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Magic: The Gathering. Good. The theme is "Shards, the original 5 colors of mana world of Alaro were divided into 5 shards thousands of years ago, each shard is based on one mana, supplemented by 2 adjacent mana, and the other two mana are missing, making the 5 shards evolve over thousands of years into 5 completely different worlds, each with its own unique mechanics."
The white Bent is Songwei, the blue Espoo is the artifact creature, the black Gurley is extremely grave-breaking, the red Yongde is Devouring, and the green Naya.
is a creature with a strength of 5 or more as the threshold. Each color in the Shards of Arara has a herald for a mythic rare creature in each world, and three planeswalkers.
Elspeth, Tezzeret and Sakanvo. In Confluence, various mechanics began to be owned across colors, and the planeswalker Nicol Bolas appeared. "Arararus Reborn" is the first all-mixed color set in Magic's history, with all cards in gold backgrounds and all cards in melange, representing the rebirth of Alara with all five types of mana.
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I can't say which one is better, but one of the big advantages Hearthstone has over Magic is that the game designers maintain a lot of control over the cards. As expansions continue to be released, collectible card games are bound to be out of balance. At this time, Magic is a physical card game, and the only way for the administrator to do so is to restrict the use of DLC in the game, and not to modify the attributes of the cards.
Relatively speaking, in addition to restricting the DLC (which is the current annual limit), Blizzard can directly change the base card. This is good for keeping the game going in the long run.
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I prefer Magic: The Gathering, which has a long history, as the originator of trading card games, the number of decks is too many to count, and there are more ways to play, you can build the most suitable deck for yourself in the way you like, there is almost no possibility of encountering opponents with the same deck, there are many ways to win, and there are endless fun, when you play, you can speculate on other people's ideas and playing styles, while trying to realize your own ideas, surprisingly winning, in the next game, you can replace some of the cards in your deck, This can even change your mindset drastically, and of course, building your own deck that suits you best is part of the fun of the game.
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What to play Hearthstone Magic, limited by various fees.
, the gameplay is single and brainless, and after playing for a few months, there is no interest. How happy it is to come to Yu-Gi-Oh and be a real duelist. There are many tricks, many routines, not limited to any restrictions, hands, card decks, graveyards, health, all data can not determine the victory of a duel, it is much better than what is a loss card, what is not enough or something.
The summoning method is also much more interesting. Summon: Summon, Superior Summon, Double Summon.
Whether it's from the hand, from the graveyard, to the deck, or even from the exclusion zone, the possibilities are endless! (If you want to play the Duel City mobile game, let's go to Hearthstone.) That mobile game is the worst card game)
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Five hundred dollars is enough for the average player in Hearthstone, but in fact, you can have a lot of fun without spending a penny. Magic gets 10,000 or 20,000 a year, and unfortunately you can't find a player to play with you. Magic wants to make money online, but it's reluctant to give up the revenue from selling card packs offline.
All Magic players in China in two years will have a disconnect, and in a few years the Chinese will not remember Magic. The only way out for Magic is to abandon offline and compete head-to-head with Hearthstone. However, it seems that Magic can only be operated through the Steam platform, or Tencent will operate.
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Hearthstone has a story background, simple, emotional, and the cost is low, the popularity of the Internet is also high, there are mobile phones and computers that can be played at any time, a set of Magic cards is hundreds of thousands, there are a few who can afford to play, who can afford to play him, who is willing to spend millions, and then find people to play all over the world How much love is that, disproportionate to the investment, the harvest that cannot be seen, and there are too many Magic cards that are not easy to collect, and even play for a year, some cards don't know what they are without looking at the description, don't play for a year, just abandon the pit, so I'm not optimistic about Magic.
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Personally, I think Hearthstone,First of all, I still don't understand what Magic's system means,And a variety of terrain cards also limit the playability of Magic.,In contrast, although Hearthstone is not friendly to novices Card collection games are common problems.,But in general, there are rich and diverse mechanics and a variety of sassy routines.,The most important thing is,I like Toki!
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Although these two games are card games, they are not the same game type. I see a lot of people complaining about the high cost of Magic. But it seems that these people don't know that Magic still has room to appreciate, and some people complain about Magic's cost mechanics?。。
I don't think you can play it yourself, so I don't recommend others to play.,Say this game is not good?,I don't think you're qualified enough to write a review.。。 I haven't played Hearthstone much, so I don't say whether Hearthstone is good or bad. This is to ensure the objectivity of the review.
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While Magic has a more varied playstyle, stricter rules, and a longer history, Hearthstone may seem like a low-copy version of Magic when it first came out, but how could I not choose Hearthstone when I entered the Blizzard Family Bucket?
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Well, the two are not very comparable. One is the main push entity, and the other is only online. And there are huge differences in things like resource mechanisms.
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Magic has a longer history.
Hearthstone is more popular.
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Hearthstone, easy to use and easy to operate, even my female ticket to play 6, this is the most important.
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As we all know, Hearthstone is a free game.
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Raise your hand if you don't have the money to play Magic.
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Basically, not, after all, Hearthstone is too casual and less competitive. And the development time is too short. Magic is a tabletop game, and the fun of players fighting face-to-face is something that Hearthstone can't replace.
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Actually, these are two games that look very similar.
Hearthstone is relatively simple and crude, with super high attacks and super high health (it's easy to have 20 offensive and defensive things in Magic, and you can often get 50 health), and it also simplifies the types of effects of followers and spell cards, and the single round time is shorter, due to"Occupation"The restrictions aren't as varied as Magic's, but they're easy to learn and more casual, especially with the removal of land restrictions. But players looking for variety and manipulation tend to gravitate toward Magic, and the competition between the two isn't too much.
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First of all, Hearthstone's cards are all based on a strong story setting. Magic, on the other hand, is a completely self-created story. Compared with the user base of Dominia World and World of Warcraft, the gap is still quite large.
Secondly, Hearthstone's rules are simpler, spells, minions, and skills must be released this turn, and abilities are not that complicated. Magic, on the other hand, is a lot more complex, with abilities triggering, unleashing, instantaneous timing, stacking, and so on. That's why Hearthstone is easier to play than Magic.
Thirdly, Hearthstone is more "cheap". Hearthstone fights to earn gold to buy booster packs (or spend money if you can't wait). And Magic is expensive, and even online battles are as expensive as physical cards.
For example, if you buy 120 packs in Hearthstone, you can only buy one strong card from Magic.
Here's the final point! Hearthstone doesn't have physical cards, everything just needs to be done on a PC, iPad or mobile phone, and it only takes about 5 minutes to play Hearthstone. As for Magic, the original Magic was a fully physical card with no other way to play, so there were fewer people involved.
It's only in recent years that games like Magic: The Gathering Mage Duel have been developed, along with MO. However, due to the complexity of the rules, sometimes playing a game of Magic can take a long time, and if you participate in a MO tournament, you will have to go in for a day, so it will not meet the needs of casual parties.
In short, the background is powerful, easy to use, no kryptonite, and saves time and effort, which leads to what you see as "Hearthstone is hotter than Magic". above
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Personally, I think that the difficulty of getting started should not only include the understanding of the rules, but also the difficulty of collecting cards, as well as the early money investment, admittedly, Magic has a relatively complete rule system and a professional referee team, but this is not so friendly to novice players, at present, many store-level events in many continents (the strictness of law enforcement is average) will not invite referees to enforce the law, that is to say, many newcomers are more difficult to understand the rules (more of the rules of the arena) if they do not have an old man, If a newcomer participates alone in a competition or above with a strict enforcement level in the competition, there is a great possibility of problems in the card filling table (I was sentenced to a loss in the first competitive event in my life because I filled in the wrong card table), and I also have a friend who caused direct DQ (disqualification from the game) because of the wrong operation in the game, and then he decisively quit the pit, first of all, to clarify, the reason why I say this is not to criticize the referees for not taking care of the novices, but I am very much in favor of this behavior, This level playing field is also one of the main reasons why Magic can flourish, and secondly, I want to show that Magic's guidance for novice players is not in place yet, there are no prominent hints in the rules of the game, and the novice teaching is very complicated, I used to help teach Magic at Comic Con, basically I can teach up to 15 people a day, as a pure novice, if there is no old man to take you to the card store and teach you how to play, it is almost impossible to walk into the GP or even PT arena alone. On the other hand, Hearthstone, the difficulty of getting started is very low, as long as you know words and can use a mouse, you can basically get started in 5 minutes, and a game in 10 minutes. <>
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As a Hearthstone player who entered the pit relatively late, let me talk about it. The rules for Magic and Yu-Gi-Oh are much more complex than Hearthstone's, and the randomness isn't as obvious as Hearthstone's. Hearthstone rules are simple and quick to learn, but it's hard to play well ......If you're not careful, you'll be disgusted by your opponent.
Hearthstone is particularly interesting, with a variety of fun cards and all kinds of magical combs. The nine professions all have a variety of routines, and the version is updated very quickly. All kinds of new cards, the designer's brain hole is also very large, all kinds of magical cards, will not affect the balance of the game, but the entertainment randomness is particularly strong, which is really admirable.
In addition, the promotion aspect is also better than that of Magic and Yu-Gi-Oh, which have higher card requirements, and some rare card effects can be so powerful that they can decide the outcome of a match. But Hearthstone, even if you only have a set of blue and white cards, you can still have a lot of fun, and it is not a problem to get a subsistence, and you can also hang an orange card. Last but not least, Hearthstone Nyima is fun!
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I took a look at your opinions. Hearthstone, Magic, and Yu-Gi-Oh are three powerful card games, and in order, Magic precedes Yu-Gi-Oh and Yu-Gi-Oh precedes Hearthstone. Magic and Hearthstone don't have any contact, so they don't know how to play it.
For Yu-Gi-Oh, the reason why it is not popular in China is because of the following reasons: pirated cards, too many types of cards, too many ways to compose cards, too many tactics, and it is easy to quarrel over words. Let me briefly introduce Yu-Gi-Oh, and there are currently more than 8,000 Yu-Gi-Oh cards issued.
It is divided into: monsters, magic, and traps. The composition of the card is divided into attributes, card names, card diagrams, effects, types, passwords, and productions.
The attributes of the monster card are light, dark, wind, fire, water, and earth gods, magic cards are demons, and trap cards are gangs. Monsters are divided into: Usually, Effect, Soul, Duo, Ritual, Fusion, Synonymity, Excess, Swing, Connection.
Magic cards are divided into Normal, Rush, Equipment, Ritual, Perpetual, and Field. Trap cards are divided into usual, perpetual, and counter-attack. The venues for the duel are divided into:
Main deck area, Extra deck area, Main Monster area, Extra deck area, Demon Trap area (the swing scale area is also a magic trap area), Graveyard area, Except area.
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Needless to say, the fun is sure that the Yu-Gi-Oh is high, and the playability is undoubtedly the Yu-Gi-Oh high, the only reason why Yu-Gi-Oh is not popular is that many people can't understand the rules, what is the inside of the table, the sacrifice liberation, etc., novices are easy to give up, Hearthstone is similar to lol, and Yu-Gi-Oh is similar to multiple towers.
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Figure out two questions.
One is that Hearthstone is only more popular in China than Magic and Yu-Gi-Oh.
The second is that Hearthstone is more popular as a video game without physical cards than Magic and Yu-Gi-Oh.
Magic and Yu-Gi-Oh are more than Hearthstone abroad.
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Hearthstone is much less difficult to get started than Yu-Gi-Oh, let alone the more difficult Magic. And the balance is better than Yu-Gi-Oh, at least not as fast as Yu-Gi-Oh, Yu-Gi-Oh often ends the game in two or three rounds, and there is a big gap between the first hand and the second hand. I didn't play Magic much, so I didn't know much about it.
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Hearthstone is easy to see at a glance because of its promotion and simplicity of the game, while Magic and Yu-Gi-Oh are relatively cumbersome, and the mechanics of Magic that have been developed for decades are only going to increase, which is a headache to remember.
There is no lingua franca, and each card has its own unique out-of-town sound.
Take a look at the live competitions of the anchors, they will explain in detail the reasons for their card selection and the routines of the cards, and you can also use the online strategy as a template to decide the development direction of your deck at the beginning, whether it is a sought-after fast attack, or a clearing in the early stage, and teaching people in the later stage. After playing more, you will have a different understanding of different classes in the arena.
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