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You have to finish the strategy of the fireboat and library, and then go to the village on Sun Moon Island at the bottom right of the map, after the plot of the fireboat sinking, catch chocobos in the surrounding forest and fly back, and talk to Sid and Mead's grandchildren again and again in the ancient library, and come to the quicksand desert at this time, the plot will happen, and you can pass.
ps: In the strategy of the first world, the pyramid cannot be entered, you can only pass through the quicksand, and you can only enter the pyramid until the strategy of the third world, you can get a stone tablet here, and then you can go to find the strongest summoned beast - Dragon King Bahamut.
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Go back to Library of Ancients and find CID ( and Mid ( two. From them they heard of King Tayken, who was seen in the Town of Karnak, and then went to Sand Tides. So the crowd set out for the entrance of the Sand Tides.
It's a short walk to the left from the Library of Ancients, but there is no forest along the way, so chocobos are useless and can only be walked, if only Boco ( was there
This desert is full of flowing sand, especially at the entrance, where it is impossible to advance halfway, and just when the protagonists have nothing to do, Cid and Mid arrive, and they tell the protagonist to use the bell to summon the sand worm that inhabits here ( and thus build a bridge to cross it. Choose yes to summon it, and then the boss fights, and there is one more way in front of us to defeat it. Enemies, including this boss, can be dealt with with the blue magic aquarake ( ), which can be learned from the monster Quadrhapy ( in the desert northwest of the Ancient Library.
In the picture, is the entrance, is the exit, the most recent way is shown by the blue line, and the pyramid-like thing in the middle can only be entered. There are other ways to do this as well, so interested players can try it out for themselves.
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Go to the place where the meteorite fell before. There are 4 in total. Each has a mini-boss. After collecting, go to the first place.
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Hey, there are four places to collect meteorite energy, and you can collect it after you finish it.
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under this version. It's no problem to fight to the end.
There is no difference between 8 and 16m.
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In the third world, you can go in by sinking directly with a submarine, you look at the map at the bottom, and the location of the O point is.
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There are a total of 15 summons, three of which can be purchased directly in the shop, and the power is also the weakest, so I won't talk about it here.
1. Shiva is summoned by Ice.
In the first world.
The water tower behind Walls Castle can be collected shortly after the game begins.
3. Call of Fire Ivort, in the Ancient Library, the plot must be obtained before it can go down.
4. The Call of the Earth Titan, a meteorite near the town of Karnak, is also a plot that must be defeated.
5. Stone Giant, this one is more special, when you encounter an enemy in the Flying Dragon Valley, you will encounter a name for? The stone man and the two monsters are together, it will ask you for help, and you can collect it by defeating the two monsters.
6. One-eyed wild boar, in the second world, take a submarine to the cave on the bottom of the northwest sea, and will encounter it randomly in the forest after going out (there is only a small forest after the submarine floats, and there is no place without any village).
7. Call of the Wind, the castle of Exdace in the second world, you can see a glittering thing in a place with magma, but you have to find the right stairs to get it.
8, the pet dragon at the beginning, the plot develops to the third world.
Back to the Pirate Cave can be obtained.
9, Odin. Third World, enter the basement of Baal Castle from Chocole Cave (a cave with a lot of squirrels).
10. Immortal birds.
The top floor of the Tower of the Undead in the desert northeast of the map, the plot must be obtained.
11, Sea Dragon, Eastley Falls, the plot must be obtained.
12, Bahamut.
North Mountain, in the desert to the northeast, is also a plot must-get.
By the way, the first summon, defeat the summoned beast.
After that, it won't be added directly, but in your prop bag, there is an extra prop, and after you use this prop, the summoned beast will officially appear in your summoning options.
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1 All first you have to get all the slates, and then unseal all the ** in the sealed city, the plot will happen when you go out of the city, saying that it is the south **, at this time you can go to the south to see the sea bubbling, you can enter the trench if you dive down, you can get three professions, but you have to clear the customs to enter the hidden labyrinth.
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I remember it was like going to some castle, and then the people there would tell you that there was somewhere in the south, and then you would go again. If not, it's your game problem.
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Hide Labyrinth Hidden Features:
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1 can be found by diving into Volsta on the map, the tower has sunk in the three worlds, you can enter the sunken tower, there is a time limit for activities in the sunken tower, so you have to quickly enter the innermost, and then fight with the imitator, don't do anything after entering the battle, and you can get the imitator after a while.
If you dive, you have to develop the plot to have a submarine, after the boat is transformed, you can float on the sea, press the A button and two up and down arrows will appear, press it to dive.
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