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Trap assassin, full of thunder guards;
The upgrade of the dead guard adds the range, the damage remains the same (the same as the corpse explosion of the necromancy), it is also full, the lightning damage is just an embellishment, the key is the corpse explosion ......;
If you are dedicated to practicing traps, try to fill as many skills as you can with bonuses to these two traps.
Shadows are nice and powerful, better than the average player, and can sometimes break the traps you ......The master is much stronger than the warrior, and she will have skills that you don't know, so be strong!
The Department of Martial Arts hasn't studied it in depth, so you can find it yourself.
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Upstairs, you can't play at a glance - that is, all the skills should be returned for the master So you don't need him Shadow Master replays the trap to destroy the trap you put down yourself, do you understand - - And the warrior can resist much more than the master So the trap assassin and the warrior are the best match.
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I just found a whiteboard and manually clicked it for you.
Mono-electro-optical 20,1-389
Single deceased 20, 1-342
Electric Light Dead Double 20,1-1142,1-1004 In other words, if a single point is full of one,To hell damage is basically ignored, but after investing more than 40 points in the department,,This damage is still not enough to see, but the level 10 dead have a code corpse explosion,And with the level 9 flame shock, you can shoot eight times,So a total of 22 points,It's barely acceptable。
In short, in the case of double cultivation, the idea of relying on traps to provide electric injuries can be put to rest.
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The first thing to say is that the electric system of the dead guard + thunder light guard is really easy to use, so it mainly introduces the assassin practice method based on electric traps.
One. Trap electric system + martial arts kicking skills.
The mob uses the thunder guard + the dead guard, the electric free kick + the dead guard, the boss kicks it to death, and don't forget the mercenaries.
1.Property Points:
Strength Agility equipment is enough, and the rest is added to health.
2.Skill Points:
The dead are guarded full.
Thunder Light Guard is full.
Electric Guardian is full.
Dragon's Claw: 15-20 bar (equip + to 25 (5 down) or 31 (6 down) is about the same).
As for the shadow ones, one point each except for the fangs.
The rest + to the Shadow Master or Thundernet, depending on personal preference.
3.Equipment: Hat: Dark Gold Army Cap.
Necklace: 3 Traps + Life Necklace or Marat's Kaleidoscope Dark Gold Necklace.
**: 2 dark gold giant eagle claw handles, off-hand**, Storm Knot + Storm Shield.
Ring: Ring of Double Absorption and Four Antibodies, Dark Gold Ring, Ring of Bourkeso.
Gloves: Dark Gold Glove: Grip of Droragul.
Belt: Dark Gold Belt Thor's Power.
Shoes: Dark Gold Shoes Flesh Eater Knight.
Armor: Dark Gold Clothed Serpent Mage's Skin.
Two. Trap electric + trap fire.
Needless to say, the boss has to rely on mercenaries with high crushing hits, and I think the flame Fushu is much easier to use than the Fushu Inferno After practice, the flame Fushu has 500+ damage, and 500*5*5 is also quite good.
1.Property Points:
Strength Agility equipment is enough, and other lives.
2.Skill Points:
The dead are guarded full.
Thunder Light Guard is full.
Electric Guardian is full.
The flames burst to the full.
The flames are rejuvenated.
Runaway, subside, psychic detonation Each block Try to make up for it with claws (it's too difficult!) )
The rest + to the Shadow Master or Thundernet, depending on personal preference. Jinchang.
3.Equipment: Hat: Military Cap.
Necklace: Good +3 trap necklace.
**: 2 traps + 3 claws, preferably + thunder guards, flame restoration, and soul detonation .........
Rings: 2* Ring of Bourkeso or Stone of Jordan.
Gloves: Dark Gold Glove Mage's Fist.
Belt: Dark Gold Belt Spider Web.
Shoes: Dark Gold Shoes: Shadow Dance ......
Armor: Dark Gold Clothed Serpent Mage's Skin.
It's also very common for 4 electric skills to be full.,It's just that I personally think it's more depressing to encounter a large number of electric free.,It's very good to fight a cow.,Hehe.。 The practice method is basically the same, and it is best to fill the shadow master.
There are other kicks, elemental assassins, flying targets, ......It's relatively rare, and it should be more difficult to fight, so I won't say much.
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Department of Martial Arts:
Tiger Fist (1) Level 20 All others add 1 level.
Trap system: Death Guard (30) Level 20 Its domination skills, how much can be added to the level 24 electric well, a little bit of each passing skill, and the rest is not learned.
Shadow system: Claw Domination (1), try to fill up Mind Burst (24) Level 1 Acceleration (6) Level 1 Shadow Master (30) Level 20 One point each of the passing skills, and don't learn anything else.
Upgrade: Tiger Fist is a physical attack, and the attack is super high after collecting qi, while the dragon swings its tail is a large area of fire, so you can get super range of fire damage.
If the enemy doesn't eat fire, don't be afraid, there is a death guard, it can provide up to about 2000 points of electric damage, and it is important to note that he has the necromancer's corpse tricking function, each corpse can cause 40%-80% damage, which is very strong.
And then there's the Shadow Master, it's a strong meat shield and auxiliary attack firepower, the shadow's common skills are Phoenix Fist, Snake Fist, Flying Dragon in the Sky, Death Guard, Mind Burst, etc., the skill level is affected by your true body, so you'd better increase the skills she can use, but we have limited points, don't add more garbage like Phoenix Fist, just learn level 1, and the level improvement depends on the equipment to raise the point, and it's a little, the Shadow Master is very useful to help you put the death guard, Therefore, it should be heightened (Psychic Burst is also good, but it is also good to be level 1).
Claw system domination,This skill is also very good.,But the number of points is limited.,Wait for the other 3 skills to add enough before you consider adding him.,You can even fight without claws.。
There are also a few good skills, but they are all good with only 1 level, such as: Acceleration, which is very practical and can increase attack and movement speed; The Demon Cloak can blind the enemy in a large area, and if there are too many monsters, use it to make it much easier to fight; Mind Burst, which can stun enemies and have a chance to be enemies transformed; The flying dragon is in the sky and has a certain teleportation function. These skills are very useful, but don't increase them high, as they are a waste of points and not easy to use.
Equipment: Be sure to have some blood-sucking and blue-absorbing attributes, so that the tiger fist kicked out is cool, and it is best to bring a shield, not two claws, because the blocking rate is high, and safety first (note: the assassin suit is not very strong, so if there is a good dark gold outfit, don't wear it, and the rest please supplement it with runic language).
Attribute points: Strength, agility and physical strength are added in turns, that is: this level of 5 points of full strength, the subordinate is fully sensitive, and then the whole subordinate can be added, and the strength can be stopped after reaching 100, and then added if necessary, Min has to be 250 to do it, the body has been added, the energy is absolutely not added, the tiger fist is super provincial, and then the blue is not used.
Your configuration is no problem, you can definitely play, it should be a problem with the game, go buy a genuine PC to play.
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