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In today's universities, the management is lax, and compared with high schools, there are no strict rules and regulations.
It's easy to indulge college students. Of course, there are some cluster effects, some psychological problems.
The people around me play games, and if they don't play themselves, they feel out of place, so they join in. There is also the stress of college students, most of the games that are easy to indulge in are related to fighting and killing, when we are in it, it is very releasing our stress and relieving our emotions. Others are simply unambitious, muddy, and walking dead, and this kind of person has no goal and is easy to indulge in games and find his own sense of existence.
A small number of people are obsessed with the content of the game.
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I found friends in the game and found my second world.
When you're surrounded by people who talk to you about the game every day, what the game is doing, what heroes are coming out, and you don't know it, you feel like you're behind them. Friends around you pull you to play together, and you are embarrassed not to play; The level of the game is not high enough, I am not good enough, and I want to play; Friends are playing, you feel isolated, and you want to play; The reality is not as good as it should be, <>
It's hard to face reality, so go up with the "brothers"; Studying is too tiring, frustration has nowhere to release, being an MVP in the game, and so on. Slowly feel that this is my second world, and only in the game can I show my ability and make a real "brother", so I fell deeper and deeper.
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When college students enter college, they often have psychological problems due to many reasons, making them reluctant to go out to socialize and escape from their real life. Especially those college students with poor communication skills, they don't want to socialize with others, so it is easy to indulge themselves in online games.
In the game, he is the master of himself, he is the god in the eyes of others, so that their psychological needs are satisfied, and over time, it is easy to become addicted.
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The game itself is designed to be attractive and non-stop play, and without strong self-control, it is easy for undisciplined college students to indulge in it. During college, parents and teachers are not so strict with the management of students, and college students are easy to let go of themselves.
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This is because college life is more casual, and then college students will be more bored and empty, so they will pass the time by playing games.
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Because they were restricted from playing games in high school, and they didn't have a cell phone to college, they had more time and no one cared about them.
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Because they don't have a direction in life and don't know the direction of their careers, many college students are looking for jobs nowadays when their majors don't have much effect on their future careers.
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College students' involution is becoming more and more serious, and many colleges like to play a game to relax and relax when they are under pressure, but they are indulging in interesting rewards and victories, such as pushing towers, ranking promotions, ten consecutive draws, equipment, etc. One handful after another, a few hours passed before I knew it, and I didn't stop until I knew that my eyes were sour.
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Many students are addicted to the Internet because they are too attracted by the world they are obsessed with by gamesAnother is that many students are addicted to the Internet because they are too attracted by the world in the game, and the other is what they can't get in the real world, and they begin to get a satisfaction in the online world.
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Circle and environmental influences. I didn't play games when I was in college because no one in the circle played games. I also don't have access to games, I don't know how to play them.
After work, my colleague played Honor of Kings and took me with him, and the result was successfully in the pit. Now I have time to play in the evenings or on weekends.
Lots of time. When I was in college, I was liberated from the sea of books and questions in the college entrance examination, and the college time was very relaxed, sometimes there were only one or two classes a day or even no classes, and they were all arranged by themselves.
The standard of living has improved, and almost everyone has a computer game. When I was in college, most people were poor, had no money or a computer, and their mobile phones were also Nokia blue screen phones (they could only text and call); Only 1 5 students from better families in the class can afford to buy a laptop or desktop computer. When you need to look up information on the Internet or write graduation**, you always go to the computer room of the school library.
Personal planning. If you don't have a clear plan for your future career in college, it's easy to get lost. When there is no class, it will be boring, easy to get involved and addicted to online games, so skip class, be late, get distracted, waste study, and not have enough credits.
It is probably these 4 aspects that cause more and more college students to become addicted to online games. In short, I am idle, I have no plan for my future, I don't know what I want to do in the future, what preparations I need to make now, I feel that I have a lot of time now, and I want to work hard.
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The first: there are too few specialized courses in universities.
Before entering the university, most of the students' learning is completed under the guidance and supervision of teachers and parents. Students who enter universities will find that they can only see their teachers during classes, and there are very few opportunities to communicate with them.
Therefore, contemporary college students must change their awareness of learning and learn to learn independently, rather than choosing to wait. Because there are very few professional courses set up by universities, most of them are mainly guided. And the most important part of it has to be done by the students themselves.
The second: online games are too addictive.
With the advancement and development of science and technology, the design of online games is indeed very ingenious, and it is easy to make people addicted, and more and more young people are addicted to it and can't extricate themselves. On the other hand, college students have plenty of time for recreation, and generally only a few classes are arranged every day, either in the morning or in the afternoon, and Saturdays and Sundays are even more leisurely.
In this context, it has also led to young people having a lot of time to play games in the dormitory, and the phenomenon of "forming a group to open the black" has intensified. Some college students even reverse day and night in order to play games, and it is not uncommon for them to skip classes in order to play games.
But from an objective point of view, college students are undoubtedly self-destructive in doing so. The experience of people who have come from the past tells us that if we do not suffer from studying, we must suffer the hardships of part-time work in order to go out of society, especially for those students who do not have a family background.
Third: College students are less and less likely to fall in love.
College students are in adolescence, which is the age when love first blossoms, and the school will not prohibit students from falling in love. It stands to reason that in such a comfortable environment, college students will "fall in love".
But the truth is the opposite, and there are fewer and fewer people who are in love in college these days. After understanding, it was found that there are many practical reasons behind this. For example, contemporary girls have high material requirements for falling in love, and boys can't meet them at all; Secondly, many boys feel that they can't handle the relationship with the opposite sex and don't want to fall in love.
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Why are more and more college students indulging in games instead of reading or playing sports or some other hobby? Some would argue that because the latter has a higher barrier to entry, it takes a long time to develop patience and may not necessarily provide short-term feedback, whereas games can provide a cheap sense of meaning through instant feedback. But this is not the end of the explanation, because humans are not the guinea pigs who keep pressing the dopamine lever until they die.
Human beings are not animals, and human nature is to seek a sense of profundity and meaning.
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Why are more and more college students indulging in games instead of reading or playing sports or cultivating other hobbies? Some would argue that because the latter has a higher barrier to entry, it takes a long time to develop patience and may not necessarily provide short-term feedback, while games can provide an inexpensive sense of meaning through instant feedback. But this is not the end of the explanation, because humans are not the guinea pigs who keep pressing the dopamine lever until they die.
Human beings are not animals, and human nature is to seek a sense of profundity and meaning.
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