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Our team's current style of play:
2 tanks, 1 main Tan defense horse, equipment preference, a pair of Tan defense battles, equipment deviation, full buff more than 40,000 blood.
Then six or five ** can be, and at the moment our regiment is six**.
Our regiment has a lot of DPS melee combat, there are seven, so there are only 10 ranged.
First of all, the team is clearly divided, the left and right long-range teams, there must be two long-range teams with high DPS, and the melee is also divided into two teams to stand on the left and right sides of the boss, with fewer people on the left, but the DPS is high, and there are more people on the right, and there are fewer DPS.
First of all, let's talk about the position, h3 I am anti-a milk ride, plus a tank, r1 I am a mage who put the first bite, r3 is the left DPS high range, h1 is the precept herd, r5 and r7 can put the dps weak. The same on the right, h4 is the milk ride, h2 is the priest group supplement, h5 is myself, milk virtue, h3 and h4 are in the middle, I put a priest to dispel the fear of melee, and we also have a shaman who stands with melee and pulls the chain of melee.
Then the most important bite strategy: the first bite is r1, r2 and a thief to the left of the station queen, if the thief is bitten by the first bite, bite r1 or r2, if r1 or r2 is bitten first, bite the thief.
Then the second bite, the Rogue bites the melee dps to his left, R1 bites R2, or R2 bites R1
The third bite, the melee group continued to bite, and the four left melee were basically bitten. R1 bites R3, R2 bites R4
Then the fourth bite, R1 bites R7, R3 bites R5, R2 bites R8, R4 bites R6The melee on the left can bite the melee on the right, and if the melee is not enough, you can bite the tank and the milk riders in front of H3 and H4 and the priest in the middle of the two milk riders.
There will be no fifth bite, because there are not enough people and time.
I put all the ** in a team, the priest of the precepts in his own team, and then the shaman put the totem in the middle of the field, and he had to tremble.
The Priest of H3 and H4, when the first bite appears after starting the fight, sets a fear on himself, prompting him to approach P2, and the Priest of H3 and H4 does not add blood, and points out the dispel, and immediately casts or pre-reads the fear.
The first time he went to heaven, H3 came to the middle to put the invincible and sacrificed, the shaman ran to the position of H3, H4 and the shaman and the priest in the middle of them, responsible for all the melee blood, and H1 dispelled the fear on the left and right.
The second time he went to the sky, h4 came to put invincibility and sacrifice in the middle, and then the shaman ran to the h4 position.
The left melee stands along the wall on the left, and the melee on the right stands along the wall on the right.
The boss only has two skills in the whole battle, 1 is the connection, everyone runs in the middle, and the rest of the place is not to run. 2 is the Shadow Flame, the thief cloak mage refrigerator is immediately solved, and the others can run to a place where no one is at their own speed.
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Install the Queen Bites plugin. At least the head of the regiment needs to be safe.,Set the bite priority.,The priority is generally the first setting of the high DPS.,You can consider biting the dark herd first to reduce the **pressure.,Try to bite according to the plug-in prompts when you fight.,The first bite is the last 3 seconds of the debuff to bite.,This ensures that the second bite is just staggered when the boss is afraid of the sky.。 The shaman in the team is a shivering stick.
When fighting, the distance is scattered, and as soon as the fear of the boss is over, the whole group will disperse for 8 yards. **Give the power to brush blood, DPS hard output, and require the whole group to open the grid plug-in, which is convenient for finding people when biting. The boss opened YY on the ground for the second time, and he pumped violently, and it was over.
It is recommended to do T with anti-riding + dk
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