-
You don't have to render without frames, and you have too many frames.
Lowering the frame rate appropriately is impossible to distinguish with the naked eye.
But if you're too lazy, you'll get out of shape, and 24 fps should be enough.
-
Hehe. It's not a problem with XSI, I used XSI to do a dormitory scene a few days ago, although the effect is not very good, but it is over in 10 minutes, nvidia 8600 2G duo t5450. Animation can't be counted like that.,Like your effect workstation can also be rendered for a day.。
If you don't know the specific parameter settings, try again
-
Because your compositing time is greater than four seconds, of course, it's all rendered, you move the timeline to four seconds, and then press n on the keyboard (if you want to start from the second two, move the timeline to the two second position, press "i"), and then Ctrl+M will render the area you want, and you don't give any points, hehe.
-
b Settings start.
n setting ends.
-
What are you going to do?
It's possible that you've been crafting for a long time.
Adjust the workspace to 4 seconds, then right-click on the bar in the workspace to integrate into the workspace. That's it.
-
When exporting, select the start and start points of the output time.
-
ao,If you want to render faster,You can reduce the sampling of ao,Of course, the effect of this method will naturally be reduced,Hawkers,Another way is to modify the scope of action of ao,The default value is 0,On behalf of infinite burning extension,So this calculation will naturally be very time-consuming,And if you set the distance,,You can ignore some unnecessary bridge distance to increase the speed This value is max distance
As for the specific input value, you can look at the grid, a unit is about the distance of one square finger section.
-
Whether it's slow or not, it's hard to say, it depends on the size of the scene you render, the number of lights, the fineness of the material and model, and the sampling of the rendering.
There are many ways that affect the overall rendering speed of a scene, but in general, the most important ones are:
1 The sampling accuracy of rendering mainly refers to the sampling of luminous maps, the subdivision of light caches, and the subdivision of vray lights.
2 The fineness of the material, mainly reflections and highlights, as well as the subdivision value of the material.
3 The number of lights, not the intensity. For example, there are several flood lights, several vray surface lights, these quantities.
4 The size of the rendering, the larger the rendering, the slower it is, of course.
Once you know the cause, you should know how to solve it, reduce or reduce all the above things
In general, the i7 you use takes six to ten minutes, which is still relatively slow.
We all calculate how many frames per second, never how many frames per minute. According to the domestic common ** format, 25 frames per second, there should be 1500 frames in a minute, you only have 900 frames, too little, there will be a pause in the picture. I don't know why some people would say that 900 frames is too big.
The default value of the rendering parameter is actually a relatively high sample value, which should be lowered.
-
This number of frames depends on your computer's configuration and parameters.
-
It's best to make it in post-production software, I don't know which software you plan to use, you can cut the tool and delete it, and merge the later animations.
-
"Rendering Cloud" is a web-based rendering service that allows users to complete various rendering tasks autonomously with a web interface. From the background point of view, the rendering cloud needs to integrate a large number of heterogeneous hardware, rendering software and plug-ins, and collaboratively manage multiple rendering platforms to realize the on-demand allocation of resources and pay-as-type billing.
"Render Cloud" came into being to solve the problems of the animation rendering industry. For a long time, the domestic rendering platform is generally based on the public rendering production platform of "one system running hungry for multiple applications" and "one platform shared by multiple users", and the platform software, hardware and even plug-in conflicts are frequent, and the heterogeneity phenomenon is extremely serious, and the management and operation of the rendering platform has always stayed in the era of original operation dominated by manual labor, except that the rendering can be automated, and the rest all rely on manpower. At the same time, from the perspective of the distribution of domestic animation resources, it is still in the resource imbalance situation of "strong in the east and weak in the west" and "uneven distribution between the north and the south", in the economically developed areas, most of the animation rendering platforms remain high in idle rate, and in the economically underdeveloped areas, hardware equipment and educational resources are extremely lacking, which restricts the development of the local cultural industry.
The rendering cloud solution solves these problems in the animation rendering industry in one fell swoop, providing users with web-based full-process services, realizing the balanced allocation and management of rendering tasks between different rendering clusters and even different data centers across the Internet, and improving the efficiency of rendering resource utilization and return on investment. End customers only need to use the web to enjoy the whole process of task submission, task progress viewing and charging, etc., so that the cumbersome animation rendering has evolved into a purely web-based transparent fool-proof operation, and also allows customers to liberate their energy and focus on their own production business, which promotes the division of labor in the rendering industry, and promotes the animation industry to move closer to Europe and the United States in terms of system and division of labor mode.
-
The improvement is huge, and it can directly save you some time in rendering, and say goodbye to rendering. Of course, the first thing you need to do when choosing a rendering cloud is to choose a stable rendering platform, which will save you energy. Xuanyun Cloud Rendering Platform has a self-developed rendering collection group management software, with mature technology, and is the most stable rendering platform in China.
-
The rendering output time of architectural walkthrough animation is related to the size of the scene, model, lighting, parameters, etc., as well as the configuration of the computer. Of course, you can use cloud rendering when the hardware cannot be changed, choose a high-configuration server, and batch rendering tasks can be used, and the rendering speed is faster.
-
A 3-5 minute 200 stitch is an 8-second shot, estimated to be about 10 hours.
60 hours is not right, even if it is a vray, it should not exceed 30 hours.
-
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
"Uncle Wolf's Red Braised Chicken".
Once upon a time, there was a wolf who loved all kinds of delicacies. He has no hobbies other than eating. He always finished the meal and immediately began to think, what should he eat next? >>>More
Candle shadow axe: refers to a mysterious case that occurred between the violent death of Zhao Kuangyin of Song Taizu and the accession of Zhao Guangyi of Song Taizong. Zhao Kuangyin did not pass the throne to his son according to traditional customs, but passed it on to his younger brother Zhao Guangyi. See the specifics on the Internet yourself.
**4 minutes, in fact, represents 4 minutes after cardiac arrest, is the tolerance limit of our brain cells to hypoxia, after four minutes, brain cells will appear irreversible damage, so after 4 minutes, if the person has not been saved, then the person will soon transition to biological death, and the probability of death will increase exponentially for every minute delayed, because to say anywayBefore a sudden death patient, timely and effective cardiopulmonary resuscitation within 4 minutes can have the greatest hope of life and truly let the patient escape the clutches of death. >>>More
Since it is cross talk, there must be baggage, since there is baggage, there must be foreshadowing, if it is a very loud baggage, it can't be paved in a short time, so three-minute cross talk is more difficult, but there are still there! >>>More
A slow heartbeat, if it is less than 60 beats, is bradycardia. If the heart rate is sinus, it is sinus bradyarrhythmia. The causes can be divided into pathological and physiological. >>>More