Ask for how to play the cataclysm punishment ride, and ask for the output method of the cataclysm pu

Updated on Game 2024-08-07
12 answers
  1. Anonymous users2024-02-15

    First look at the hit, the hit must first meet the standard, and then pile up other attributes; Punishment riding is still relatively easy to fight.,Open the recount to look at the damage statistics.,Statistics the gap between you and other good knights who hit is in**;

    Go to the NGACN Knight District to see the highlights.

  2. Anonymous users2024-02-14

    This one. I can't play it well. The formula for calculating the skill's damage is there. Holy Storm and Crusader Strike are also available on CD. Even if you can play with flowers, you're at the bottom.

  3. Anonymous users2024-02-13

    NGA's knight area has a priority for the output of punishment horses, and according to the priority, go to the main city stake to practice more techniques. Be careful to remain heretical throughout.

  4. Anonymous users2024-02-12

    I didn't have a bounty point, but I was interested, so

    I am majoring in FQ and minoring in CJQ. But in the fb occasionally cut cjq output, there are some tips.

    First of all, CJQ, if you want to have an output to play team FB, you must ensure that you hit 8% and 26 accurately. Gem FM Reforge 3 must-haves.

    Gem power is the mainstay, and mastery of critical hits is preferred. Haste can be reforged.

    CJQ output, the whole process guarantees 3-star heresy ruling, at least 2 stars. Start to save beans, after 1-2 beans, you can open the Ancient Guardian, and after 3 beans open the heresy ruling, open the wings, infinite hammer + crusader. The next 3 beans or face is good to trigger the "Divine Will" and then open the frenzy.

    First when the wings and fanaticism, the ancient guardian is cd, the priority is 3 beans of the crusade strike and then the instant exorcism. Crusader CDs can be used when judgment, or divine wrath. Because these 2 skills can trigger the Divine Will.

    Remember the wings, if the hatred is unstable, hurry up and save yourself blessings.

    Because each boss is different, there is no need to wait for YY to open the ultimate every time, you can start the ultimate after the T hatred is stable. CJQ erupts once every 2 minutes, and a fight can erupt 3 times after 6 minutes.

    Everyone's output habits may be different, but remember to keep the heresy verdict the whole time! Priority 3 Beans for the Temple Verdict, then the Full Army, then the Hammer.

    You still have to figure it out for yourself after you are familiar with it. This version of cjq output is cumbersome.

    If you think it's good, you can add a wow, ah.

  5. Anonymous users2024-02-11

    It's clear that the FQ advantage is much better than CJ.

  6. Anonymous users2024-02-10

    Copies of the book,The current version of the fight is awesome.,But now the punishment is a good ride.,Our guild MT is a knight.,ST are all DK.,Anti-riding leveling,PvP is powerful.。

  7. Anonymous users2024-02-09

    Upstairs is talking about the national uniform.。。。 Look at the cataclysm. Talent 10 has a point, level 11 has a point, 1 point for each level after that, 80 to 85, not a little bit to the Tan Yi liquid Xiang level, a total of 41 points.

    Talent Do you want PvP, or PvE? The following talents,PK,Leveling,Socks buried Tong are practical.。。 Ask for the best!

  8. Anonymous users2024-02-08

    Now the Punishment Rider is mainly relying on the Crusader Strike to accumulate divine energy, which is the slot under your avatar, divided into 3 squares. Generally speaking, 3 Crusader strikes can fill a slot. He then uses the gifted finishing move "Templar Judgment" to deal massive damage.

    So at its core, it's the "Crusader Strike-Verdict" cycle. Intersperse the Crusader Strike CD with free exorcism triggered by Judgment, Wrath Hammer, and talents.

    Level 81 learns a new skill "Heresy Interrogation", increasing the sacred damage by 30%, so the dungeon output must maintain the buff of this skill throughout the whole process, and it is up to you to upgrade. Similarly, this skill also requires the accumulated energy of the Crusader Strike to activate, one bar of energy lasts for 4 seconds, and the talent can extend the duration by 150%.

    Talents include a 40% chance of sending energy for skills such as judgment, and a talent with a certain chance to trigger the next skill that requires the use of divine energy without consuming holy energy and the default effect is 3 beans (generally free judgment or interrogation). There's also a talent for triggering an instant exorcism.

    The ultimate talent needs to be cast with full slots, but it does not consume slot after release, and every crusade strike can directly fill the slot of slots with holy energy during the duration, and the output cycle will become a ...... of strike-judgment-strike-judgment

    In short, the core is the Holy Energy System, the highest output skill is the "Temple Judgment", the core Holy Seal is the Holy Seal of Truth, and the key is to release the Crusader if it strikes well.

    For more details, you can go to the Place of Light area of the Azeroth National Geographic Forum

    Finally, if you want to play output and pk, then the punishment ride is really not good, this version is super weak, Amen.

  9. Anonymous users2024-02-07

    I just got to level 85, where 80-81 is punishment, 82-85 is defense, right, do the task.

    The disciplinary changes are relatively large.

    1. The critical hit chance has been lowered, and in the past, the Heavenly Power added 11 critical hits, but now there is none. The innate 5-point critical hit has also been canceled, which means that the original 40% critical hit will now become only more than 20.

    2, the Holy Storm becomes garbage, the attack value is very low, 3, the damage of the Holy Seal is very low, not to mention the terrifying power of the Holy Seal of Martyrdom back then, even compared with the command Holy Seal of WLK, the current Holy Seal is almost the same as before except for the Holy Seal of Truth, the Holy Seal of Justice is simply tickling, although the talent points out the splash effect, but, it is too ugly, and the damage is disgustingly low.

    4. The trial damage is very low, but it's 30 yards away.

    5. Holy energy system: Whenever you use the Crusader or the Hammer of Justice, there will be a holy energy, and you can accumulate up to 3. Holy energy can be used to attack, that is, the natural skill of punishment, crusade judgment, 3-star damage is average, and it is similar to exorcism.

    Maybe I was poorly equipped at the time, and it was also because the instantaneous exorcism had 200% damage. Holy energy can also be **, 3 stars can add more than 10,000 blood. Skill cooldown for 20 seconds.

    6. After opening the wings, you can use the flying hammer infinitely, which is the most powerful burst. However, the flying hammer has the same 6 seconds cd

    7. Attack Cycle: Since the Holy Storm is wasted, and it is cooled down with the Crusader Strike, it is discarded, and the Judgment is started, the Cross, and then you can do what you want, such as reading an exorcism, or stepping on a dedication, or coming to a 1-star ruling. The previous 3 plate axes, judgments, crosses, storms, and then just threw the hammer to call it a day, has completely passed.

    8, freedom is not dizzy, and cleaning can not solve magic.

    Since I only used punishment to upgrade 2 levels, the above is the experience. It may be very superficial, or it may not be equipped up, the specialization is too low, and it has not tasted the sweetness.

    Summary: Knights eat critical hits, because the critical chance is quite low, I have long since wlk no longer used punishment to fight the battlefield, and now it is estimated that it is even more difficult.

    The knight has short legs, and now he can't solve magic, and it's easy to eat and control, although the trial can add 4 seconds to sprint, but I personally feel that the gains outweigh the losses.

    Punishment looks at the face very much.,Talent a lot of skills are triggered by rp.,When the face is black.,80 level 6000gs to fight a monster of the same level.,It's far slower than the same berserker.。 I once teamed up with a warrior, witnessed the ruthlessness of the warrior, and saw that the target monster was instantly empty, how could I be embarrassed by this punishment.

    At the beginning of level 82, I decisively changed my defense, pulling 3-4 monsters at a time, and the speed was not slow, even if it was pvp, I would have equipment to make a milk Q

  10. Anonymous users2024-02-06

    Talent and glyphs are sent to you.

    The normal cycle skill release order is: first of all, you have to keep the heresy ruling the whole time, and it is best to make up for it at the end of 1 second, which can cover 2-3 seconds, but don't break it. Then other skills: Crusader Strike, Judgment, Exorcism with Effect, Hammer of Wrath, Divine Wrath, Devotion.

    Here is a little trick, that is, you have a "divine will", that is, when you are free 3 beans, you have to use it depending on the situation, you have saved enough 3 beans at that time, just go directly to the holy judgment, if you are not enough 3 beans, use the crusade strike and trial to make up for 3 beans, and then take two consecutive holy judgments, but don't waste the free "divine will" in order to make up for the beansLet's talk about the whole process:

    Run to the boss, start the trial, out of the acceleration, a bean heresy verdict, summon the uncle at the foot of the boss, and then hit according to the priority of skills, when the uncle comes out for 10 seconds, there must be 3 beans with a macro at the same time out of the revenge of the wrath (wings) + fanatic + accessories + strength potion (the blood of the golem), this stage is called the outbreak phase, the output cycle becomes a crusade strike + a holy judgment + an insertion skill (free 3 bean holy judgment "free exorcism" wrath hammer "wrath hammer" judgment "holy wrath" dedication), After this phase is over, play according to the normal cycle, 1 Crusader Strike + 2 Insertion Skills, and then 3 Bean Holy Cut.

    Equipment: First of all, all of them must be reforged quickly, and all the masteries will be retained.

    First of all, you have to be enough for 17% hit, and you must have an accuracy of 29 when you are hanging the Sacred Seal of Truth, these two must meet the standard, otherwise the DPS will definitely not work, and the rest will be done quickly according to the Mastery "Critical Hit".

    I am our regiment punishment horse, perennial dominance of the first output, pure hand fighting, dear, give points.

  11. Anonymous users2024-02-05

    The single output of the starting hand trial accelerates the past crusade strike to open the heresy, and then the crusade trial three-layer holy energy opens the fanatical heretical judgment to open the uncle to open the wings, this is the starting hand outbreak stage, at this time, there are three beans to fight a crusade strike on the direct Templar ruling, the cycle stage is to keep the heresy ruling continuous, there are three beans to play the ruling, it is best to come out first 2t13 is not generally good, aoe is the holy storm holy wrath stepping on a dedication or something, pure hand fighting.

  12. Anonymous users2024-02-04

    If you just play CJQ, it is recommended that you use a tool called Clcret Punishment Ride Output Loop Assist is very useful, as for the advanced, at least 2T13 is talking about it, because 2T13 has a greater impact on CJQ's output.

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