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The 2 people upstairs are more chaotic.
Let me tell you about it.
First, your question"Which defense is better for the King's Protector or the Suneater?", these 2 **s are both good, but they serve different purposes. The Suneater is +1% dodge, while the King is +hit no dodge, so the Suneater is a survival type**, which means that in the face of high-intensity physical bosses, it allows the tank to take less damage. The king, on the other hand, is a hate-type**, facing low-intensity physical bosses and magic bosses, the hatred he creates is higher, and the monsters are more stable.
So, if you have both of them, then, when you have the pressure to survive, use the Sun Eater. If there is no pressure to survive (for example**very strong) or to do 2t to grab hatred, then the king (of course, there is a better hatred** can also be chosen, only these 2** are compared here).
The second question is about crushing. Crush is a level 73 or raid skeleton monster that has a 15% chance to launch a special attack on you, dealing 150% of the damage of a normal attack
Crushing can be missed, dodged, parried, and parryed these 4 enclosures to squeeze out of the battle attack list. Normally, after using a shield to block a skill, the warrior's 4 girth must be exceeded within 6 seconds of the skill, so after using a shield to block, it will not be crushed. This is also the reason for the emphasis on keeping the shield blocked (after all, if you only block a small few hundred damage, it won't really do much to the boss's thousands of damage).
Crush is not directly related to defense level. (But it is related to the change of 4 circumference brought about by the defense level).
Finally, what you didn't ask, I'll also say, defense skills above 490, theoretically, all monsters, including skeleton-level bosses, will not deal a fatal blow to you.
Friend, can you be satisfied?
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It must be the king's protector, and it is better to enchant it again and attach a cat uranium.
According to the theory of the round table, the boss's crushing is fixed at 15% If your miss + dodge + parry + block = 85%, then the boss hits you, and you don't block, and we think that you are well equipped enough and the defense skills are high enough that the boss will not crit you, then this attack is 100% a crush.
In order to squeeze out the crush, the value that needs to be reached around the circumference is not 100%, yes, because it is a level 73 monster that hits you.
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Hello King. Reason.
1.King item level 115, Suneater 105
2.King additional armor.
3.It's cost-effective to swap hits for dodge.
Crushing is difficult for fighters to avoid because of the number of blocks and the upper limit of 3 girths. Therefore, the warrior is not in pursuit of free grinding, but the anti-horse can be exempted, because the number of times the Holy Shield and the knight's block value are better stacked.
Crush the boss attack, generally dealing high damage.
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Personally, I think it's better to defend against the king's protectors.
Crush is an attack attribute.
It only appears in battle with monsters, and is cast by monsters on the player.
It will only be released if the monster's level *5 minus the player's current defense level is greater than or equal to 15.
Skeleton bosses have a fixed 5% chance to crush the player, and blocking can avoid crushing.
PS: The explanation of the crushing is excerpted from.
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I'll tell you a little trick ha......Haha......
When you don't know which of the two things is better, see which one sells more for money
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The King's Protector is better, the first is the difference in item level, and the second is that the King's Protector is also better than the Sunlover in terms of attributes
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I prefer the Suneater because the king raises the defense level and the hit level.
However, the Suneater adds dodge and defense levels.
So it's better to be a personal quest or a Suneater, and it's better to dodge than to hit.
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In fact, these two have different emphases and have their own strengths.
The king focuses on hatred building, and eating the sun focuses on survival, so if you are a warrior, it is recommended that the mob use the king, and the boss battle starts with the king, and after the hatred stabilizes, change to eat the sun.
If you're anti-horse, forget about the king, that's scum.
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This 2 pull monsters**, or the king is better!
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Personally, I like to devour the sun, although the king's guard is of high rank.
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King! Divide the situation.
1 In the small FB Suneater Yes.
2 large FB like Viper with Brushed Moseri ton ......The Suneater can't hold it.
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Protector of the King. The level of the KLZ is significantly higher than that of the YX
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The king, of course! The level of the items is not the same.
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In a general copy.
Suneater is better suited for defensive warriors.
For level 73 team bosses, of course
The king's hit attribute has the upper hand.
The light is for berserk warfare.
Please ignore it.
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It depends on your overall gear.
If your hit is low, choose King (hit is to improve the resistance to monsters, it is important to be able to accurately seed, and to draw aggro).
If the dodge is low, choose Suneater + Dodge after all.
.The 3rd handsome. Disregard.
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Suneater Plus 3 Kings Plus Hit (Hate Pulls Steady). The third is the berserk one
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Level 1 is level 1 Sure enough, it's white.
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Boss takes precedence over kings.
The small 5 people fb is recommended to eat the sun, because of their own destiny to try to change the better. The dodge is high, and it's almost good to be rubbed on the ** milk.
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3L s B, the light is your mother's output**.
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Personally, I think that unless you are defending against war, otherwise, it is better to be slower, the upper limit is high, and the critical damage is high.
The current ZS is good, the defense war is very NB, PVP and PVE are popular with the ** of the defense war, the sun eater, the king protector, the ruthless axe, the cruel, the undefeated will, and the dragon scales.
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Defend against war, and soon unify the world......
Talent level 80 (15, 5, 51).
Ruthless axes, dragon scales, and an undefeated will ......There are too many, check it on the official website hero list.
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In fact, as a defensive warrior, you must first consider whether your three measurements are up to standard.
The choice of these 2 ** mainly depends on whether the defense skills are up to standard.
Once the Warrior's Defense Skill reaches 540, it will be able to avoid crushing.
If the landlord's defensive skills have met this requirement, ruthlessness is definitely better, and if the landlord's defensive skills can't be met, he should take the king.
Of course, the best case scenario is to make yourself reach 540 defense skills by swapping other equipment, so that you can take ruthlessly.
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Ruthless good ... Pull the monster a lot more steadily.
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Ruthless can be used until Seamount's undefeated or BT2's axe.
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Ruthless is good, but the King's Protector is a sign of defense.
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Ruthless, of course, is better than a king
You see who has ruthlessness and goes to take the king, it's not good to take the ruthless MT, and it's even worse to take the king.
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Hero Energy Ship drops
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Suneater, hero energy drop.
Then Guardian of the King, Karazhan Chess drops.
Then the Ruthless Axe, Zuaman Zurkin drops.
Then the Cruel One, Dark Temple 2 drops.
And then ....Let's talk about it when you get it......
Reveal the best of anti-riding**, Muramasa, Sun Well ムル drop.
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ah can buy magic steel sets, the initial is very good, it is recommended business skills engineering + jewelry.
The head of the project is really quite good.
KLZ's defensive outfit,Basically, you can ignore the reward and plug in 15 resistance.,After all, the equipment is not good, and you can't pile it up again.,The blood is more real.。 Don't save money on stones, this is the place that will improve you the most in the early stage.
GLR went to buy two more T5 and now this version is estimated to cost a few bucks.
After all these equipment are available, the blood line should be able to reach 1w5, and such equipment can be zam as mt, and zam's equipment can be properly inserted around 3 stones, but you should try to improve the hit.
In terms of technique, it is recommended to play YX every day, which is really very practical and conscious.
Starting from the city wall, since they are all AA teams now, the group pulling ability and field control ability of MT are great exercises.
After the city wall and furnace, the ability to pull and control the field should have been greatly improved.
The final challenge is that the platform and shattered, the whole process is guaranteed not to die, and you are qualified.
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If you need equipment, there's a way to start with Berserk.
Enter the dungeon as the Berserker output. Then you have the opportunity to get the anti-war equipment, and it is impossible to get things without entering the dungeon.
As a berserk battle, because the equipment is not very good, the DPS is a little lower, and it is harmless, but if it is T equipment, it will be scolded.
When you have a certain amount of equipment, it is more acceptable to wash the T and become a good T, and it is not just a requirement that the equipment is enough.
Operation awareness is also very important, which requires the accumulation of long-term practice, the macro you take, the medicine you take, whether the order of the monster skills is flexible, whether the running position, and the use of the shield wall are all necessary to do a good job.
All of this requires Dora to gain experience.
A well-equipped but can't pull the blame T will definitely be spit on Spit Repeatedly spit on technology is more important than equipment, there is an old saying before TBC, remember that it can't bear the blame is the fault of ** It is the fault of MT that it can't pull the blame.
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Now the fighters who are just 70 can go to KLZ, and I used to be in an environmentally friendly kitchen knife team and passed KLZ.
The amount of blood is indeed a bit low If you inlay the FM garbage gems on it Change a few resistant equipment 1w2 blood is about the same I met in the 69 battlefield without adding buf Now klz is generally nothing worth noting It's all AOE teams Don't eat the danger point of taunting Night X and Void Dragon And the prince's words are more powerful You pile up the blood volume It's barely okay to do 1t 2t It's not much of a problem As long as the team's ** and dps are okay.
klz out of you first pile up resistance don't need too good stones 12 resistance 15 resistance or something and so blood volume is about 1w4 You can go to zam glr some regiments.
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2t6...How many bought.
Fainted jewelry is not good? G group to get some or go to the strong to YXPT to get praise, Moros pocket watch also to get one. Of course, it can also be the shadow moon.
Clothes fm Jewelry is a weakness Go to F Defense Level and Flash Clothes F150 Blood and Green Ring Go and change it.
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The 3 girth and defense level are low.
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Bracer cuirass, rings are not good, guns are not endurance, ** are not used for defense against war, it is recommended to change it.
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Mainly clothes, bracers, green rings, two accessories should be very resistant, gems, FM don't use strength, you are not yet able to block the pile. Although the defensive skill counts toughness and can avoid explosion, the three measurements are still a little low. But then again, but the current version shouldn't be very hard to resist.,Isn't it the kind of yxfb that you went to be very difficult.
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Why did LZ wear this outfit? A lot of it wasn't for f....
The necklace is pvp without 3 circumferences...
The cape is also a dps outfit.。。。
**It's for DZ output.。。。 It's better to change to the Suneater, the King's Protector...
Guns also add damage... It is recommended to buy a project...
That green ring turned out to be dps's too...
I also brought a bl badge...
You say you can resist it, can't you...
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