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No, no matter what your mask layer is, you can't feather the mask, because once you set it to a mask layer, the part of the mask is the shape, and the shape can't be feathered, so you can't feather the mask effect.
However, if you're just graphic, you can make a clip of the mask animation first, and then set the filter of the clip to blur or something, or in any other way to achieve a similar effect.
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1. Create ** as a movie clip and give an instance name For example, the tick of the bitmap buffer under tu must be checked.
2. The mask layer is also a movie clip, giving an instance name such as mc to add blur to the filter The size is as you like.
3. Enter the formula in the action panel:
Export the animation and you're done.
ps.tu is your **layer, setmask(); is the mask formula, and MC is the mask itself.
pps, it seems that this method can only be implemented in flash8 at present.
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This can be achieved with an alpha channel mask.
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I don't know exactly what you're going to do, but I can give you an idea:
For example, if you want to make a text reflection effect, make the stage background black.
1.After the text is separated, it is used as a mask layer (the font color is arbitrary) 2The masked layer makes a white alpha gradient from 100-0 (showing the word white).
3.The reflection effect comes out, and I mean take what you're going to feather and make it a masked layer, and whatever you do with the mask layer is the result you want.
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In fact, the mask is the ** layer, and the ** layer is the mask layer.
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The upstairs is obviously unprofessional Ah The feather mask is the effect of the softer edges. This can also be done in flash.
Leave you qq I'll add you.
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1. Start the flash software.
2. Establish the document attributes, set the animation size to 550*400, and click OK to enter the Scene 1 workspace.
1) Select the first frame of the layer, import the prepared characters, and set its specifications to 550*400, all centered. Right-click the instance to convert it to a movie clip symbol and name its instance name MC1 in the Properties panel. Select General for Blending, and put "Use runtime bitmap caching" in front of it.
Locked. (2) Select the first frame of the mask layer, and use the Ellipse tool to drag an oval with appropriate specifications in the workspace without a border, and the color is arbitrary. Use the selection tool to adjust the ellipse to the appropriate position of the overlay, right-click the ellipse to convert it into a movie clip, and fill in the instance name as MC2, select the ellipse to open the filter, click "Plus Blur", set its parameters 80-120, after this link is completed, the instance change in the scene, as shown in Figure 8, lock.
4. Make the effect of feathering in the flash software.
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v first select the area to be feathered in **, and then press ctrl+alt+d to adjust the feathering value, and that's it
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The problem is not very clear, so let me tell you the two methods that I know.
1.Graphic feathering.
In the Modify Menu - Shape - Soften Fill Edges, enter the corresponding parameters to achieve the feathering effect, which requires the shape object to be selected before it can be executed.
2.Movie clip feathering.
It needs to be implemented with a mask, and writing a mask with as does not refer to the mask layer.
See address for method.
If you have any other questions, you can pm me.
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Just set up the false light effect and you're good to go.
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Let's do it with a mask, it works well. Here's how to do it: first find a ** that can make flowing water, such as a stream or a waterfall**, put it in the scene and make it into a component-shape, and lock it on this layer for later use; Newly built.
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2.Create a new layer 2 on top of layer 1 and draw an ellipse on layer 2. As shown in the figure below:
3.Extend the frame of the two graphs to 50 frames. As shown in the figure below:
4.Insert a keyframe at frame 50 on Layer 2 and click any frame in Layer 2 to create a tween. As shown in the figure below:
5.On Layer 2, select frame 50 and drag the ellipse in the workspace to the right. As shown in the picture below, the canopy is overshadowed:
6.Right-click on Layer 2 and select the Mask Layer command from the pop-up list, and the mask animation is complete. As shown in the figure below:
7.In the test video, press the shortcut key SHIF + ENTER to see the effect. As shown in the figure below:
8.Export the movie in SWF format.
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Use a mask layer.
Right-click the rock zone to slowly add the mask layer.
Portions of the mask layer itself are displayed.
It is to mask the part of the rough mold that has no pattern.
It is necessary to have a mask layer associated with the mask to be effective.
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