Terran and Dark Night cooperate 2v2, we are all newbies, what tactics are suitable?

Updated on Game 2024-08-07
22 answers
  1. Anonymous users2024-02-15

    22NE+HUM,The more classic way to play is 2 books of broken hair + fawn + a small amount of witches.,This is a combination of playing with others in the middle and late stages.。 The heroes of 2 books are all heroes with some group injuries.,Like the abyss.,Heroes should be protected.。 In the early stage, it is necessary to mass produce AC+FM to maintain a good formation, and it is best not to separate, otherwise AC is experience in the early stage, and the task of FM in the early stage is to top, and of course, to protect the MM of allies.

    If it's smooth, 2 books will buy a group of injured heroes.,Suppress one first.,If you can get cheap, you can do it.,It's a big deal to run.,It's a big deal to go back to the city if you can't beat it.,No matter how big it is... Chengren, anyway, the suppression is to suppress the opponent's 2 buildings at the same time, and at the same time, he can build 2 buildings, and then send troops.

    The landlord said that he had his own dishes, and it was recommended to practice local micro-exercises, and the protection of AC was very difficult, anyway, I was 160apm22 when AC was chopped (see laughing).

  2. Anonymous users2024-02-14

    Out of the spider, you human beings will go out of the top shield infantry to go up to the top, it's so simple. It would be nice to know how to restrain each other.

  3. Anonymous users2024-02-13

    It's very simple, the Terran top shield footman, ne huntress, the Terran kill a farmer once when the UD ascends the base, at least two, when the Terran two are good, call the allies, tower, get it!

  4. Anonymous users2024-02-12

    I'll tell you a little more extreme! ~

    Terran, Twin Barracks Shield-Raising Infantry Hero: MK

    Ne, Double War Ancient Tree AC Hero: White Tiger.

    Berserk is fast and ruthless

  5. Anonymous users2024-02-11

    People's double bull head with a big G belt accelerates.

    I'll see how you fight.

  6. Anonymous users2024-02-10

    ne+hum

    It's an awkward combination, because the mid-night fawn and the mid-Terran mage are really a bit repetitive. Therefore, it is more practical for the ordinary Terrans to choose to open mines, and let the night rioters cover their mining. In fact, in 2v2, as long as the tactics are used properly, mining is a good tactic.

    As long as the mining is not too miserable, basically the economic advantages will be reflected quickly. And if you want to fight conventionally, I personally feel that ne should be in 2 after some deer, take advantage of the strength of the mid-human mage, and hurry up to 3, and when the bear comes out, the combat effectiveness of the troops will also be greatly improved.

  7. Anonymous users2024-02-09

    Very garbage fit.

    I advise you to change it.

    It is difficult to fight the unit that does not resist in the middle of the period.

  8. Anonymous users2024-02-08

    ne two out of the deer and then turn to explode the bear, the bear attack and defense is very important, hum break the law plus the witch and witch.

  9. Anonymous users2024-02-07

    NE Storm Bear with DH (to bring poison balls) and Panda, Hum Witch + Musket. You can still fight this way. 2v2 is best not to open mines, early violence.

  10. Anonymous users2024-02-06

    Exploding the huntress and musket, taking it down in the early stage, it is very useful. In the dark night, it is best to play the white tiger and attack strongly.

  11. Anonymous users2024-02-05

    The common tactic of the Terrans in the dark is to explode the huntress + musket, or a rush of the huntswoman + infantry. In the later period, the dark night is basically a traditional bear deer, and the Terrans are mainly small cannons. There are only a few commonly used.

  12. Anonymous users2024-02-04

    Negahum's tactics:

    White Tiger starts with a small number of AC Storm Huntress to upgrade her aura. Hum out am, try to send out ranged soldiers, sell the flute of Alia when you see it, and it is best to see the vampire aura (in the Valley of the Calamity). In the later stage, the stag exploded, and the human cannon came out.

    Formation: The bear top is at the front, and the hero with 2 rounds is also in front if it is a melee, and the long-range is hiding behind. In the back row is a fawn plus a small cannon. But it's bad if this formation is wrapped.

    Or it's an anti-bag pinch formation with two bears at both ends. Among them, deer, small cannons, and heroes, but this formation is not easy to concentrate the attack a little.

    Illustration: (1) Ground forces (2) Local forces.

    Hero (melee) Bear Hero (melee) Bear.

    Cannon, Fawn, Hero (Ranged) Cannon, Fawn, Hero (Ranged) Bear.

  13. Anonymous users2024-02-03

    At the moment, the strongest combination of 2v2 is actually the combination of Night and Orc. A race with a general high attack and low blood combined with a race with a majority of melee meat shields, the two are very fierce with only the usual 1v1 tactical coordination. Tactically:

    Although I very much despise the 3rd floor like copying some outdated articles to cheat points. But I have to say,2v2 tactics have basically not changed much over the years,Those articles are still preferable,At present, the more mainstream with the beast clan is the early archer with the big g,The mid-term explosion deer with the beast wolf riding the white bull and the big g。 This combination can almost be regarded as a panacea combination of dark nights, and it will not suffer any other combination at the same level of operation.

    As for the coordination, the dark night must play a leading role, so the tactics should be centered on the dark night, and the orcs should do a good job of meat shields. Others, such as mining and attacking, must be handled by the dark night (the dark night is more dependent on the formation, and it is not possible to fight alone, so the main thing to see when fighting is whether the dark night troops can fully play their role). Attached is an article at the end, which should be useful to you.

  14. Anonymous users2024-02-02

    If you have a human race, it's the best, easiest, and the one with the highest win rate is TR.

    Dark Night AC,Moon Well Cooperation,Hero DH,Neutrality is good Humans are still of course not allowed am

  15. Anonymous users2024-02-01

    The Terran Tower is a wave of Night Rioters End the battle in a maximum of 20 minutes If the difference in strength is not big, it is garbage if you can't win.

  16. Anonymous users2024-01-31

    Agree with the upstairs, but you can be specific, what a map. There is also the starting position, if you play TR, it will be best if Turtle Island is close to the opponent, and if TM is a bit difficult. It's all about operation and awareness.

  17. Anonymous users2024-01-30

    The 2v2 duo has a 90% win rate as soon as it gets dark

  18. Anonymous users2024-01-29

    Go to the Warcraft Bar and find it.

    Just 20 points, you want all the tactics.

  19. Anonymous users2024-01-28

    The orcs are very critical: BM's reconnaissance and harassment, the second book gives NE money, and then the white bull is a big g. Dark Night: Usually two brainless 80 population fawns are enough.

  20. Anonymous users2024-01-27

    Again, this question is biased. Which of the four races do you say is better? Wouldn't it be better to choose the best one?

    The problem is that there is nothing good about Warcraft. The difference between 2v2 is like the difference between 1v1 and playing with a computer and playing with a person, which is completely different. This is a human problem, when you meet someone who can cooperate, you can always find out the weak point of the other party and give a fatal blow.

    Coordination is very important, the arms of the four clans in Warcraft can be mixed and matched, and they restrain each other, and the combination of the classes is far less than the unity of the two tactics. NE and beast cooperate, a meat shield and a long-range are good, but the key is how you assist BM to harass in the early stage. NE and Terran are good, the problem is that you can always be the first choice for the opponent's attack in the early stage.

    ne and immortal good, his poop will always stink for you. Ne and ne are good, but he might still be fighting mobs when you need more AC. I hope that the landlord can transform the thinking of "what kind of family to cooperate with" into how to cooperate well, so that it will be stronger.

  21. Anonymous users2024-01-26

    You can use zz stream + huntress ne white tiger to start buying balls in the later stage, you can send out long-range soldiers or bear deer.

  22. Anonymous users2024-01-25

    It's easy in the late stage

    Night Bear Deer Immortal Blackbird.

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