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After tomorrow. It's fun. The game is based on the wasteland.
Cooperative survival gameplay is based on the main concept of guiding players to help each other and overcome the harsh living environment in the wasteland. With the virtual joystick as the main operation mode, camp construction, map exploration, resource collection, combat confrontation and other main means to help players gradually improve their abilities and manor levels.
The game's painting style is realistic, and the graphics are among the best in similar mobile games, and it is like NetEase.
Its shooting game "Wilderness Action.
In general, although the game memory is not high, the content is very rich, and the collection and fighting are good.
The Day After Tomorrow Game Review:
As a multiplayer** survival mobile game, "The Day After Tomorrow" guides players to join the camp from the beginning. At first, the camp was in the "atavistic era", and upgrading the camp tech tree required all camp players to turn in resources, and gradually upgraded the camp era until the neon era.
Players can build and own their own huts in the camp base (honorary citizens can live on the main island, other citizens can live on the outlying islands), and after opening the outskirts of Levine, they can buy foundations, make storage boxes and barbecue grills in the house, and farm outside the house.
The Day After Tomorrow.
There are different maps, some of which only allow PVE (Protocol Zone), while others allow PVP (Crossfire Zone), and the rules of each map are different.
For example, the map "Shire Town" will dynamically match 4 camps according to the strength of the camp, and players can compete with each other for limited resources, fight for aircraft spots, attack other camp strongholds, and so on. The 4 camps on the same map will be rematched every once in a while to ensure that they are close in strength.
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Detailed review of the game after tomorrow (recommended post-apocalyptic survival game).
The Day After Tomorrow is a zombie post-apocalyptic survival mobile game, the player's first priority is to survive, and around survival players can do a lot of things. Basic gathering can be used to chop wood, mine and hunt, and the resources obtained from the gathering system can be used to build gameplay. Players can use resources to build items, which are divided into two aspects: combat and construction, and the battle can create ** equipment, bows and arrows, armor or something, and these ** equipment will act on the gameplay of the battle.
The construction gameplay requires the use of resources to create materials, such as windows and wooden planks, which can be used to build houses, and the game's house-building system is very perfect, and all kinds of houses can be built. It's particularly interesting.
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Everything has to be charged. After tomorrow, when it was just launched, it was welcomed by many players, but shortly after the launch of the server, the game server crashed due to too many people. This kind of phenomenon is actually relatively difficult to see now, it is enough to see that after tomorrow in the hearts of many players, it is a good game, and I only played this game at that time, and when I persisted for a long time, I finally deleted it directly.
I chose to delete this game directly, and one of the fundamental reasons is that this game is a bit too powerful, which can be said to be very unfriendly to civilian players like me. In this game, many places are more expensive, and only by constantly spending money can you make yourself stronger and make your development faster, and for me who is unwilling to charge money, this game is indeed full of malice.
Note. For this game after tomorrow, if you don't choose to charge money, then it is very time-consuming and energy-consuming. Although many things in the game can be obtained without recharging, it takes players to spend more time and energy to slowly collect what they want, and for Liver Emperor players, it is basically impossible to catch up with the footsteps of the version.
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This game has been widely concerned by ** and players before it was launched, and it has also been hailed as "the last hit of domestic mobile games". The trailer CG of the previous game's five-star trailer comparable to movie production also made many players and ** have high expectations for this game. So "The Day After Tomorrow" has a large number of loyal fans who want to enter the game before the official open beta.
After the open beta of the game, many friends went to experience "The Day After Tomorrow" for the first time. Although there were times when there were queues, that didn't stop the players. There are also many anchors who have also turned to live broadcast this mobile game, and when I was watching the live broadcast of the stupid girl, I heard the stupid girl discussing how to build their own camp.
Along with the official public beta of the game, there will still be some bad reviews in the atmosphere of wide acclaim on the Internet. There are different opinions, some say that it is a game worth playing, and it is recommended for everyone to play, and some say that this game is not as good as advertised, and it is not recommended for everyone to play. There are all sorts of theories, so is this game worth playing?
I think it's still worth playing.
As a post-apocalyptic survival game, there are many ways to play, not a simple fighting game or a simple health game, nor a game that just follows the arrows. Players need to use their brains to better survive the apocalypse. It is different from the more casual form of gameplay that many players are used to, so this naturally makes many players unable to adapt to it.
For example, because there is no automatic pathfinding in the game, many white players are confused when they enter the game, and they don't know how to play**, how to go, who am I, I**, and a confused face. This causes many road addicts to be very frustrated in the game, which in turn affects their gaming experience, so they will not have a high evaluation of the game.
Playing mobile games can be quickly upgraded, no need to use your brain, and you can quickly be born independently when you see a task, and the game is getting simpler and simpler, which is the overall trend of the mobile game market in recent years. But is that really good? Is that right?
It's like the elders in the family, who have arranged the road for your whole life, so it's okay to go with it? This is what I think is the most commendable and most criticized aspect of The Day After Tomorrow: the game is a real world, and you can choose how you want to play.
Gather, fight, or craft. What do you do every day, what do you need, what do you make, how do you use your limited energy to do the right things, and how do you deal with people infected with the AI virus that are not stupid. It's all up to you to learn and make your own decisions.
Innovation is always controversial, and there is no single product that meets the needs of all players. "The Day After Tomorrow" is undoubtedly a pretty good game, and its success may be able to create a new trend in the current mobile game market.
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"The Day After Tomorrow" is now an open-world gunplay game, and if you have played it since the beginning of the server, and you have a certain amount of materials on you, and the accessories are also very advanced, I think it is still worth playing.
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It's a survival-themed game, and it's still a lot of fun. But this game is a bit of a kryptonite, and it's still worth playing if you like it.
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It's a doomsday escape game.,How to say it.,It's still more fun in the early stage.,But in the later stage, it's going to get more and more liver.,It's still up to you to see if you like to play this type of game.。
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I don't know if it's worth it Anyway, I've been playing for more than two years and I've met a very good person It's a pity that I left me in the end May you be happy every day.
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Playful.
First of all, the style of painting is the same as before.,Realist games.,It's not just the shape of the characters and beasts.,The design of the rent or the environment is more feeling.,The sense of substitution is particularly good.。 The change in the temperature difference and the transition between day and night are relatively in place. For example, the light will not be good at night, and you need lighting tools such as campfires and torches.
I feel that the thing that has changed the most is the home, and it is better to have the structure of the manor directly, and it will be more systematic, such as manor upgrades, management and the like, and some preset more beautification and other feeling that the playability is still very high. After all, many people are more concerned about this home.
And this game requires teamwork behind it, not to mention burning, killing and plundering, many high-level materials can't be collected by Li alone, and cooperation is a must. It is a game that is more interactive and tests team spirit.
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How to play "The Day After Tomorrow" is as follows:
In terms of furniture, it is recommended to put more cabinets in addition to the necessary furniture, after all, the storage of resources in the early stage is also very important, if there are not many cabinets, it is inevitable to waste and discard some when storing resources. Arsenal boxes are definitely needed, after all, you can't do anything without ammunition, and it is best to place more than two or three toilets, which can increase the yield of fertilizer, which will also help the yield of the manor's farmland.
If the excavator has the ability, it also needs one, and it can be used to increase ore production. Bow and arrow manufacturing is a must, after all, in some cases it is still necessary to fight, but try to use it sparingly, because the combat effectiveness of bows and arrows is generally not high, and the resources spent on making arrows are also a lot, rather than wasting too many resources on the enemy, it is better to directly use reliable **, such as crude rifles, etc. But the combat effectiveness of the general crude rifle is still a rifle, but in the novice period, some gods have good help.
"The Day After Tomorrow" is introduced
**Alliance: Constructed from a once loose "civic camp". The core city "Selection City" was established in Black Cliff Mountain, and its ** network and sphere of influence were close to the imperial border.
**The Alliance is rooted in the Western Continent Plain, and it is difficult for either the Empire or the Ark Base to effectively intervene in this "forsaken land", which is an optional faction for players.
Empire: Founded by Mayuki Akiyama, who led the independence of Sakara Castle, and the Goldman family of Tekkadralinburg. Relying on the military base in the North Continent, it occupied a large number of areas in the North Continent, and the White Tree Heights and the Snow Mountain were all included in the territory.
Church: No one knows why it was founded, but more and more congregants are appearing in the mouth swamps, Miska University, and even among the camps. Wearing hoods, they taught the teachings of the Prophets, and it is said that the Church had rebuilt the Central Curia in the Fallen Desert, but no one confirmed this with their own eyes.
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