Why would anyone want to pay for virtual goods?

Updated on technology 2024-07-15
14 answers
  1. Anonymous users2024-02-12

    The reason why people are willing to pay for virtual goods is mainly because they want to satisfy some of their spiritual desires. Or this virtual commodity, which itself has a function that makes people money. I think if people are willing to pay for virtual goods, then it means that the region is relatively prosperous.

    The same. I think there are two attributes of virtual goods, the first is to buy them to satisfy some of their spiritual desires. There is also the virtual goods, which are speculative in nature, or can make you money.

    For example, if we play a game, then spend money in the game to buy equipment or buy **, then this belongs to the first situation, to satisfy some of our spiritual desires. Then there are some people who will spend money to buy some bitcoins.

    and so on, then it is possible that Bitcoin will rise in value. If you cash out after appreciation, you can make a lot of money, which is the second nature. <>

    I think if people are willing to spend money to satisfy their spiritual desires and buy these virtual things, it is a sign of economic prosperity. If the citizens of a country can't even eat, then how can he spend money to buy all these bells and whistles? Only after people have no worries about eating and drinking, will they pursue spiritual enjoyment.

    Virtual goods can also be very profitable if they are done well, because it is a new form of commodity existence. Although it does not exist as a physical thing, it does have value because there is a consensus in society. It's like **, if people think it's valuable, then it's going to be valuable.

    It would certainly be of no value to other animals.

    After reading it, remember to like + follow + collect.

  2. Anonymous users2024-02-11

    Because their daily life is relatively boring, they feel that virtual goods can meet their needs, so they want to get psychological comfort in this way.

  3. Anonymous users2024-02-10

    Because they are more vain in their hearts, they want to buy such things, which is really a waste of money.

  4. Anonymous users2024-02-09

    It shows that the minds of these people are not particularly rational. It may also be to make a particularly good profit in the future, so they will take such a risk to pay.

  5. Anonymous users2024-02-08

    Virtual goods refer to the digital products and services in the e-commerce market (specifically referring to the digital products and services that Yuanzheng can use in the form of ** or **), which have no physical nature, and are goods that cannot be selected for logistics and transportation by default when they are published online, and virtual goods or virtual social services that can be bought and sold by virtual currency or real currency transactions. Refer to the integrated service platform for virtual goods and services, such as Flow Network.

    At present, there are mainly the following categories of virtual goods and services:

    Audio**: QQ**, Kugou**, Kuwo**, Changzhi Himalaya, Lazy Listening, Dragonfly FM, Sing.

    Food and beverage: Starbucks, KFC, Nai Xue's Tea, Häagen-Dazs, Meituan Takeaway, Ele.me, BESTORE, Baiguoyuan.

    Travel: Didi Chuxing, Cao Cao Special Car, Harrow Bicycle, Mobike Bicycle, Ctrip, Jinjiang***

    Shopping consumption: Tmall supermarket, JD e-card, Suning, NetEase Yanxuan, NetEase Kaola, Wal-Mart, Carrefour;

    Points** supply: Enterprises purchase virtual goods and improve points** for users to quickly consume points and exchange goods.

    Enterprise procurement and distribution: purchase virtual goods in bulk and distribute them to downstream channels to obtain profits.

    Marketing activities and gifts: Enterprises purchase virtual goods, and the denomination, packaging design, expiration date, and delivery method of the goods can be flexibly customized for enterprises to carry out marketing gifts or welfare distribution.

  6. Anonymous users2024-02-07

    Virtual goods are non-physical in nature, and logistics and transportation cannot be selected by default when published on the online celebration segment. Virtual goods or virtual social services that can be traded and bought and sold by virtual currency or real money.

    Commodities include physical goods and virtual goods, and in virtual goods, digital goods and non-digital business guessing products are included. Virtual goods refer to digital products and reputational services in the e-commerce market (specifically referring to digital products and services that can be used in the form of ** or **), which have no physical nature, and are goods that cannot be selected for logistics and transportation by default when published online, and virtual goods or virtual social services that can be bought and sold by virtual currency or real currency transactions. Virtual commodities mainly include computer software, financial information, news, books, magazines, images, TV programs, searches, virtual cloud hosts, virtual cloud disks, virtual drives, APP virtual applications, virtual goods, and some products and services in online games.

  7. Anonymous users2024-02-06

    Point cards, mobile recharge cards and all sorts of online stuff. For example, the Internet or 5173 can be said to be virtual products.

  8. Anonymous users2024-02-05

    Hello, Papat Mutual Aid Team (Dream Fashion Sports) will answer for you. Virtual goods refer to QQ value-added business QQ members yellow diamonds and green diamonds game point cards, phone bills, game props, game currency, these online virtual items.

  9. Anonymous users2024-02-04

    Virtual products are invisible products! Such as phone bills, point cards, etc.

  10. Anonymous users2024-02-03

    It's something that can only be used or seen on the Internet, and can't be turned into reality.

  11. Anonymous users2024-02-02

    Virtual goods: refers to digital products and services in the e-commerce market, which have no physical nature, and are commodities that cannot be selected for logistics transportation by default when they are published online, and can be traded and bought by virtual currency or real currency. Virtual goods have the following characteristics:

    1. Virtual goods are not easily destructible;

    2. Virtual commodities are a typical empirical product with a high knowledge content, which is intangible and cannot be observed and touched;

    3. The content of the proposed product can be changed;

    4. Virtual commodities are reusable, and the marginal cost of their replication is almost zero;

    5. Virtual goods have the advantage of speed.

  12. Anonymous users2024-02-01

    Virtual trading refers to the BAI transaction of virtual item copy.

    Virtual trading is actually accompanied by the Internet.

    du generation and online games and zhi production.

    Natural DAO derivatives, online games are the most important part of virtual transactions, but the one-sided view that virtual transactions only exist in online games is incorrect, renting virtual space, virtual hard disks, and paying for Internet surfing can be included in the scope of virtual transactions, so the vastness of the virtual trading market may be what everyone did not expect at the beginning. The wave of online games that followed the popularization of the Internet has even completely changed the way many people live.

  13. Anonymous users2024-01-31

    Virtual goods are non-physical in nature, and they are silent when they are published on the network

    It is recognized that the goods that cannot be transported by logistics are not selected. It can be paid with virtual currency or real money.

  14. Anonymous users2024-01-30

    In China, virtual goods have the right to be bought and sold as a kind of commercial bargain. On Alibaba's Xianyu platform, users are also allowed to buy and sell virtual goods on the platform. But there are a few things to be aware of:

    First of all, the purchase and sale of virtual commodities needs to ensure the security and legality of commodity transactions. Before purchasing virtual goods, you need to carefully verify the product information, **, delivery method, etc., to ensure that the purchased goods are real and effective, and avoid being deceived.

    Secondly, when purchasing virtual goods, it is necessary to pay attention to distinguishing whether the other party is the real right owner, and follow the trading rules of the platform to ensure the smooth and legal transaction process.

    To sum up, virtual goods can be bought and sold in Xianyu, but it is necessary to ensure the legality and security of the transaction process, follow the trading rules of the platform, and avoid infringing on the intellectual property rights of others. Both buyers and sellers should be cautious and choose reputable trading platforms and sellers.

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