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1-7 Do quests on Rainbow Island and fight blue snails or weaker monsters Red snails are more difficult, 8-15 Farm green water spirits in the green water spirit cave in the magic forest.
16-20 on the shore of the pigs to brush pigs and fluttering pigs.
21-30 to do team tasks If you are afraid that you can't find the line to go to the wild boar territory, the most profitable thing is to sell popularity, and now there is no popularity at all 3-5w (our district). Stay up to level 15 first, and before that point pick up things that others don't want, or ask some big brothers and sisters for them. After level 25 or so, it is also very profitable to do tower roll tasks.
30-40 warrior tribes fight wild boars.
40-50 dozen white stone people.
50-60 fire dragons.
60-70 red crabs.
As for making money, I was desperately picking up money and doing tasks, and the precious scrolls I got can be sold for a good price, and you can also sell some, basically 10 yuan, you can't spend it until level 70, and then collect some money later, and make the money back before, I'm like this o( o....Ha ha.
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1 8 Fight snails, it's easy to fight, and it's going to rise fast, who makes the mage attack not high
1 8 full plus intelligence, add 1 magic bullet after level 8 turns one, and then add 5 points of magic power to recover when it rises, and then add full mana strength. You'll be able to double-tap all of your magic.
In terms of making money, if you can, go into business, and save money if you can.
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How to put it, each has its own strengths
Bishops generally need to fight bosses, just like dragons, needless to say.
But in terms of single attacks, the head coach is the lowest of all classes (I don't think anyone will make the head coach a full wisdom, right?). So it's more dependent on other classes for attack.
When leveling, generally 80 130 is more popular, and no matter how high it is, everyone will think that there is less experience This is the helplessness of the bishop, after all, there are not many bishops who can really open the full screen to level every day
Ice Thunder is definitely a Wagyu profession at the time of the 2nd turn, whether it is attack or leveling speed, it is not lost to others, and by the time of the 3rd turn, it will be more difficult to practice in the early stage, because there are fewer monsters of weak ice or weak types at this level, and the ice roar attack that is also a group attack skill as the main attack is not very high, much lower than the falling thunder, so the ice thunder will be more tired during this time, but at the same time, it can be seen that the ice thunder is a profession with a very balanced skill: the attack is high is a single attack, and the group attack is relatively low, and it will not cause an imbalance in other professions.
Fire poison is the most difficult class to practice at 2 turns, the attack speed is slow, and there is no group attack, so a lot of fire poison is given up before level 80, and there are really not many people who can really stick to it
After level 80, full of group poison skills, it can be said that after a lot of hard work, it can be said that after a lot of hard work, the fire poison at this time, whether it is leveling or leading people, can be regarded as a good hand
In fact, the 4th turn of ice and fire are not much different, although the attack of fire is slightly higher, but ice is with freezing attributes after all, so it can't be said which is stronger or weaker, plus the attribute staff, it can be said that it is not lost to any other profession.
But Ice Thunder and Fire Poison also have shortcomings.,It's almost no support skills.,So it's not very popular when fighting bosses.,I remember seeing in a post that the summoned beast of the new boss on the map of Japan has attributes.,If it's true.,Then the magic guide and the paladin have a bright future.。
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If it was before, I would definitely recommend you Bishop, because the bishop's flowers are needed by everyone, and the Holy Light can bring people to make money, but since the bishop's flower experience has been limited, it has not become very good, and I don't know about the dragon god, but I think it's better to play Hero, Heh, Divine Shooting, the two professions are very good. The final choice depends on which one you prefer.
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If you attack, it's best to be an ice mine, the skill is gorgeous, and it's powerful. Auxiliary to the pastor,
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Battlemage, but wait a few days.
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Good pastor is a must-have profession for teamwork.
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Ice and thunder turned; Upgrade: Magic Bullet 1 - Mana Recovery 5 - Mana Enhancement 10 - Double Tap 20 - Shield 20
Perfect Shape: Mana Recovery 5 - Mana Enhancement 10 - Magic Bullet 1 - Double Tap 20 - Shield 20
Second turn; Teleport 1 - Ice Full - Thunder Full (Because Carnival is deadly low from Thunder Attack.)
Nothing to use. so add ice first)-Magic Suck 3-Full of Mental Power-Full of Magic Suck - Full of Teleportation.
Three turns; Ice Thunder Resistance 1, Mana Intensification 30, Ice Roar 30, Lightning Fall 30, Rage 13, Seal 17, Ice Thunder Combo 30
Order: Ice Roar 30 - Mana Intensification 30 - Ice and Thunder Combo 30 - Rage 13 - Resistance 1 - Lightning Fall 30 - Seal 17
Fire poison turns; Magic Bullet 1 - Mana Recovery 5 - Mana Enhancement 10 - Double Tap 10 - Magic Shield 20 - Magic Kai 10
Personally, I think that when the fire poison is to the music 2 turns, the double click is immediately replaced by the rocket.
Nothing works.
It's better than adding Kai to a point of defense.
Second turn; Rocket full (because there are only 10 points for double clicking.)
So at this time, the rocket should be replenished first.
There is no need to rush to move).
Move 1 - Absorb 3 - Full Mental Power - Full Absorb - Slow Full - Poison Bomb 1 (This is a waste skill, it's useless) - The remaining points make up for one turn of Kai.
That's a lot of fun.
There is still some controversy about the method of adding points to the three turns, and many people suggest double cultivation and group fire.
Mass poison is added. Specifically: Resistance (1), Intensification (30), Rage (13), Seal (19), Fire (30), Poison (28), Combo (30).
Personally, I advocate monolithic cultivation and abandon one attack skill. There are three ways to do it!
The first type of discarding group poison: Resistance full (20), Aggravation full (30), Berserk full (20), seal full (20), group fire full (30), group poison abandoned (1), combo full (30).
The second type of discarding fire: Resistance Full (20), Intensification Full (30), Berserk (20), Seal Full (20), Fire Abandonment (1), Poison Full (30), Combo Full (30).
The third type of discarded combo: Resistance Full (20), Aggravation Full (30), Berserk Full (20), Seal Full (20), Fire Full (30), Poison Full (30), Combo Full (1).
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Luck as long as you can wear equipment, the rest of the full plus intelligence, so that you can attack high.
And there will be a little more blue than others.
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Just keep your luck three levels higher than your own.
After all, luck is added to wear equipment.
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What are you doing with that?
Luck is just about wearing gear.
Luck is 2 points higher than the level is fine.
For example, if you are level 23.
Then luck 25 points will do.
You're now 41 points.
It doesn't matter, level 23 to level 39, just don't add luck.
Hope it helps.
Thank you!!!
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I'm 150 standard, although it's not high, but I've been playing for 3 years, first of all, 4 turns + hurt people before the bag has to have 20+ group standards, the rest of the blue and red & return, your standard at this stage is the most difficult to rise, because the target 2 turns have no pure attack skills, you can find someone to bring, or team up to buy a pair to the sky (more Fei Hong), generally if you have money left, you will go to fight the fire boar (super slow), of course, it will be more efficient, but be cautious with Mount Tai, will be banned... ps: It's not easy to make money with the mark, go to the scrap and collect the wind, sell it in the market (buy it at a low price** sell), you can only do it in the early stage, you must be lucky to carry the roll ** good luck all day 50w+.