How should the attribute points of wizards be added in Empire OL?

Updated on Game 2024-08-06
5 answers
  1. Anonymous users2024-02-15

    That depends on what mage you play.

    If you want to play the now popular black method, 25 before the addition of intelligence, can be second Amenti, stop, in the future full will, to 45, a demon set on the body, about 210 yuan, about 1500 demon attack, you can be a second monkey. When you reach 55, wash your full will, wear a black moon suit, take a thunder trial or a holy scepter, preferably a thunder trial, and at 60 you can strengthen it.

    If it's a curse, it's exactly the same before 55, and after 55, wearing a red moon suit, taking a black spell, and adding a little bit is also wholeheartedly.

    In addition, the curse must be faster than the hunter, but it is certainly not as fast as Fengsa and Mindao. The magic skill Lion's Roar, combined with the Vampire's Touch and the Law of Death, Death Finger.

    Absolutely original, thank you!

  2. Anonymous users2024-02-14

    You can choose to be all-wise at the beginning and wash it all at a later stage. Or wholeheartedly in the beginning. Adding intelligence is indeed higher than the damage of adding will, but the intention is to add a shot to add a faraway place and wisdom is not to add meaning is for PK. Hope it helps!

  3. Anonymous users2024-02-13

    The upstairs is so bad. Can the curse be faster than the hunter when he wears the red moon? Difference..

    I'm just playing black.、、I won't be at first.。 Smashed n more than rmb. Now I understand.、At the beginning of the full intelligence.、、By the way, buy intelligence rings and earrings to do the task neighbor achievement rose to 20.、、Immediately brush the group defense and brush the medicine.。。

    I'm done with it, it's almost level 35 or so.。。 Change the disgusting set. Point full of thunderstorms.

    Wash it off later) and then brush the wolf too much. I don't fight. If you want to know, go to the fire area and find me.

    My name is Little Poison.

  4. Anonymous users2024-02-12

    1. At present, the mainstream gameplay of spells mainly includes: Intention Spell, Sensitive Spell, and Sensitive Spell.

    Spell: Most people's gameplay, attributes are fully meaningful, and the skills are mainly based on hitting and resistance, and the advantage is that there is a certain amount of resistance, hitting and shooting, and not afraid of legal damage. But I don't recommend this type of play because it exists.

    A fatal flaw.,Low blood and no close defense.,When you encounter a high shot and a high attack class.,Give a second kill at every turn.,And the resistance to high life is low.,High life resistance is low.,Very aggrieved.,In addition, it's a bit of a waste of skill points.,Can't make full use of the genus of skills.。

    Sex,Most of the resistance skills of the law have a magic attack.,The equipment of the curse determines how many magic attacks the curse can't have.,So Jue's curse is a bit of a waste of skill attributes.。

    Sensitive Mantra: Extreme gameplay, the pursuit of high shots and high hits, and taking the lead.

    Confuse others to achieve the effect of field control before others shoot, and then use spider toxin to slowly torture the dead, the advantage is that the shot is fast enough, the hit is high enough, you can control the field, and it is a little dodge, and the pet can't hit, haha, but this kind of gameplay exists.

    in weaknesses and limitations. Disadvantages: There is less blood and less blue, and the skills of the curse are all percentage blood deductions, that is to say, no matter what kind of professional person you meet, what kind of monster, it takes a certain round to grind to death, so the blood demon is too.

    Less is not good. The defense is basically zero, and it will be very depressing when you meet a profession that opens a rage, a bit of the taste of the previous high-level knights.

    Sensitive spell: Attribute points are half sensitive and half sensitive, more neutral gameplay, more blood blue, faster than milk, law, violent warriors, near and far defense, and basic dodge, belonging to the survival type of curse, there is a place for it to play in a sub-fight, the disadvantage is that there is no outstanding place, and it is easy to find a way to restrain it.

    2. The personal opinion of the elemental mage mage!

    Attribute: [Omniscient].

    Recommended in the early stage, attack high, the basic seconds of the early monster, and the upgrade is fast! Highly recommended!

    2 wisdom and 1 meaning] is not recommended, wear and add points, and the attack is general!

    Wholeheartedly] recommended in the later stage, complete PK type, it is recommended to wash the point after level 50!

    Skill: [Passive].

    Jiuyang Gong: Chivalrous skill, it is recommended to add it to 10!

    Dragon Elephant Prajna Gong: Chivalrous skill, it is recommended to add it to 10!

    Occultism: Must be full of skills, fill up!

    Quick Thinking: It is recommended to add it to 10, and it can be filled up later!

    Magical Knowledge: Must be full of skills, fill up!

    Mana Boost: Recommended to 10!

    Staff Usage: Recommended to top up!

    Elemental Mastery: Recommended to 10!

    Curse Magic Mastery: Increase to 10 in the early stage, turn to the curse method in the late stage, and fill it up!

    Spiritual Induction: Increase to 10 in the early stage, and the curse method is full!

    Active] Fire Rain: Fill up.

    Thunderstorm: Increase to 10 in the early stage, wash it out in the later stage!

    Automatic] Group Curse: Early 10, Curse Law Filled!

    3. The earrings seem to only come out of the box. About 100 gold.

  5. Anonymous users2024-02-11

    Wisdom Dharma....Passive: Full of occultism.

    Full of quick thinking.

    Full of magical knowledge.

    The battle is full.

    Elemental Mastery is full.

    Ancient knowledge is full.

    Battle Mage is full.

    Spell Advancement is full.

    Ultra Magic Specialty is full.

    Blowpipe technique is full (shaman's for a hundred storms).

    The Northern Underworld is full of (chivalrous).

    Dragon Elephant Ban Ruoman (chivalrous).

    Active: Malf is full of sour arrows.

    Thunderstorm level 1. The law is full of death.

    Automatic: Auto stealth level 3 (enchantment).

    Health regeneration level 3 (enchanted).

    Equipment: Because it's all-wise.

    Recommend the perfect black moon set.

    **: Enhanced Marzis Perfect.

    Necklace: Magic Lian.

    Protection: Perfect Chang'e or Eternal Return or Soul of the Grim Reaper or Enhanced Wise or Imperial Wise Person.

    Ring: Perfect** 2 (Intelligence & Crit).

    Hit the stone: try to hit as high as possible with full intelligence, because it is cheap, it is recommended to hit more than 9.

    Enchantment Knowledge3

    Self-concealment 3 gives birth to 3

    The Soul of Intelligence 3 Chinese Intelligence 3

    Summary: Although such a mage doesn't hit too high, he has a high magic attack, and his shot is not high, but 500 penetration, fighting and over-attachment are all good outputs, and penetrating with the law of death, it's very good to fight the saint....It should be noted that it must be violent.

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