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On March 5, 2015, with the update of the new version of the national server, the popular summoner skill rebirth was officially removed from the national server. Rebirth once made a death song, and it was once one of the must-have summoner skills for infinite firepower players. It's a pity that Death Song was cut and couldn't play, and the matching ranking never saw this skill again.
Regenerated a skill that only appeared in infinite fire, but was eventually removed due to a bug after using it.
<> talking about rebirth, everyone must be reminded of the popular rebirth teleportation stream death song. If Rebirth still exists in the canyon today, whether the Rebirth Teleportation Stream Death Song can rise again, the answer is obviously no. Regardless of how big the difference is between the basic attributes of the current Death Song and the heyday of the Death Song (I can only marvel at the generation of versions and the generation of gods), just the weakening of teleportation is very fatal to Death Song, and the teleportation time of seconds is obviously too long for the later team battle.
The Rebirth Teleportation Stream Death Song is destined to remain in the fond memories of the Alliance for veteran players.
After talking about the reborn past life, let's make up for this life. If the rebirth is still there, then it must be extremely strong with Ike, and Ike has R skills, space-time breaks, so it doesn't matter if you don't have a teleport. flashed the rebirth flow Ike, played a team battle and directly broke through the opponent's back row to open the group, W+ gold body dragged time, and deliberately died in the enemy's back row position without opening the ultimate.
As soon as the sound effect of the rebirth skill sounds, r returns to the battlefield. The R skill causes ** damage to the enemy's back row, and with teammates, you can directly eliminate the enemy's C position and win the team battle.
The dragon king with the rebirth feeling is also quite strong.,The damage of the dragon king** is w.,Even after using the R skill in the first wave of team battles, you can have a high output.。 The dragon king is more flexible and can use E skills to rush to the battlefield.,If it's closer to the base, you can use E directly.,And you can save a screen of Q skills.,The power can be imagined.。
Cree also has a good effect on rebirth. Cree passive + resurrection armor + rebirth, I don't know how many lives this guy has. Kree's R skill is generally not used in team battles (unless Kree starts a team), and we can use R skill to return to the battlefield again and be relatively fast, and we can also get a thicker layer of shield.
If the enemy kills a Cree with a resurrection armor (which will become full health when he is more than half of his rage), then there will be nothing they can do about the respawning Kree.
The Last Hero: Abyssal Maw (this one is for fun). Big Mouth doesn't have a displacement skill, and his survivability is worrying, but as long as Big Mouth can survive the enemy's first wave of attacks, he can hit ** damage, so he simply uses his first life to repay his second life.
With auxiliary protection and their own obscene positioning, the enemy needs to pay a painful price if they want to open a big mouth, and the first life absorbs most of the control and then uses a passive explosion to resurrect directly. At this time, isn't the second life invincible?,Even if your teammates are all wiped out, you can spray five.,Even if you can't spray five.,Big mouth can also be blown up again with a passive (funny),Passive can blow up twice and ask if you're powerful.。
If the Rebirth Skill is still there, what magical trick can you come up with?
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The bottom lane is the only and important two-player lane in League of Legends, the interaction and combination of ADC and support can affect a large rhythm in the early stage, and a well-developed ADC can contribute enough physical damage in the middle and late game team fights, so how to deal with the lane period of the lower lane? Please read the alignment tips manual below.
Summoner skills explained and dealt with in detail, the next road is a double road, that is, the line period is a 2v2 line, each player is two summoner skills, a total of eight summoner skills, except for four flashes, then it is a game of four summoner skills, which must be understood.
Down-lane skills - summoner skill processing, both sides need to roughly remember the cooldown time of the opponent's key summoner skills, especially the flash of the adc and **. In order to avoid flashing over the tower, the result is that the opponent is a ** milk up and kills back.
About**The use of ** is a wrong habit for many players, **The amount of blood recovered by the technique has nothing to do with your current blood volume, many players are used to handing in the residual blood or the last limit moment**, and there is often no press out** or the opponent is killed by a critical hit, **In the case of determining the fight, it can be released a little earlier, especially if the opponent is ignited.
Regarding the key use of ignition inhibition**,The damage of ignition is also unrelated to the target's resistance and current health.,Directly handing over the ignition in the case of the first hand hit control will make the opponent not hand in**Spell **The effect of the spell is halved.,This time lasts for 5s is a long time.。
The importance of the line to fight the consumption and the fight processing, the early stage of the knife is very important, whether it is the strength or disadvantage of the combination of the lower road, the leading knife can always maintain an economic balance, the early line of the fierce can not directly win the game, based on the stable knife let's talk about the means and importance of the line of the fight consumption. When controlling the opposite hero first, remember not to have different goals, if you set fire, you need to output a hero on the opposite side at the same time, otherwise there will often be a wave of counter-attacks on the opposite side and directly kill your own support or AD. Don't be too obsessed with killing when facing the remnant enemy, so that he can't go home and keep ** on the ** to let you press the experience is also a good choice, blindly crossing the tower will only let the advantages accumulated hard before be sent out.
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