Is it better for a man to be a man or a woman in streetball, and how to play well in a street ball

Updated on Game 2024-08-07
3 answers
  1. Anonymous users2024-02-15

    Yes, male C can be 1 high and 2 high 3 boards per second, and female C can only be 1 board high per second.

    High 1: The board ability that men and women C need is 88, and the bounce is the starting time, which is not important (here I also want to say that there are many female C asking me, how much of their ability can be 2 seconds high, 2 seconds high 3, I can only tell you that female C can only be seconds to high 1, I will not explain it here, each profession has the advantages of each position).Except for the 2 defenders, everything else is fine, including SF

    What is a high 1?That is, when it is nearly 3, the ball is deflected and bounces straight up behind the frame, which is a high 1, and it is possible to have both left and right sides. Any correct judgment of whether the ball is left or right, it depends on the route of the ball, generally the route of the ball is obvious after we throw 3.

    If you really can't see the route, then you have to exercise hard. The route of the ball, the trend of the ball, and what you can see are all two words, familiar. I generally look at the second board, the point is the ball flash, a flash to press d, of course, can be seconds every time, that is still a person skilled.

    If you see the path of a ball and know how high the next ball is going to be, then I can tell you. You can do it and get it for both. (Since I have a deep understanding of C, especially male C, I won't comment on other professions, and I don't want to understand the pf second board, but at level 45, you can get to a high 2 in seconds, which is true.)

    High 2: Male C needs an ability of 93 and a bounce of about 50. The ball of high 2, there are 2 trends, one is to bounce in front of the left front of the frame basket, about this ball, many people have no way to catch it very clearly, tell you how to catch him, this ball is not flashed when he touches the frame, you can't catch it early, the time he flashes is in the box, pause slightly, and then flash, so we don't have to rush, wait until he flashes and then catch.

    That is, the ball does not flash and you simply have no way to catch it. The other kind of ball is to bounce straight up on the right, this ball we have to be a little faster, the opportunity will be lost a little later, almost at the same time, press d, you can get it. Everything is said and done, and the most important thing is two words.

    Patience! High 3: Male C needs to have an ability of 96, and the best bounce is about 51. There is only 1 kind of high 3 ball, that is, the ball that bounces on the left side of the basket and rises straight up, the highest ball, which is not out of the screen, the ball that goes out of the screen is high 4, and the speed of high 3 is faster than that of high 2, this ball is the most difficult to catch, because if you don't grasp the time well, you may lose him.

    High 3, my personal catch is when he is about to fall, I press d when he is almost in the frame, if you want to wait until he bounces up and presses, it is impossible, because as soon as he touches the frame, he flies away. It's like, if you take a rock and throw it out, and I'm standing 2 meters away, I can catch it wherever you want, as long as you want to throw it at me. If the distance between me and you is 10 meters, then you throw it fiercely, it is possible that my hand will be crushed and fractured, hehe, tell a joke, but this seems to be a hidden mystery?

    The most important thing in high 3 is to grasp the time! Maybe to put it bluntly, it's up to you to reflect!

    Hope mine is helpful to you.

  2. Anonymous users2024-02-14

    Of course, men are good, especially in the later period.

  3. Anonymous users2024-02-13

    Since the center does not need to change careers, the ability is formed from the first level, and the main task of the center is to defend and organize the offense, including rebounding, blocking, and passing. I'm not very much in favor of the center going to score (personal opinion). a.

    Rebounds: (In the case of the same level) Even if there is a pf, the rebound is definitely C, take the C at level 25 as an example. Low board, catch the ball as soon as it flashes.

    In the middle board, the ball is caught as soon as it reaches the highest point. High board (based on the default viewing angle, the board that is higher than the screen, I call it a high board), the ball falls into the screen and catches. As the rebounding ability increases, the height of the high board can also be increased, which means that the ball can be grabbed before it is on the screen.

    Then all you need to do is familiarize yourself with the landing point of the board. This can only be done by playing more games, and it is best to know which way the ball is bounced before it reaches the basket, and it can be done with more practice. Let's talk about the ball here.

    The same person, that is, when the rebounding ability is the same, divides the ball A, and grabs the board D, and the control height of the ball is the same. The difference is that the ball jumps and falls faster, and the range of control in the horizontal direction is wider (the height can be understood as the y-axis in algebra, and the horizontal control range can be understood as the x-axis, that is, the ball is as high as the board grabbing on the y-axis, but about twice as far as the board grabbing on the x-axis). b.

    Blocks: All blocks you have to have a position first, the so-called position, is the basket, you, the person who shoots, the three are basically in a straight line, and the simple point is that you have to stand in the middle of the basket and the shooter. The center's blocks are mainly inside offense, with close shots, layups, and dunks.

    a.Close shots, need to be close-fitting. It mainly depends on the action of the hand, and the ball is a real shot when it passes over the head, and it is covered as soon as it passes over the head.

    It's pretty much the same with that kind of back-to-back close-up. In particular, let's talk about hooking hands and virtual reality. Hook the hand, the person who throws will take half a step back, when he retreats, you also have to follow half a step, see that his body is all over, the hand is straight, and cover.

    Fiction and reality are mainly to judge whether he is a real voter or a fake vote. This requires careful observation of the movements of the arm. The fake arm is curved, while the real arm is straight and looks long, which means you jump as soon as you see his arm straight.

    b.Layup, this simple, ordinary layup and small three-step layup (the so-called overlord step), are all with a close-fitting initial cover, here to explain the initial cover, is to cover as soon as you see the other party doing action. c.

    Slam dunk, this cover method is more special. Because the cover slam dunk can be covered or not, if the opponent slam dunk, you and him close, then you use the initial cover, he jumps, you cover immediately. If you are far away from him when he jumps, but you have a space, wait until he flies to a close position with you.

    For example, you're under the basket. The opponent jumps and slams the dunk at the farthest distance, you don't jump first, wait until he flies in front of you and then cover it. The cover method of the PG air relay is the same as this one.

    That is, the people in the sky fly to the place close to you, and you will cover it. c.Passing:

    There is no technology to speak of, what is needed is awareness. I summed it up until you get the ball to a place where no one is defending.

    My habit is that after the board is caught, the first action is passing).

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