Seek a way to add points and leveling places to the Black Ride on Adventure Island

Updated on Game 2024-08-06
5 answers
  1. Anonymous users2024-02-15

    The landlord had better add points. Hey. Because I'm going to type long again Alas, my hands get tired every time.

    My number is the Black Knight.

    Some. The early stat point is 4l1m. Add to level 60 to 70 and then add all L.

    Skill point 1 first adds 5 health regeneration. This leads to a health boost, and after it is drawn, it is absolutely full of health boost (which has a lot to do with your HP in the future) and then a powerful attack. After the full group attacks, at full health is restored.

    The rest of the points can be added in the Recovery Technique and the Holy Armor Technique. It's best to add restoration.

    2 turns plus points. Start by topping up your precision guns. Then add 3 Limit Defense.

    This leads to the sacred fire. After that, it is full of fire. Quicken the gun when fully charged.

    Adds a precision spear when the gun is full. (This is a double cultivation route, it is recommended that the landlord also double cultivate) after the remaining points can add a few points of extreme defense and a few points of ultimate gun. Add it with the landlord himself.

    3 turns plus points. There is 1 plus point when it is just 3 turns. Start by adding a little magic resistance.

    After that, if you add a point, if the landlord is an idle player, it is recommended to add a shuang spear at level 70 to 73 or 74. Probably level 83 or 84 with a full gun combo. If you are a hand-trained player, at level 70 to 80, you will first fill the gun combo (the dragon's signature skill) and then add the dragon's soul, which is to increase the attack power.

    Add 1 Dragon Roar, then full Magic Resistance, and then Dragon Roar when magic resistance is full. After that, fill up the Peerless Spear. The rest of the points are free to add dragon sacrifices and power collapse.

    Personally, I recommend adding more dragon sacrifices.

    Upgrade routes. Needless to say, novices practice full-time. After the full-time work, he went to the shooter village to practice to level 18.

    Then go to the Coast of the Pig to level 25. (Because the warrior's hit is much lower, you can't kill it immediately to level up in the forest) and then go to the jungle to kill green mushrooms to upgrade. Of course, if you hit enough, go to the forest to level up.

    It's going to be soon. Level 30 to the forest to practice to level 36 or so to brush + years, because you are a warrior and have a group attack, so many people will group you to brush the map. You can farm all the way up to level 51.

    Then at level 51, buy a maple leaf gun to improve the hit, and you can go to the little snowman leveling. It's best to hang up. (Of course, you can try to hit the scarecrow to see if there is a miss, if not, you can go to the scarecrow 2 map to level up, don't team up with people, 51 levels are not experienced).

    Around level 58 or 60, go to the Giant leveling. You can practice all the way up to level 80. I've practiced.

    But it's very hard and tiring. Warrior early leveling is the slowest and most tiring. When you reach level 80, if you change into a high-M suit and buy a high-G Odin, you can go to Shenmu to level up.

    It's going to be very fast. (Of course, under the condition of money, I have a head at level 80, 12g hand, 116g Ao directly killed Shenmu to kill centaurs at 4 times the time to upgrade, and in 17 hours from level 80 to level 96.) Hand practiced) to Shenmu This map can be upgraded all the way up to level 120.

    Complete. Hope.. Alas, tired.

  2. Anonymous users2024-02-14

    This depends on whether you hang up or practice by hand.

    Hand practiced. 1 10 There's nothing to say about snail fighting, novice skills are arbitrary.

    Then after 1 turn, first 5 points of health recovery, after the health enhancement is full, then make up a single attack, then group attack, and then skill points are arbitrary.

    Leveling route, at the beginning of the green water spirit and then go to the pig's shore If you hit enough, it is recommended to go to the forest to play mushrooms Soon ** 20 for the Poseidon fork and so on for 25 can also give 25 points on 60 rolls.

    After 25, you can do the exhaust gas task, and if you don't do it, you can go to fight zombie mushrooms, and the speed is good.

    And then it's a little bit of mixed up, and you can add a little more agility at the beginning, but don't add it until it's 50 at most. If you have money, go buy a 15m 25 hit construction site with it, don't bring +g, at first, the low level has no effect. But with this glove, you can fight a lot of monsters that you couldn't fight before.

    35 change suit points, 10 100% agility rolls If you have that hand, level 28 can go to fight the boar. Then mix to about 32 and you can go to fight zombie monkeys Basically no miss and then take on the task of a zombie doll I remember that I opened a double 1 day and did the task from 32 to 41. = To 43 you can change the maple leaf**, change at least 5 60% maple leaf guns If you double repair and change the spear, you can almost because 48 for the green dragon.

    At this time, you can go and hit the blocks. Or go to the Earth Defense Headquarters, where there are fewer people and more monsters.

    When you get to level 50, you're going to mess around. After mixing to the head, you can go directly to the giant Manual hang-up can be played in the lifting of people to more than 70 levels If 70 is changed at will** 3 turn skill points are added to the gun company Then level 80 can be full of guns and hit the blue boat There is no problem at all with the gloves and head piercing mentioned above. And then the green ship or centaur At this time, it is almost the main hang-up At the beginning, hang the centaur or goat, and then the dragon forest and then hang the black flying dragon, and finally have the conditions to go to the main peak 4 turns plus points First soul help Rush 1 point Then hungry dragon Soul blessing Tarzan (preferably 30 full directly) Ah Ji (at least 20 points) Soul ** (manual hang-up is very useful) If the auxiliary Tarzan can be opened, Tarzan can be added later.

  3. Anonymous users2024-02-13

    One-turn skill: 61 points.

    Holy Armor Lv11 Lv20

    Powerful Attack Lv20 Lv20

    Crowd Attack Lv20 Lv20

    HP is increased by lv10 lv10

    Second turn skill: 121 points.

    Precision** lv20 lv20

    Ultimate Spear Lv20 Lv20

    Fast** lv20 lv20

    Extreme Defense Lv20 Lv20

    Holy Fire lv20 lv20

    Ground Crack Lv11 Lv20

    Physical Training Lv10 Lv10

    Triple turn skill: 151 points.

    Magic Resistance Lv20 Lv20

    Dragon Combo Lv20 Lv20

    Dragon Slash Lv11 Lv20

    Dragon Slash Lv20 Lv20

    Dragon Sacrifice Lv20 Lv20

    Dragon Roar Lv30 Lv30

    Magic Strike Invalid Lv20 Lv20

    Dragon's Power Lv20 Lv20

    Dragon Judgment Lv10 Lv10

    Four-turn skill: 243 points.

    Dark Force Lv30 Lv30

    Adventure Island Warriors Lv30 Lv30 If you have a book, it's full!

    Magnet lv30 lv30

    Steady as Tarzan lv30 lv30

    Dash Lv30 Lv30

    Soul Boost: Lv10 Lv10

    Soul ** lv 18 lv 20

    Soul Revenge Lv10 Lv10

    Soul Blessing Lv20 Lv20

    Will of the Warrior Lv5 Lv5

    Dark Piercing Lv30 Lv30

  4. Anonymous users2024-02-12

    Turn 64 points.

    Powerful Attack 20

    Crowd attack 20

    HP increased by 10

    Holy armor 14 is full except for holy armor.

    Turn 2 94 points.

    Precision 10 Ultimate 20

    Fast 10 Holy Fire 20

    Physical training 5 extreme defense 20

    Speed 5 ground fissure 4

    Except for the ground crack, everything else is full.

    Three turns 124 points.

    Judgment of the Dragon 10

    Dragon Power 20 Dragon Sacrifice 20

    The dragon roars 20 and the dragon slashes 20

    Magic Resistance 10

    Magic Strike Doesn't Matter 10

    Dragon Combos and Resistance can be added as you like.

    Neither of these skills is of much use right now.

    Except for the dragon combo resistance, the rest are full (the main attack skill of the four turns is dark piercing) and the four turns depend on the skill book.

    Dark Piercing 30

    Dark Forces 30

    Soul **20

    Soul Revenge 10

    Soul Assist 12

    Soul Blessing 20

    Adventure Island Warriors 30 (a little harder).

    Rush 30 Magnet 30

    Superfluous plus the will of the warrior.

    Four turns, it seems that all skills can be full and there are left.

    As for attribute points, you can fully increase your strength.

    MapleStory has now removed the role of a sub-attribute.

  5. Anonymous users2024-02-11

    It's all available online. Dedicated adventure pages are all good.

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