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Bonus points: Summoned beast enhancements.
Full. Ancient Magic Book.
Full. Summons beasts to follow.
Full. Magic Seal.
Level 1. Whip.
Level 1. Call of the Contract: Louise.
Full. Contract Summon: Xander (Knight).
Full. Contract Summon: Hurdl (Goblin) Man.
Contract Summons: Woso (flower) full. Straw.
Level 1. Light Elves; Ice Elf. Pick one to fill up.
There are many sp spots.
Choose the skills you think will be useful.
I just gave it wrong, that one is elemental
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Scheme 1: 3 forces and 2 sensitives.
This set of skill points is the mainstream way of adding points to the Martial God, and it is also the way to add points with the strongest ability of the Martial God to brush the map. However, this method of adding points is relatively rare in the game, so it is only suitable for this type of player. However, there is still a problem with the bonus points of the Valkyrie class, and if you play Quan Min, your bonus attribute may be weaker than other classes.
Scheme 2: 3 forces and 2 sensitives.
This bonus Valkyrie has high physical damage and has good damage resistance, but the overall damage is low and requires a lot of stacking. However, this way of adding points is the best way to match power, and it is suitable for those Valkyrie who like to output.
Scheme 3: 4 force and 1 sensitive.
This kind of Valkyrie with points is relatively stable in PK, and it is also a relatively good kind of point, which is suitable for every player who likes PK. However, for this kind of bonus, the player needs to have a sufficient economic base. Generally, 4 forces and 1 sensitivity are used, and if 4 forces or 3 forces and 1 sensitivity are added, it takes too much to add points.
This kind of point addition is suitable for the gameplay of small partners, for some players who like to brush the picture, it should be more suitable for a more obscene genre in the early stage.
Scheme 4: 4 force and 1 sensitive.
This kind of bonus points can increase relatively high damage, so that you can also farm monsters in the arena PK and improve the living space, so in PK, what points should players choose? The following 4 forces and 1 min plus point are recommended.
Advantages: It can make the character's defense attributes higher, whether it is blood or defense, it can be reduced, and the speed can also be increased a lot.
Disadvantages: When you are in the arena PK, the speed is very slow, so you also need a relatively fast speed in PK to solve the opponent.
Player recommendation: 4 force and 1 sensitive.
This kind of bonus point is very suitable for PK in PK, so in PK it is generally chosen the one with the least amount of HP, so that it can also cause damage to the enemy very well.
Advantages: During the battle, the player can also move very flexibly to prevent the opponent's control, and the player can operate more flexibly, and can also choose according to the situation on the battlefield.
Disadvantages: The release of skills in the game is a very test of the player's operation, the choice of skills, many players like to use a few long attacks, this skill is mainly used for rapid output, you can quickly attack from a distance, and when you are near the target position, you can also jump attack, it is a displacement skill, which is very suitable for players to run the map.
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Battlemage's method of adding points.
Skill. It is recommended to add points.
Illustrate. Jump back.
out of force. Jump backwards and dodge. Sky Strike.
out of force. Attacks levitate enemies. Dragon's teeth.
out of force. Attacks stun enemies.
Magic Shield. Full.
Replace part of HP consumption with MP, mandatory. Fallen flower palm.
out of force. Knock enemies into the air. Stand-in straw man.
Dedicated to life-saving. Dazzling lines. : No attribute.
Increases your speed after attacking. Waltz sticks.
out of force. Area damage skills. Dazzling lines.
Fire attributes. Full.
Increases your own strength after attacking. Dazzling lines.
Dark attributes. Full.
Increases caster's critical strike chance after attacking. Automatic dazzle.
A dazzle is automatically generated at certain intervals. Crush.
A wide area damage skill.
Meteor Flash Strike.
The supremacy skill of the force.
Strike Meteor Fight.
Full. Powerful damage plus levitation.
Glaive. Full.
Strongest Area Damage, Mandatory.
Ancient Magic Book.
Full. Back to the blue skills, save money.
I am. Summon.
Playful. Contract Summons.
Hurdle. It's good to do the front. Contract Summons.
Sandel. Full.
Nice meat shield. Contract Summons.
Louise. Full.
Has a chance to freeze enemies. Elven summoning.
Yadeyan. Front-loaded, for brushing. Elven summoning.
Ice Ness. Front-loaded, for brushing. Elven summoning.
Cermytec. Front-loaded, for brushing. Elven summoning.
Revos. Full.
The main force of brushing and pk. Contract Summons.
Jacket rope. Card slot. Elven summoning.
Igabela. Full.
It's amazing. Elven sacrifice.
Self-detonating use. Sacrificial attack.
Revos. Full.
Self-detonating, multi-purpose.
Summons beasts to follow.
Concentrate on summoning beasts.
Magic Seal. SP remainder are +
Command the summon to attack. Stand-in straw man.
Life-saving. Sky Strike.
Fallen flower palm. PK to open the distance with. Thunder Light Beads.
Summoned thunder elves for use.
Ancient Magic Book.
Back to the blue skills, save money.
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