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Most chess endgame hacks:
1.Soldiers are two and three, 6 are 1, 9 guns are 1, 5 are 4, the front horse is 6, the gun is 5 3, the three soldiers are 1, 6 are 1, the horse is 7 and 5, the gun is 5 and 1, and the gun is 9 and 1.
2.Soldier three into one, will be 6 flat 5, artillery two flat five, will be 5 flat 4, artillery five flat six, soldier 4 back 5, artillery six back four, soldier 5 into 4, gun 1 flat six, will be 4 flat 5, front artillery level five, will be 5 flat 4, soldier six flat seven, soldier 4 back 5, front soldier level six, soldier 5 into 4, soldier six into one, will be 4 into 1, soldier seven flat six.
3.Pawn three flat four, will be 5 flat 6, rook two back one, will be 6 back 1, horse two into three, will be 6 flat 5, rook two flat five.
4.Soldiers are four and five, and will be 4 and 5, rook two into one, soldier 5 back 6, artillery six flat five, elephant 7 back 5, gun three into eight, soldier 6 into 5, gun three back six, soldier 5 back 6, soldier five flat four, like 5 into 7, gun three flat five.
5, soldiers four into five, will be 5 level 6, artillery seven into four, taxi 4 back 5, car one back one, will be 6 back 1, artillery seven into one, car 4 into 1, car one into one, will be 6 into 1, soldier five flat four, will be 6 flat 5, car one back one, taxi 5 into 6, car one flat four.
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<> horse 3 back 4 eating car ending picture.
Combine 6 into 1 ending diagram.
This situation is very familiar, as if it has been answered, abandon the double car (carriage and horse), no double cannon to win:
Rook four flat six will be 4 back 1 (horse 3 back 4 then car six flat seven car 3 flat 4, car seven into two red quick win) car six into one will be 4 flat 5
Ma 2 into 4 will be 5 draw 6
Rook six into two, horse 3 back 4 (will be 6 into 1, gun six into three, will be 6 into 1, rook six flat four red win) horse ** three will be 6 into 1
Cannon six into three lore.
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1. The two cars enter the two, and the 6 will be 1;
2. The two cars are back to five, and the six are into one;
3, car two flat four, will be 6 flat 5;
4, the car four flat six, will be 5 flat 6;
5. Ma six retreats four, and 6 retreats 1;
6, Ma ** three, red wins.
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Car ** one, will be 5 flat 6. (Ignore the black [Shi 5 back 6] speed negative change go) horse three into two, will be 6 flat 5. (Ignore the black [will 6 into 1] speed negative change away) horse one into three, will be 5 flat 6.
Horse three retreats four, will be 6 draw 5. (Ignore the black [will be 6 into 1] speed negative change away) car six flat five, taxi 4 into 5.
Ma ** three, will be 5 draw 6.
Horse three retreats five, will 6 draw 5 or advance 1.
Horse five into seven or three back to kill. Red wins.
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<> ending diagram. This level is not very difficult, abandon the double car, and the double horse drinking spring killing method practice:
Car ** one, will be 5 flat 6.
Ma three into two will be 6 to 5
Horse one into three will be 5 draw 6
Horse three retreats four, will be 6 draw 5.
The car is six flat and five soldiers are 4 into 5
Ma ** three, will be 5 draw 6.
Ma 3 retreats 5 will be 6 flat 5 (6 into 1 will be Ma 5 retreat 3).
Horse five into seven lore.
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Pawn 4 into 1
1) 5 into 1, Shuai 6 into 1 (waiting), 5 back 1, pawn 4 into 1, Shi 6 into 5, Shuai 6 into 5, Shuai 6 into 5, General 5 into 4, pawn 4 into 5. Black is trapped.
2) Soldier 6 into 5, pawn 4 into 1, at this time, whether Black moves 5 retreats 6 or 5 retreats 4, or Soldier 5 retreats 6 or 4, Red will return to the sergeant as long as Shuai 6 into 1 (waiting) Black, then Red Shuai 6 draws 5, can eat Pawn and trap Black.
If Black is 5 into 4 and Shuai 5 into 1, then Black does not return to the sergeant and changes to 5 to 4, then the pawn is 4 to 5, and Black is trapped and killed.
The key to winning a single soldier is that the commander and the soldier must control each way.
In the diagram above, if Black is not in the 6 way, but in the 4 way, Black only needs to draw 5 and 6.
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It's easy! There may be a lot of intermediate steps and the computer can go at will, to give you an idea: attack the soldiers, but you must pay attention to the soldiers must press the main general to control the main general's range of activities, but the soldiers must not go to the bottom line, use the soldiers to press the position of the main general and the soldier, and then through the control of the commander (that is, let the soldier walk in the middle of the field and the general is also in the middle of the handsome also go to the middle) with the soldier to eat the soldier, and then easily win.
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Why don't you go first?
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I'll recommend you a piece of software.
There is an endgame in Chess Wizard.
Break how you want.
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This endgame is simple, if you meet this old man next time, you can definitely overturn him (the condition must be a draw and you can also win).
This game is a draw, 13 moves only.
Moves red first: 1Pawn 5 into 1 will 6 into 1
2.Gun 2 flat 4 car 6 into 1
3.Rook two into four will be 6 into 1
4.Gun 1 flat 4 car 6 flat 9
5.The two rooks will be 6 back 1
6.Rook 2 Ping 6 pawn 4 into 1
7.Rook six retreat six pawn 5 flat 4
8.Shuai six into one rook 9 into 3
9.The artillery four retreated five, the car 9 drew 7
10.The cannon is four flat and six cars are 7 into 2
11.Shuai six into one, rook 7 back 1
12.Shuai six retreat one rook 7 flat 9
13.Pawn 5 Draw 6 (Draw).
1) If you change to go gun 2 flat 4, rook 6 into 1, gun 1 flat 4, rook 6 flat 8, pawn 5 into 1, 6 into 1, pawn 6 into 5, rook 2 flat 5, 5 flat 4, rook 5 back three, rook 8 into 6, rook 5 back one, pawn 4 into 1, black win.
2) If you change to 6 flat 5, car 2 flat five, will be 5 flat 6, gun 1 flat four, car 6 into 2, (if go car 6 flat 5, car one into six, will be 6 into 1, gun 2 flat four, red win), car one into six, will be 6 into 1, car five into four, will be 6 into 1, car one back two, red win.
3) If you change to go to the artillery four and retreat four, then the pawn is 5 flat 4, the handsome six is flat and the fifth is five, the rear pawn is 5 and the shuai is five and the fourth is four, the pawn is 5 into 1, the artillery ** is one, the pawn is 4 into 1, the pawn is six and the five are 6, the gun is 6 and the gun is 5, the rook is 9 and 6, and the black wins.
4) If you change it: method 1: pawn six into one, rook 9 level 5, cannon six level nine, will be 6 level 5, gun nine level six, rook 5 into 1, handsome six into one, rook 5 into 1, handsome six back one, rook 5 flat 6, red side owes, black wins.
Method 2: Shuai 6 Ping 5, Rook 9 into 1, Shuai 5 into 1, Rook 9 into 1, Gun 6 into 1, Rook 9 back 2, Shuai 5 back 1, Rook 9 back 1, Pawn 6 Ping 5, 6 into 1, Gun 6 back 1, Rook 9 Ping 5, Shuai 5 Ping 6, Rook 5 back 5, Black Shengding.
There are only 13 moves in the regular move, and if one side moves forward in the walk, there is only the fate of losing.
You seem to have made a mistake, red has a cannon on the second line (in the first two squares of the second line rook), but it is the same, the pawn is five into one, and the pawn is 6 into 1, 2The front gun is flat four, the rook is 6 into 1, and the rear is the same.
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Ask the following questions first, so that you can win.
Hit a nine first.
Ask questions and then what.
Ask a question: Whatever you want.
Ask a question out of J.
Leave 3 to 7 and ask him 3 A's
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Are you red? Still not surrendered?
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The value of the chess endgame.
Chinese chess is divided into three stages: opening, middle and endgame. Chess is an art that requires a comprehensive analysis and comparison of the situation and development prospects of both sides of the game in a realistic and objective manner. >>>More
Black wins, not to mention the specific move, just tell you that the only possibility for red to win is to eat the cannon on its line, and use the rule that you can't get out of the nine-square grid to die in it. The red pawn needs two moves to eat the cannon, and the first way to save the black chess is to get the horse in the middle of the nine palaces to make room for the general, but the "don't move the horse's feet" confined to the rook, and the second is to temporarily control the red chess by the continuous general. So red takes a step forward and pawn takes a step forward, and at this time none of the black pieces can keep the cannon, and the cannon itself cannot move, so it can only move the red pieces continuously. >>>More
Like the Seven Stars Gathering, Wild Horses Exercising the Fields, Earthworms Descending the Dragon, and Walking Alone for a Thousand Miles are known as the four endgames of Chinese ancient spectrum. The more difficult thing is the Seven Stars Gathering endgame, so the Seven Stars Gathering is also the first of the four famous games of the ancient chess game. Therefore, it is recommended to the landlord ABC endgame cracking**You can see the process of cracking the endgame of the entire endgame**. >>>More
This game is a change in the endgame of the rivers and lakes "burning the company camp", and there are about 48 kinds of changes in this series, depending on the number and position of the red soldiers. But the hat is the same at the beginning. This game is a means of making a living for the Jianghu chess people, and there are many changes and it is very complicated. >>>More