Ask me how the courses in the animation department of the university are arranged

Updated on educate 2024-07-23
8 answers
  1. Anonymous users2024-02-13

    The first year is to major in basics, 2 to 3 years to major in animation production, and 4 years to graduate in creation.

    There are too many specifics, too late to be too lazy to call, and I want to know to ask again.

  2. Anonymous users2024-02-12

    The main courses studied in the animation major include: "Composition Design", "Perspective", "Animation Techniques", "Animation Inspection Liquid Listening Language", "Animation Film and Television Post-production", "Animation Modeling Design", "Animation Movement Law and Performance", "Animation Director", "Animation Concept Design", "3D Max Three-dimensional Basics and Applications", etc.

    1. Professional introduction.

    The animation major mainly studies the basic knowledge of film, television, animation creation, etc., accepts skills training in animation design, animation painting, animation choreography, animation production, etc., and carries out animation creative design and choreography in animation, games, film and television and other industries, animation production, special effects synthesis, etc.

    The creation and painting of animated characters such as Monkey King and Pleasant Goat, the design and production of animations such as "One Piece" and "Peppa Pig", the animation and special effects of movies and games, etc.

    2. Cultivation direction.

    Cultivate application-oriented and innovative talents who have the basic knowledge and basic skills of animation creation, and can be engaged in animation planning, animation creation, animation promotion, and animation application in film and television and animation production groups, animation application institutions, animation communication enterprises and institutions, as well as engaged in animation teaching and research at all levels and types of schools.

    Animation major requirements and employment direction

    1. Professional requirements.

    Master the necessary theoretical knowledge of animation major, and have strong animation planning, creation and promotion skills;

    Master at least one important link of independently completing animation from planning, creation to promotion, and be able to cooperate with others to plan, create, and promote one or two animated short films or animation application projects, and reach a certain professional level;

    Be able to use basic professional knowledge and skills to comprehensively analyze the animation works to be created, explain their meaning, grasp their style, use the corresponding animation skills to make them realize, and be able to effectively promote their own animation works.

    2. Employment direction.

    Animation enterprises: original painting, animation design, animation choreography, animation production; Game enterprises: game design, game animation production; Film and television production enterprises: film and television animation production, special effects production.

  3. Anonymous users2024-02-11

    The animation major courses are as follows:

    Composition Design", "Perspective", "Animation Techniques", "Animation Audiovisual Language", "Animation Film and Television Post-production", "Animation Modeling Design", "Animation Movement Laws and Performance", "Animation Director", "Animation Concept Design", "3DMAX 3D Basics and Applications".

    Animation, as an independent comprehensive art, has become one of the important aspects of the creative and cultural industry that countries attach great importance to. The concept of animation is different from the general sense of motion or painting, animation is a comprehensive art, it is a collection of painting, comics, film, digital, photography, literature and many other artistic categories in one of the artistic expression.

    The prospects for the animation major are as follows:

    Judging from the current situation, the pace of training animation talents in China lags far behind the demand for talents, and the gap ratio is large. The huge market of China's animation industry is occupied by foreign animation products, due to the shortage of domestic animation talents.

    According to CCTV statistics, the demand for animation production talents in China is nearly 40,000; If the actual demand is 250,000 minutes, the talent demand is nearly 90,000. The demand for animation talents in China is between 5 and 100,000 people, but the existing talents are far from this number.

    In fact, at present, the number of animation practitioners in China is far lower than the total demand of 150,000 film and television animation talents and about 100,000 game animation talents. The number and quality of human resources are not only far lower than those of developed countries, but also 12,000 fewer than neighboring South Korea. There are nearly 200 colleges and universities in China that have set up animation majors, and there are more than 20 animation schools in Tokyo and 160 Korean animation schools in Seoul.

  4. Anonymous users2024-02-10

    The main subjects are the production of two-dimensional animation, the rules of action, the production of original animation, and will also teach stop-motion animation (i.e., even films, stop-motion posing, etc.), as well as some general disciplines, such as animation script writing, animation audio-visual language, animation character modeling design, animation storyboarding, animation history, man-ambush action design, animation scene design, film appreciation and so on.

    In the freshman year, he usually took some basic courses;

    Fine Arts: Drawing, Color, Sketching, Design;

    Culture depends on whether you are a liberal arts student or a science student, and the specific curriculum varies from school to school.

    Science students need courses for science and culture students, and they are usually the basic courses that all science and culture students have to learn, that is to say, no matter what major science students have to study, there are only a few, not many. It is also an extension of the high school culture class.

  5. Anonymous users2024-02-09

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

  6. Anonymous users2024-02-08

    I'm an animation student.,Let me tell you about the curriculum of our school.,Different colleges and universities may not be the same.,But it's basically the same.,It's all from simple to difficult.,Step by step.,This won't change.。 See the blue sky.

    When I was a freshman, I mainly studied basic things such as color, animation sketching, perspective, human body structure, creative sketching, etc.

    Then it has a greater relationship with animation, which generally starts in the second or second semester of the sophomore year: Introduction to Animation, Animation Modeling Design, Animation Scene Design, Animation Choreography, Animation Storyboard (Important), Animation Movement Laws (Important), etc.;

    There are also courses related to computer software, which is more after all, animation is now mostly made by computers (traditional animation will be tiring to death) in the second semester and junior year: the basic is painting software, which is generally taught Photoshop, but sai, painter, etc. are also touch bypass (this may also be taught in the freshman year, after all, it is the foundation; I put it here for the sake of clarity); Then there is animation production software, animation is divided into three-dimensional animation and two-dimensional animation, and the software learned in different directions is not the same (I'm afraid you don't know, let me explain to you: like Frozen, Super Marines, this is three-dimensional animation; Naruto, Joy Yangyang, these are two-dimensional animation), three-dimensional is Maya, 3D Max, Zbrush, etc., and the two-dimensional of domestic ordinary colleges and universities is mostly Flash.

    Finally, there is the editing and compositing software after the production is completed, such as AE (Adobe After), PR (Adobe Premiere) and so on, which are essential.

    After learning the above courses, mastering the knowledge points, having a good idea or creativity, and then calling a few like-minded friends, you can work together to make a small animated short film to do your graduation project (there are basically no courses in the senior year, the main thing is to do the graduation project) The completion of college is over, and you begin to step into the society, if your completion is good, it is a knocking brick on your job search Oh, it's far away, you haven't gone to college yet, And I'm almost graduating. Here's a little advice: you must cherish your college time and never fool it around!

    Universities are basically self-taught, teachers only impart knowledge, and if you want to learn and master it proficiently, you have to learn more and practice more on your own. Many people feel that college is very easy: teachers don't care, parents are far away, and they can play as much as they like, but they don't know that when no one supervises is the most testing of personal will, what you learn is always your own thing, and others can't take it away.

  7. Anonymous users2024-02-07

    Take a look here, compare the visit, it's good.

  8. Anonymous users2024-02-06

    Each school has the same major, but the curriculum is different, and the computer college courses of the major are more detailed.

    Phase 1. Script writing with.

    Fundamentals of Computer Operations.

    Script writing with.

    Design sketches. Basic graphic techniques of color photoshop.

    Phase II. Storyboarding.

    2D character design.

    Anime Advanced Painting.

    Illustrator graphic design.

    3D game scene design and practice.

    Design and production of low-poly characters for 3D games.

    Vocational quality education.

    Phase 3. 3D game rigging and animation.

    Comprehensive training in animation digital, game design and development.

    Maya 3D Design & Prop Making.

    Maya's advanced scene performance.

    Stage 4. Maya Senior Character Performance.

    ZBrush software engraving technology.

    Maya's advanced material performance.

    Maya Animation for Movies and Television.

    After Effect, Digital Film and Television Compositing and Special Effects, E-sports Event Planning and Live Commentary.

    Comprehensive training in animation digital, game design and development.

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