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8-player game Werewolf Standard Gameplay:
2 werewolves, 1 witch, 1 eros, 4 ordinary villagers.
Werewolf: Devours a villager every night.
Normal Villager: Doesn't have any special features.
Eros, also known as Cupid.
Designate any two people (who can include himself) to enter into a relationship before the game. When one of two people in love is killed, devoured, or poisoned, the other must be martyred. Lovers can never point fingers at each other and kill each other.
Witch: She has two potions: one is a resurrection potion that can save a deceased; The other is poison, which can kill anyone who is alive. Witches can only have one chance to use drugs per round.
If two lovers are villagers and werewolves, known as "human-wolf love", they can destroy all the players except them and win.
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If you follow the rules of NetEase's genuine werewolf killing, it should be:
3 Werewolves, 1 Prophet, 1 Knight, 1 Guard, 2 Civilians.
Werewolves have no knives on the first night, and werewolves need to slaughter the city.
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Werewolf Annihilation is a common party game that usually requires more than 6 people to participate. There are two teams in the game, one for the populace and the other for the werewolves, and players are randomly assigned to different factions, with the ultimate goal of making their own faction win. Here are the details of the rules of the 6-player werewolf game:
1.Before the game starts, you need to identify 6 participants and take a werewolf card and 5 populace cards. Place these cards on the table** and let each participant choose a card, but don't let others see their choices.
One of the cards will be a werewolf, and the other five will be a citizen. 2.Game Flow Group Discussion:
Once everyone has received a card, the game begins. Players need to discuss in a way that disguises their identity and convinces others that they are a populace. Werewolves need to deceive others in their towns and hide their true identities.
Everyone has 1-2 minutes to discuss and then vote on who is the werewolf. Vote revealed: Everyone will vote for who is the werewolf, and the one with the most votes will be announced as the werewolf, and all players will turn over their cards at the same time.
Special RulesIf no Werewolf is chosen, then more Werewolf Cards need to be dealt to make the game more interesting. To increase the difficulty of the game, it is also possible to allow werewolves to recognize each other's identities for cooperation and strategy.
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Werewolf is a social game, players will be divided into two camps, werewolves and villagers, through words and spine disturbance strategies to deduce the identity of the other side, the final winner will determine the outcome of the game. Number of players: Werewolf games require 6 players or more to play, and the more players there are, the more interesting the game will be.
Rules of the game: A game of werewolf is divided into two phases, night and day, and the game begins with the host announcing the rules and assigning identities: 1
Random Identity: All players will be randomly assigned as Werewolf and Villager before the game starts. If there is a priesthood (e.g., soothsayer, witch, etc.), the priesthood will also be assigned a separate status.
2.Evening Phase: Werewolves will hunt at night.
They will secretly discuss and vote on who to kill. Once the decision is made, all the werewolves close their eyes, and the host will instruct the werewolves to open their eyes one by one to confirm. Priesthood:
After the werewolf action, the priesthood appears to perform a special operation first. Prophets can see people's identities, witches can operate with antidotes or poisons, and hunters can decide who they want to kill before they die. 3.
Daytime Phase: If the wolf kill is successful, the victim dies and their identity cards are revealed, and all players can discuss and vote to execute the suspect. If the wolf doesn't kill, all players can discuss, vote, and can designate one.
The vote gets the most permission to be executed if he thinks he is a werewolf, and if it is wrong, he may be an innocent villager, possibly another character. At the end of the day, all players must close their eyes again4Game over:
The game will continue until one of the factions wins. If all werewolves are executed, the villagers win. If the number of werewolves reaches or exceeds the number of villagers, the werewolf wins.
If you want to leave before the game ends, you'll need to reveal your identity and exit the game immediately. In conclusion, werewolf games are a game full of fun and fun, and players need to be good at distinguishing lies from cognition, and make the right decisions in order to win in the game.
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A detailed explanation of the rules of the werewolf game type play.
But some anchors do use it, I have it too, I have to buy it, this kind of behavior is really happy,
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Summary. Werewolf is a social game that is suitable for 3-20 people to play. Here are the basic rules and how to play the werewolf game:
1.Role Assignment: Before the game starts, each player draws an identity card, which includes characters such as werewolves, villagers, prophets, witches, hunters, etc.
2.Game flow: The game is divided into two phases: night and day.
At night, all players close their eyes, and the host wakes up each character in turn. During the day, all players open their eyes and discuss and vote on which player to kill. 3.
Character Skills:- Werewolf: Can kill a villager at night, and pretend to be a villager during the day to avoid the villagers' suspicion.
Villager: No special skills, can only rely on discussion and voting to catch werewolves. - Prophet:
At night, you can check the identity of a player to see if they are a werewolf. - Witch: Nights can use an antidote to revive a player killed by a werewolf, or use poison to kill a player.
Hunter: When a hunter is killed by a werewolf, there is an option to take a player with them.
Werewolf is a social game that is suitable for 3-20 people to play. The following are the basic rules and gameplay of the werewolf game:1
Role distribution: Before the game starts, each player draws an identity card, which includes characters such as werewolves, villagers, prophets, daughters and grandsons, and hunters. 2.
Game flow: The game is divided into two stages: night and day. At night, all players close their eyes, and the host wakes up each character to act in turn.
During the day, all players open their eyes and discuss and vote on which player to kill. 3.Character Skills:
Werewolf: Can kill a villager at night, and pretend to be a villager during the day to avoid the villagers' suspicion. - Villager:
With no special skills, you can only rely on discussion and voting to catch the werewolf. - Prophet: Nighttime can check the identity of a player to see if they are a werewolf.
- Witch: Nights can use an antidote to revive a player killed by a werewolf, or use poison to kill a player. - Hunter:
When a hunter is killed by a werewolf, there is an option to take a player with them.
4.Game Victory: If the villager successfully votes to kill all the werewolves during the day, the villager wins; If the werewolf kills all the villagers, the werewolf wins.
The above are the basic rules and gameplay of the werewolf game, and there are many changes and expanding rules as the game enters the deep trace state. Werewolf Game Traces is a fun and challenging social game that not only tests the player's reasoning and judgment skills, but also tests the player's performance and communication skills.
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The rules and gameplay of the werewolf game are as follows:
Each person has an identity card, which is divided into three categories: clergy, civilians, and werewolves, divided into the werewolf camp vs the good guy camp, the clergy and civilians are both good guy camps, and the werewolf camp alone belongs to the werewolf camp.
Divided into two time periods of day and night, everyone opens their eyes during the day, takes turns to speak to show their identity, win the trust of others, analyze the identity of others, and everyone votes after a round of speeches, votes for the werewolf they think, and the most votes are directly eliminated to say the last words, and some identities can be eliminated to launch skills.
The werewolf camp can kill a player every night to discuss tactics, villagers close their eyes the whole night, and some priests can activate skills to find werewolves or protect good people.
The game is played day and night until either side is out and the other wins. Generally speaking, all the villagers on the field are out of the game or all the priests are out of the werewolf to win, which is what many people call the side slaughter game.
Generally speaking, this is how to play, and each character's skill gameplay is different and more diverse. The main competition is language expression ability and logical thinking, maintaining one's own logic and finding other people's loopholes.
On the whole, the offline board game of this game has a better social experience, and it is best to find friends you know to play the game with.
There are two conditions for the end of the Werewolf Kill game, the Werewolf Camp wins or the Good Guy Camp wins, the Werewolf Camp wins by killing all civilians or killing all positions, and the Good Guy Camp wins by banishing all Werewolves.
In Werewolf Killing, there are no good guys and bad guys, only losers and winners. In this zero-sum game, the victory of the good guy requires all the characters to do their part, as long as one character does not do what he should do, no matter how hard the other characters try, they will fall short. Werewolves, on the other hand, have a natural information advantage, and if werewolves can use the advantages they can know about their peers and translate them into effective teamwork, then they can win more with less.
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Detailed explanation of the rules of the 6-player werewolf game:
1. Position distribution: 2 werewolves, 2 civilians, 2 priesthoods (1 prophet, 1 guard bureau).
2. The guardian can delay the bridge to defend himself, but he cannot guard the same person for two consecutive nights. A soothsayer can identify any person, but can only tell whether they are good or bad.
3. Game winning rules: The game will end when any of the following conditions are met:
1) All civilians died.
2) All werewolves die.
3) Death of all clergy.
Game Special Winners:
Cupid and the couple: If both the couple are good people, then Cupid and the good people will have the same victory conditions; If both lovers are dressed as werewolves, Cupid and werewolves have the same conditions for victory; If the couple is a good and a werewolf, Cupid and the couple become the third faction, and the victory condition is that all players from the other faction are out.
If the couple does not form a third-party faction, the victory conditions for the good man and the werewolf are the same as before; If the couple forms a third party, the good guy and the werewolf will have to exile or kill the couple on top of the original victory conditions, but not the need to exile or kill Cupid.
Thief of a Thousand Faces: Join the corresponding faction according to the identity card you choose, and the conditions for winning are the same as the identity card you choose.
Cursed Fox: When a werewolf or good guy reaches the victory conditions, if the cursed fox is still alive on the field, the cursed fox replaces him as the true winner.
Crush: The crush starts the night with the first player to choose a player to be their crush, and the winning conditions are the same as the crush.
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