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How not to give supervision to catch, this is the time to test your skills, the difference in regulatory ability, you need to treat the corresponding strategy, treat those with strong ability to collect corpses, can directly seconds seconds; The ability to generally use the double mode to ensure that you will not die.
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When there are seconds to fall, when you test your skills, start by analyzing supervision. Some supervisors have a strong ability to collect bodies and try to save time. For example, some of the overseers generally have the ability to guard corpses, and they can play doubles.
At this time, you should pay attention, for example, to play ball, directly so as not to hurt the blood line, and do not die under pressure. For example, the clown's umbrella, the deer's head, and the crying person like it, the fierce crying ghost bodyguard can make the mercenary bleed. Remember to control the bloodline at 1 4 and you have to play the game next to the chair.
You can save with a knife or without getting hurt.
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Mercenary Ding Yi is a rescuer, and there are 5 elbow pads, the most fearless of the ghost is the mercenary, of course, if the ghost is opened directly, if you can't play, you can go to the single training to practice, and don't be the same as life, always at a critical time, who will talk first? There are also a lot of mercenaries who choose mercenaries in the qualifying match, because mercenaries are the most stable role to save people now, and if your teammates give you 5 machines at the beginning. Then there's nothing to do, just lie down and win.
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The mercenary in the fifth personality is the person who saves people, and once a teammate gets on the chair, he will be the first to save him. This character is still very important in the game.
The mercenaries themselves are very slow to repair their machines, so teammates have to go to the rescue when they get on the chairs. But don't go to the rescue immediately.,The password machine still needs to be repaired.,Then send a message to your teammates to fix it.,If it's black, just say where the password is.。
Mercenaries can use the skill bracer to flick, to choose the direction to go, so that the bullet will collapse and pick up farther, if you encounter a ghost, you can go in the opposite direction.
Teammates should be stuck in half of the save, not more than half saved. Moreover, mercenaries must also bring a talent for fighting lives, and they can't be deterred or injured when they save people, and don't block the knife when they save people to Tuanchang.
If there is only one mercenary in the lineup, don't carry the damage to your teammates, strive for the second rescue, and it's not too late to carry the damage in the second rescue.
Mercenaries generally don't attract overseers, because the skills are here. Even if you sit on a chair, the take-off time is very slow, so the general overseer will not catch mercenaries.
But it cannot be ruled out that mercenaries will not be chased by the regulators, because mercenaries are fighting for their lives, so it is easier to catch. If you encounter a ghost at the beginning, try not to fall down in seconds, after all, it is a saving position.
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And because the mercenaries are highly mobile, the dangerous open area brushes the human emperor machine as much as possible to the mercenaries to solve. If the opening senses that the Overseer is nearby, it is appropriate to let him notice that there is someone here, but don't expose yourself as a mercenary too early to prevent him from chasing you. I've been stuck in the ruins and other places, and I've been chasing you until he is on top of him, and your role is all out.
If a teammate walks the Overseer in a place like the Ruins with a bad view, the mercenary can consider helping the teammate confuse the footprints and trick the Overseer into chasing the wrong target, but be sure to communicate well with the teammate, and the quick voice must send "Hurry Away", otherwise it will be embarrassing for the two people to bump into each other and grab the board window. In the case of a real disadvantage, sacrifice yourself to replace your teammates, even if you leave alone in the chair in the end, don't put your teammates in danger.
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I especially like mercenaries, at the beginning of the role I bought in addition to a yuan sister is a mercenary, with a mercenary on the second order hahaha, and then after playing for a long time the mercenary pressed the bottom of the box, during this time the mercenary changed his skills, the palace-level ranking of my magician is afraid of being deterred, the philanthropist self-protection ability is too poor, the perfumer friend is using it, so I picked up the mercenary again. The start goes straight to the nearest machine, don't let the machine, repair the machine directly, they repair the machine faster than you, you humble the size, humility is to drag the rhythm, don't let the mechanic meet, pretend not to see her. After the repair of one of the general mercenaries, there should be two more planes on the field, one teammate has gone up the tree, and the air force has just handed over the gun.
Another teammate is driving a machine, so at this time you have to open another one, pay attention to the movements of your teammates, if you are down, you will send a position to let the Air Force replenish the plane, and you will be saved by blood, and you will carry the knife if you can resist the knife, and you can change the hanging, but at this time, the normal machine has been pressed. And then I have a big heart.
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Mercenaries are like that, the taunt is very low. At the beginning, the regulator is not willing to chase you to the death if he can play a little, and how to deal with it after the mercenary is caught, it is troublesome, and it is not not guarded, so simply change to a good target. Anyway, your teammates are gone, a mercenary slowly repairs the machine, and you haven't finished repairing your teammates yet.
At this time, someone is going to spray: If you are a mercenary, you don't save people, you don't walk ghosts, you know how to repair the machine, what do you want you to do? Sorry, I'd love to save people too, but I've done my best - the mercenary's debuff has determined that basically no one wants to touch him, and only once or twice has saved people.
Saving people without carrying a knife is equivalent to selling teammates, and most of the time saving people is a must. No one touched the mercenary after he was stabbed, and the second teammate got on the chair, how could he save him? Remnants of blood to give heads?
This is also where mercenaries are not as good as air force strikers, the same is the repair of the debuff, mercenaries do not have the skills to save people, they can only use their bodies to carry the knife, after carrying the knife, if the situation is not very good, someone will inevitably go to the chair, sell themselves directly, force the supervisor to change the corpse, sit in the chair for a longer time to buy time for teammates.
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Recently, the double rescue position has been very popular, you can try it. One rescue mercenary does not go, the other saves the person and runs after resisting the knife, look at the rhythm, if there are only three machines left, touch it, and then go to make up the machine. The second rescue mercenary is on the field, and the death is guaranteed, try to drag it until the press is pressed, and the third run is almost the same.
But it also depends on the distance, as soon as the rescue is next to the mercenary, then the mercenary is good.
There is also a way to play, the mercenary brings a doctor, and the repair of the camera position can be implemented without hitting the ghost at the beginning. This style of play is best played in black. One person sneaks away and one person repairs the camera position.
The mercenary resisted two knives and hurried to the doctor, and the doctor was on standby in the machine next to him when the mercenary was saving people, and tried to replenish the inheritance machine as much as possible. After touching it, he ran over to resist, and the ghost doctor could also carry a knife. Try not to run too far in the ghost position, just around these points.
You can overcome the characteristics of the mercenary with a doctor, and the rest is to let the repair position slowly repair the machine ......The premise is that the butcher is more silly or superior, so that the person is not hanging up, and there is still one machine left when he looks up. The mercenary first carries a knife, gives the doctor time to stick to the door, and then the ghost position falls to the ground and turns on, the mercenary carries another knife, the doctor opens the door, and the ghost position holds up the four runs, and if it can't hold it, it will run three times.
The third-order small sprout has a new brain hole, which can be modified and suggested, but please don't spray.
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It is best to give way to repair the dangerous machine safety machine, one save the best full blood to save the knife, and the second to save the life and protect the teammates is really not good to force him to change the hanging, at this time the three and a half machines have no problems and are repaired steadily. When repairing the machine, you can break the point from time to time to seduce the supervision to delay the start of the time, do not affect the teammates to repair the machine, hit the ghost directly bounce away do not give the fight to the later situation, save people when looking at the distance to decide whether to play the elbow pads to hurry, if the supervision of the accumulation of strength with elbow pads to deceive me, it is really not possible to take a knife to save, the opening battle is more complicated to see the situation, remember two points teammates tell you to go away do not be the emperor, depending on the situation can prevent teammates crows, elbow pads are mainly used in the beginning of the ghost (personal ghost physique, save people and hurry, You can also play the elbow pad limit to save people or carry a knife (a test of technology, a personal suggestion card is a quarter of a blood to save, the second rescue knife and the open door battle are more tests of technology and ideas, in short, the second rescue knife is more complicated, and I don't play mercenaries much recently, so this is a summary of my experience
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