In CF, how many generations is the current ghost jump? How much the mouse is generally tuned to

Updated on Game 2024-08-08
5 answers
  1. Anonymous users2024-02-15

    Generation 1 Press and squat first, and then press and jump slowly until it will not be obvious, and each time it is repeated to press and jump.

    The 2nd generation and 3rd belt are pressed on the basis of the 1st generation, and then continue to press and jump when the jump is about to land, so it is very likely that the success rate is relatively high only after being fully proficient.

    4 generations 2 kinds, one is to run directly forward, can not let go before running, and then jump at the highest point, press the squat, and then repeat the jump is the 4th generation.

    The second is to be proficient in 3 generations, after the 3 generations jump halfway, when it is time to turn back, change the press to press the front, and then continue to jump.

    Gen 5 is based on Gen 4, and you can jump forward or backward at any time and then turn around.

    ultra-jump; Generation: Hold down Ctrl and don't let go, press S and then press space, release S at the same time, press space again at the moment of landing, and then press S again, and then repeat the jump after jumping and jumping back. . . Remember to hold down ctrl all the time and don't let go, press the length of time after s to determine how far and near you jump:

    Step 1: Press front (w) Step 2: Jump (space) Step 3:

    Turn backward Step 4: Press back (s) Step 5: Hold down to crouch (Ctrl) Step 6:

    Press the spacebar jump at the same time as you land Step 7: Press the spacebar jump again while landing Then repeat step 3: hold down the CTRL and SHIFT keys at the same time, and then press and hold the spacebar and arrow keys at the same time I press the space bar and the front at the same time to show up Press the space bar and the back bar at the same time to not show up Maybe you can't jump forward.

  2. Anonymous users2024-02-14

    Compared with the same thing 5 generations, the mouse has nothing to do with ghost jumping, mainly depending on the control ability of your keyboard.

  3. Anonymous users2024-02-13

    It's a big difference.,CF is easy to jump to.,And CS sometimes can't jump.,So it's fun to cross.,But I think CS blocking is fun.,It's very light.。

  4. Anonymous users2024-02-12

    Agree with the fifth floor, and the others are pretending to understand. Supplementally, CS jumps are also divided into MCJ, LJ, CJ, and other different jumps. It plays a big role in the game and can be used to grab a good position with a jump.

    Also, some people say that they can jump even again, but in fact, they jump left and right. Dare to say how many people can really jump? What about acceleration in the air?

    What about acceleration on the ground? What about airspeed? What about synchronization?

    How many meters can you jump? Where can you get past 240? Think it's that easy?

  5. Anonymous users2024-02-11

    The gap is very large.

    The ghost jump direction in CF is backward, of course, it can also be forward, but it can't accelerate left and right synchronously.

    You can only jump with the space when you land, depending on how you feel and how proficient you are.

    The continuous jump in CS is much more complex and useful than the ghost jump.

    The continuous jump in CS needs to use acceleration synchronization, it is not like the ghost jump in CF that can be vertically forward, but needs to accelerate left and right, if you jump vertically forward, you can't jump a few steps.

    So the gap between CF ghost jump and CS continuous jump is very large.,This is related to the content of the two games.,Ghost jump is used to play ghost mode after all.,It has its own practicality.,And continuous jumping is widely used in CS.。

    I say that, do you understand?

    samuel

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