What are the rules of the Werewolf Kill game, the rules of the Werewolf Kill game?

Updated on Game 2024-08-03
6 answers
  1. Anonymous users2024-02-15

    Werewolf Kill is a popular multiplayer tabletop game. Each player will be assigned an identity, and each identity will serve a different role. The game is divided into two camps:

    Werewolf camp and good guy camp. The rules of the game are as follows:

    Each round starts at night, where werewolves can open their eyes and hunt one player in the arena together. After that, daylight breaks, and each surviving player on the field will speak in order.

    After all the players have spoken, the judge will organize a banishment referendum, and players can choose to vote for what they consider to be a werewolf. Eventually, the player with the most votes will be banished from the tournament with a "Last Word". This cycle ends until one of the factions reaches victory conditions.

    There are several conditions for victory: all werewolves are out, and good guys win; All the good guys are out, and the werewolves win; All civilians are out or all clergy are out, and werewolves win.

  2. Anonymous users2024-02-14

    The rules are:1. Do not knife the same person for two consecutive nights;

    2. Witches are not allowed to poison on the first night;

    3. Werewolves are forbidden to stab themselves on the first night;

    4. It is forbidden for werewolves to give gold and mercury to the edge of the knife.

    Verdict: Good guy camp: Werewolves are all out to win.

    Werewolf camp: 1. Tu Bian: There are two ways to win, one is to let all the priests out; The other is to let all four civilians out.

    2. Slaughter the city: Kill all the good guys.

    Common nouns:1. Golden water - the prophet touches the good people at night;

    2. Silverwater, the witch saved him in the night;

    3, Christmas Eve - the witch saves on the night, the werewolf bear knife does not kill, and the werewolf hangs the knife offline on Christmas Eve;

    4. Kill - the prophet touches the werewolf at night (the werewolf pretends to be a prophet to frame the good and also call it killing);

    5. Wolf pit - the logical location of the werewolf;

    6. Jumping - Werewolves pretending to be priests;

    7. Barb - Werewolves deliberately betray their teammates;

    8. Against the water - the person who receives the golden water votes for the prophet who gave you the golden water;

    9. Stepping on people - I suspect you are a werewolf, but I have no proof;

    10. Self-knife - the werewolf deliberately commits suicide at night, and the savage jumps after the witch's antidote or trick is not dead.

  3. Anonymous users2024-02-13

    Werewolf's Game Rules:

    1. Knife Who: It is easier to find the god card by speaking, the prophet is the best to find the god card, and novices can start the knife with the prophet first.

    3. Whether to step on the wolf teammates: When you feel that your wolf teammates are not very good at speaking, you can step on your wolf teammates.

    4. Prophet Killing: What if the prophet finds out that he is a wolf, jump into a priesthood, preferably a witch. Because at this time, if they all believed in the true prophet, they would probably die anyway.

    Jumping witches can find real witches, and if you don't believe in the prophets, you can protect yourself.

    Villagers' Game Rules:

    2. Brave Clan: Choose the prophet you believe in to infer it.

    The rules of the witch's game:

    1. When to use the antidote: Generally, the antidote is used on the first night, but if the first night is a case of a werewolf stabbing himself, the werewolf will successfully deceive the antidote.

    2. When to use poison: When there is a definite suspect, the poison can be used on the werewolf.

    3. When to jump identity: When you feel that you or Yinshui may be voted out, you must indicate your identity. If you are stabbed on the first night, you must indicate your identity and the reason for not using poison when you say your last words to prevent other werewolves from jumping witches.

    Rules of the game for the soothsayer:

    1. When to report the results of the inspector: report the information of the inspector as soon as possible, such as the detection of a good person: I am a prophet, and the No. 2 of last night's inspection is my golden water; If the wolf stabs me tonight, I hope the witch can save me, so that I can have a chance to continue the examination.

    2. Be sure to report your identity as soon as possible: you are not afraid of being knifed, because if you don't show your identity, it's easy for werewolves to jump the prophet first and confuse the public.

  4. Anonymous users2024-02-12

    Werewolf Kill Game Rules:

    A werewolf game is usually played by twelve players who will be divided into two opposing factions in the game: the werewolf camp and the good guy camp. The good guys camp is large but doesn't know each other, and the main means are exile votes and character skills, and all the werewolves hidden in the crowd need to be eliminated in order to achieve the final victory.

    Werewolves, who know each other in small numbers, hide among them, relying on hunting good people at night and inducing good people to vote wrong during the day as a means of winning.

    Divine Citizenship: In a standard 12-player match, four of the eight good players are civilians, and they have no special abilities other than speaking and voting during the day; The remaining four players play the role of priests with different special abilities.

    Game flow

    Each game of Werewolf will start at night, where werewolves can open their eyes and hunt one player in the arena together. The night will be followed by daylight, and the day will be the time for all players to speak and vote.

    Each surviving player on the daytime field will speak in order, and after all players have spoken, the judge will organize a banishment referendum, in which each player has one vote, and the player can choose to vote for what they consider to be a werewolf.

    Eventually, the player with the most votes will be banished from the tournament with a "Last Word". After the "Last Word", the game will enter the next night, and the werewolf can once again open his eyes and choose a player to hunt, and so on until one of the factions reaches the victory conditions, and the game ends.

  5. Anonymous users2024-02-11

    A game of Werewolf Killing is usually composed of twelve players, who will belong to two opposing factions in the game: the Werewolf Zhi Camp and the Good Guy Camp.

    The good guys camp is large but doesn't know each other, and the main means are exile votes and character skills, and all the werewolves hidden in the crowd need to be eliminated in order to achieve the final victory. The werewolves, who are few in number and know each other, hide among them, relying on hunting good people in the village at night and inducing good people to vote wrong during the day as a means of victory.

    Four of the eight Good Guy players are civilians who have no special abilities other than speaking and voting during the day; The remaining four players play the role of priests with different special abilities.

  6. Anonymous users2024-02-10

    Werewolf Kill (Mystery fun board game.

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The slapping knife means that the werewolf hits openly, and the knife shape of the next few nights is directly reported. After the werewolf takes out the identity of the god, if the round is ahead of the good person, he can slap the knife, and if the slap is successful, it will end directly, but the speech link can be omitted, and it is generally only available in face killing. >>>More

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I think it's a little funny when I see this topic.,Play and play what are you afraid of.,But it's true that you get some identities that you're really afraid of.,I think the identities we're afraid of are basically the following: >>>More

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When playing games, I prefer the kind of games that don't use my brain, like some games like dressing up and making cakes. Generally, I don't need to use my brain, and I like these like children's play. Werewolf killing is too brain-intensive, so I don't like to play with it.

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It's very uncomfortable.,I feel like there's no teammate who is better than him.,It's very no sense of game experience.,I have a friend.,We jumped the werewolf ourselves when we were playing werewolf killing.,As a result, everyone threw him out.,In the end, I learned that this person is a very important priesthood.,I really laughed to death at the time.。