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390 outfit and other 8539 magic injuries 2719 Rapid is currently not recruiting Doomsday to play 2w2
1. Gems can be inserted with 40 intelligence, and slot rewards with more than 30 can be inserted according to the color of the slot.
2. The cycle is not quite right, the stake can be started with elements, and you can pre-read the shadow arrow when you usually hit it. Because the shadow arrow and the ghost shadow must be stacked with three layers of fragile The normal cycle should be, Shadow Arrow - Ghost Shadow - Corrosion - Impermanence - Doomsday, if you want to recruit Doomsday or merge, please first open the jewelry Drugs 4t13 to ensure that your damage is as high as possible
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The pain stake is not killed, and it is a bit of a loss compared to the other 2 talents But the second damage is too low I destroy 395 Don't open the big brother second hurt The demon The pain is not needed now There used to be 5 bars.
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This,You look at the description of the ghost in the talent.,Starting curse.,Demon's soul.,Corrosion,Painful impermanence,Painful scourge,Shadow arrow,Make up for dot,,You try this technique.,3055 Hurry is not too high.,Reforge point mastery.。
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The Pain Warlock and the Dark Shepherd, the Fire Law is a god-like being. Because the DOT skill is rapidly bonus, these three talents have made a qualitative leap. Definitely higher than destruction.
But these three talents require strong manipulation to be competent.
I used to play Darkshepherd and Pain Warlock. Insist on driving stakes for half an hour every day, and the principle to be achieved in the end is that dot is added not too late, but it is very difficult to say but to do. So practice every day.
Resident Ghost, Corrosion, Painful Turmoil, Doom Curse, Fill with Shadow Arrow when a few dots are present (so Shadow Arrow is a secondary skill) Use Soul Siphon when slashing. (You must also keep a variety of dots when using a siphon). When I was 25 hours strong, I was a pain warlock (it was the darkest time before dawn) and I could hit about 7000 DPS.
At that time, the GS was about 5400), so the landlord, your problem was definitely in the operation.
Several plugins are recommended, dottimer, quartz and powa. These plugins are a great boost to the DOTS career.
In addition, the benefits of magic injuries and haste are almost the same, except for accessories, the two do not conflict, and the general equipment is magic wounds with haste or critical hits. Choose between Critical Hit and Haste. If you have any accessories, you can choose whichever you want.
Finally, a mention of multi-objective combat, multi-objective combat requires higher maneuvering and better awareness. Take Xiaoqiang as an example, when Xiaoqiang recruits the diggers, he adds DOT skills to each digger. (also make up dots), keep all three dots present, and after patching up dots, keep a normal output loop of one main target (9 dots jumping together, you can imagine this output).
When the target exceeds 4, you can consider using Corrosive Seed to output.
I hope you are satisfied. Handmade code words, hope to add a little comfort.
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I feel that the magic damage is too low, and the gem is recommended to use 23 magic damage, 12 magic damage, 10 haste, 12 magic damage, 10 spirit, these 3 types, of course, if you are jewelry, then it is a different matter.
FM to be the best, omitting a few words here.
My talent is 56 0 15 Some of the equipment that Triumph changed is not very good It is recommended not to blindly pile up GS
The glyph is haunted with ghost shadows, and the glyph is rapidly withered, and the glyph is diverted by life.
The most important thing is the output technique, that is, the whole process with life diversion glyph effect, when the highest law state and 3 layers of shadow embrace are triggered, make up for corrosion, and when the dot is full at 25%, use soul absorbing output and so on.
There are a lot of articles on the Internet about output techniques, so I won't go into details.
The equipment can be bought in the G group, and you can DKP take the tricks and practice them yourself, so you can beat the scarecrow if you have nothing to do. The DPS of the non-buff stake must not be high.,The important thing is to be familiar with the output loop.,The second damage will definitely rise a lot when raiding.。
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The damage is too low, when I am 5000gs, I have a 3000fs shunt with armor, and I have suppressed it with another point, and it is definitely not enough to hit without a point.
Critical Rush Average followed by heap Rapid FS
If the DPS can't hit 4000, if you hit the stake or the boss stake, the DPS will definitely be low because you didn't kill it.
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The magic damage will be so low, is the enchantment done? Is the stone inserted?? The pain warlock eats equipment very much.,Let's get the equipment first.,Fa Qiang got 2600.,Hurry up to 700.,Then hit the YX stake.,Don't blindly pursue GS.,Gs low and high dps are praised.,High GS and low dps will be very depressed.。。。
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Gems and enchantments, giving priority to intelligence-oriented.
Attribute priority for pain ss.
Intelligence" hits (less than 17% i.e. before 1742 hits), >Rush" crit, "mastery".
I'll explain a little here, in fact, a 1% crit increase is greater than the direct DPS increase brought by a 1% haste increase (because of the variety of crit damage, the werewolf race talent is very good), but 1% crit requires more crit level than 1% haste, and crit level occupies the same item level (or gs) as haste level, so heap haste is more cost-effective than crit. Warlock is now able to crit all of his abilities, and almost all of them are affected by Haste (except for Doomsday). Since the corrosion can be triggered, the speed is high, and the ** will be triggered more.
Mastery is the worst because it requires a lot of mastery levels, and it doesn't add damage to all skills, and the Shadow Arrow is so ruthless that it doesn't improve at all. Mastery, garbage in garbage.
Then there's skill prioritization.
1] Haunted by ghosts.
2] Demon's Souls.
3] Doomsday Calamity.
4] Corrosion.
5] Pain is impermanent.
6] Drain Soul (25% or less of the target HP).
7] Shadow Blaze.
8] Shadow Arrow.
Basic output: Shadow Arrow - Haunted by Shadow - Doom Calamity - Corrosion - Pain Impermanence - Shadow Arrow Fill, then repeat the cycle above.
Pay attention to interrupting the soul sucking during the slashing phase, and don't keep sucking it
There are a lot of mobile stations in CTM, and the output priority when moving is to replenish the dot, instantaneous shadow arrows, life diversion, and evil flames. Since the first three are often not needed, they are often evil flames when they run. And when running, it is often accompanied by danger, so it is prudent to use shunting and use dead entanglement.
Distance. The damage of Haunting is very low, and on the premise of maintaining the buff, using less Haunting can make a few more Shadow Arrows to increase DPS. It's a problem to make up the ghost so late because the flight speed is very slow.
This depends on one's own haste, multi-stake practice. For example, the ghost CD has just arrived, and at this time, you can still maintain the buff by shooting a shadow arrow and then on the ghost shadow, so you can hit a shadow arrow first. Warlocks are often in melee positions (which I usually are), so it's easier to patch ghosts late.
During the slash and the first Demon Souls, you need to card the CD to make up for the ghost.
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Haste and hits are enough, haste doesn't affect dot damage, you're crit, it's too low, and now dot relies on crit.
I'm 368 graduating SS
The equipment advice for you is 17% of the hit, 18% of the haste, at most 18% of the intent is 20%, and if it is higher, it will be useless The other full-stack crit Wash off the mastery, and the mastery version is garbage ss, and it is useless to take it Mastery of the full wash explosion The other is the DPS technique problem You get the equipment right first If the technique is not good, ask me again 356 level DPS should be around 2w.
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I can't see it at all.,There's something wrong with your technique.。
I'm 358 pretending to wait.,Some time ago, I hit the professor dragon.,I'm going to go as a class.,It's too fast.,Just about to enter the kill.,nnd group leader roared.,All stopped.,Wait for more than 1 minute for the little monster.。 DPS dropped from directly to below 2W.,Finally, A finished the mob.,It's still proper to play BOS.。
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I'm in a similar situation to you.
There are many external factors, and there are also some internal factors, in short, it is necessary to play well, and it requires the right time, place and people.
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The pain dps will not be high, but the damage is high, the first level of life diversion before opening the monster, the corrosion of the monster running position and then the painful curse (if the team has no other SS or no one on the element, please use the element, I said please use, don't talk about personal interests), this is all when the position is run.
Stand up ghostly, painful, infinite shadow arrows, and then you play the dot and play the piano according to your technique.
The slash phase (boss 20% blood) replenishes the dot in advance and then the soul is sucked, and your gs should be able to deal 1w3 damage.
And you're hitting more. You don't need to add hits, if you don't add suppression, it's okay, adding your hits is 104% plus various buffs, and your hits are about 110%.
Critical hits don't have to be too high, 23% to 24% is enough.
Glyph: Rapid withering (without this, you are painful SS) Life diversion (without this, you are SS) Haunted by ghosts (without this, you don't play SS, you are not suitable for playing SS).
Gems: Red Slots: Pure Mana or Mana Haste (Orange Gem), Yellow Slot: Pure Haste or Mana Haste (Orange Gem) Blue Slot: Mana Spirit (Emerald) Colorful: 21 Mana Damage, 3% Critical Damage.
Gear Priority Haste, then Mana Damage, then Hit, Critical Hit? If the hasty benefit is too small, you can choose to add crit (generally 1000+ hasty benefits are less).
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Damn, the hit is too high, the crit is a bit low, and the hit is shuffled into crit and fs.
Techniques start with ghost magic, take a shadow arrow, pain impermanence, pain curse, corrosion. Shadow Bullet fills the loop, don't use it immediately after the ghost spell CD, you have to order one more shadow arrow, but don't order two, use the ghost spell for almost 2-3 seconds after the CD, and each dot is almost gone.
Pain is not an FB talent, using pain to fight or move warfare, standing on the pile or destroying ruthlessly.
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Pain is still used for pvp.,Now pve is still a little more mainstream of demons.,The output technique is still simple.,Then again, 2w2 is not too low.。。。 I S 396 mage no buff bloodthirsty stake 4w4 no pressure...
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You don't have a deputy? Took a one-handed dagger?
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**Change a lightning, pay attention to the opening and closing body with a dog, the gems are fully inserted, and the whole body is enchanted to reforge the jewelry and become degenerate, plus evil gifts.
Elemental Curse Sacrifice Burn Burn Burn
Use the Chaos Arrow when the ashes are almost full, or use the Chaos Arrow when you are less than 20% blue, and replace the Chaos Arrow with Shadow Burn when the boss's HP is down 20%, and the 3 stacks of deflagration after burning are best used to burn out, and the sacrifice should be remembered to keep it all the time. >>>More
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It is estimated that LZ is more confused in terms of configuration and attribute matching. Pain SS and Doom SS are the same in terms of loadouts Priority 17% hits, probably. >>>More
First of all, your panel hard attribute problem, you don't hit enough, 17% hit, requires you to reach about 466, if the team has bird or dark herd, only need more than 370, that is, 14%, remember, hit is always the first attribute of SS, because missing will bring a lot of bad effects, such as your burning miss, not only no damage, but also lose the next 3 times 30% acceleration buff, secondly, talent,. If you think you can use gems or exchange a few pieces of equipment to solve the hit problem, it is not recommended to point the 3 points of suppression of the pain system, my talent is 0 13 58, and the demon 13 points are the first imp, and then I think, you can do a little bit of damage to BB to return blood to that talent, after all, if the imp dies, you will lose a lot of DPS, and then the significance of 13 is the 30% bonus of the magic armor, and in the case of the spirit and the addition of strong, this talent has a great benefit. Glyph problem. >>>More
Demon Warlocks are fun, can transform, can have special pets, and are different from the other two talents. Demon Warlock is now the mainstream output talent. Pain Warlocks are usually used to play in arenas (i.e. PK, 2v2, 3v3, 5v5). >>>More