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The Eight Great Platoon Bureaus of the Jianghu Dynasty are also called Cross-Sea Expeditions This bureau was originally published in the late Qing Dynasty Guangxu Jimao year (1879) woodcut book "Banana Window Yipin", which is a well-known large-scale row of cars and guns and bucket pawns, and it is different from the characteristics of "Seven Star Gathering" (mutual fighting chariots) and "wild horses and horses" (chariots and horses).
There is no roadside elephant in the chess momentum published by the banana window Yipin, and later in the folk circulation, after the repeated practice and continuous summary and improvement of the majority of chess enthusiasts, an elephant was added.
The structure of this game is rigorous, the battle is fierce and complex, and the clever hands are repeated, although it is a little more profound, but as long as the two sides attack and defend properly, it can still be played into a draw.
1.A pawn of five into one (all other moves won by Black) will be 6 to 5
2.Rook 2 draw 5 will 5 draw 6
3.Front artillery flat four car 6 into 1 4Gun 1 draws, 4 rooks, 6 draws, 5 (Black's other moves, Red wins).
5.The rook will be 6 into 1 6Soldiers are six and five are drawn, and the rooks are 5 and 2 are retreated
7 rooks five retreat three, and then it will be a delicate endgame showdown between the rook cannon and the rook pawn. If Red's pawn is too far away, Black will take advantage of the situation. Black's pawn is a great threat to Red.
Black has an additional side look, and Red can still draw, but each move must be carefully thought out to avoid danger. The position is that Black attacks Red defending.
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This kind of chess can be seen at a glance to know who plays first and who wins!
Red; 1 into 3; Artillery 5 to 9; Rook 2 into 5, General.
Black; It's as simple as pawn 5 into 1
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Red; 1 into 3; Artillery 5 to 9; Rook 2 into 5, General.
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The eight endgames in the rivers and lakes in chess are: "Seven Star Gathering", "Expedition to the West", "Wild Horse Exercise Field", "Belt into the Dynasty", "Big Nine Links", "Small Expedition to the East", "Burning the Company Camp", and "Bombing the Two Wolf Pass". Among them, the "Seven Stars Gathering" is the "King of the Chess Game", and it is also the first of the four famous games of the ancient chess score, the chess diagram of this game is composed of seven sons on both sides, and the ending is mostly composed of seven sons on both sides, so it is also called "Seven Star Chess", "Seven Stars of the Seven Stars", "Seven Stars of the Seven Stars", "Seven Stars of the Arch Fight", "Seven Stars Yaocai" and so on.
This game is beautiful and rigorous, the method is profound and exquisite, the changes are complex and varied, and it is fascinating.
However, among the eight major chess games, the most profound and complex moves are the "Expedition to the West" game, and its difficulty and changes are far inferior to the king of the game, the "Seven Star Gathering", which can be called the king of the kings in the game. But if the situation in the endgame is diverse, and the moves are delicate and dense, the "Expedition to the West" game is not as good as the "chariot and horse fighting pawn" of the "Wild Horse Field" game, and it is difficult to distinguish the winner ......from the loserIn short, in the eight major chess games, each has its own changes, each has its own subtlety
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Expedition to the West, Wild Horse Caotian, Xiao Zhengdong, Seven Star Gathering, Bombing the Two Wolf Pass, Burning the Company Camp, Danfeng Chaoyang, Bringing the Son into the Dynasty, and the Big Nine Rings.
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"Seven Star Gathering", "Expedition to the West", "Wild Horse Exercise Field", "Belt into the Dynasty", "Big Nine Rings", "Small Expedition to the East", "Burning Company Camp".
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"Seven Stars Gathering", "Earthworm Descent to the Dragon", "Wild Horses Exercise the Field", and "A Thousand Miles of Loneliness" are the four endgames of ancient Chinese chess.
1. Seven Star Gathering: After more than ten rounds of "prelude battle", it has become a practical endgame for the big bucket soldiers, because the first side has the illusion of easy victory, which often makes people mistakenly think that they can become a killing game and fall into the trap. This famous game has been popular among the people for a long time, and there are many variations.
The finesse of its approach can be the crown of the ancient game. Known as the "King of Endgame".
2. Earthworm descends the dragon: Although the double car is like a strong dragon, it has always been controlled by the two pawns, so it is named, the full-spectrum change is complex and varied, the offense and defense are corresponding, and the clever is parked, idle, there are a total of 33 types of changes, and the positive ending is a tie.
3. Wild Horse Field: "Wild Horse Field" Bureau, also known as "Wild Horse Field", "Big Carriage Horse", "Guan Bao Divide Horse", referred to as "Wild Horse". The theme of "Wild Horses Playing the Field" is the chariot and horse fighting the chariot pawn, because of its profound and varied methods, and at the beginning there is the illusion that the red side can kill two rooks and one horse in a row, so the artists of the Jianghu game are happy to set up this game of chess.
4. Thousands of miles alone ancient chess game arrangement, one of the four famous games, the end of the chess is a car battle with three soldiers. In books such as "Hundred Games of Chess", it is called "a thousand miles alone".
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581.Chess Endgame: The Four King Kongs.
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Xiangqi endgame, also known as Xiangqi endgame, refers to the state in which most of the chess pieces have left the game, and there are fewer remaining chess pieces, and the chess game enters the closing stage. At this time, due to the small number of chess pieces, each move of the player's lead hidden shed will have a greater impact on the outcome of the game, which requires the player to have strong planning and judgment ability. Chess endgames can be divided into the following categories:
1.King of Horses Endgame: Only the horse and the king are left, the horse has a large range of movement and can play an important role, and the position and activity of the wildebeest on both sides will determine the outcome of the game.
2.Cannon King Endgame: Only the cannon and the king are left, due to the straight line walking characteristics of the cannon, the king's activity space will be greatly limited, and it is necessary to attack and defend around the attack range of the cannon.
3.Xiangwang Endgame: Only the situation of Xiangwang and Wang remains, and the diagonal walking range of Xianghuai is smaller, but it can form a relationship of mutual support, and the coordination of the two Xiangxiang and Wang determines the victory.
4.Shi Wang Endgame: Only Shi and Wang are left, Shi's movement range is small and can only protect Wang from being generalized, and the victory or defeat mainly depends on which side is eaten first or which side of the king is the general first.
5.Mixed endgame: The remaining chess pieces are a combination of horses, phases, shi, cannons, etc., at this time, it is necessary to combine the position and movement characteristics of each chess piece to attack and defend, and the victory or defeat is determined by the degree of coordination of each chess piece.
6.Parameter endgame: Except for the king, there are only 1-3 other chess pieces left, and you need to make good use of the role of each chess piece to attack and defend.
To sum up, there are many types of chess endgames, but players are required to have a strong tactical level, be good at judging the situation according to the situation, and reasonably arrange the position and role of each chess piece to grasp the victory or defeat. Players need to be proficient in the characteristics of various types of endgames in actual combat, and use them flexibly.
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Forehead.. LZ says this, it's hard to understand, so it's better to go directly to the next picture.
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I don't know the name, but the solution is quite simple. For the sake of understanding, no technical jargon is required. The red rook on the red elephant position is the bottom general, the black side elephant eats the rook, the red side cannon is the bottom general, the black side flying elephant, the red double cannon general, and the dead chess.
The other party will not be able to reach your army for the time being, you have three things to do now, first, try your best to protect the commander with two arms, and don't be succeeded by others; Second, use the idea of soldiers to eliminate the opponent's protective general's chess pieces, and it is best to have a chance to general; Third, if you really can't use the army, then try to use it to force the opponent's main emperor to face the emperor (common, as long as the two emperors face each other in the same line and there are no chess pieces on the line, the side that is not playing chess can fly over and eat the opponent's emperor). But if you've got it like this, the chances of winning may not be great.
This game is the "Hundred Chess Score" 78 rounds of knowledge of the general and the army to the side of the nine roads, and now attached to the knowledge of the general and the army, the red first and the law: The two sides of the game to abandon each other, the tactics of killing will also be, and finally to the long block and the game, although the number is not much, but the hidden organs, even or miscalculation, you can fall into the trap. 1. >>>More
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1.Soldiers are two and three, 6 are 1, 9 guns are 1, 5 are 4, the front horse is 6, the gun is 5 3, the three soldiers are 1, 6 are 1, the horse is 7 and 5, the gun is 5 and 1, and the gun is 9 and 1. >>>More
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