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The position of ADC is what many players like to play, because of its own long attack range and a support that can be matched with itself, the lane of the lower lane is not as monotonous as the mid laner and the top laner, but there will be many ADC players to discuss which hero is the most successful hero in design? Kaisha.
Why is Kai'Sa the most successfully designed ADC hero in League of Legends history? I will explain the following points to you. The explosive ability is strong.,All the previous ADC heroes are continuous damage.,There are very few ADCs that can break out.,You can hit the explosion but the damage isn't **.,An upgraded Q skill may be gone if there is a mark on the enemy of the same level and equipment.。
Combined with the W skill, it is even more terrifying.
The damage mechanism is relatively special, ninety percent of the ADCs are physical damage, and the accumulation of armor and health in the early and middle stages of the tank is far faster than the speed of the ADC's pile damage, so most of the ADCs are relatively slow to form, and they are all more developed and eaten, but Kai'Sa is different, Kai'Sa can be a physical spell double-rest, and the passive slashing mechanism makes Kai'Sa have a particularly high damage of any equipment.
Strong self-protection ability,Traditional ADC self-protection ability is relatively good.,Except for some heroes with displacement.,The policewoman's E Jinx's W is not a good self-protection ability.,There's not much meaning at all.,E skills can increase their own movement speed.,There's also a stealth function after upgrading.,Unless it's the enemy's flash hard control, it's basically impossible to catch up and can't hit.。 After stealth, it is also very disgusting to find a good output environment to fight back.
The flexibility of team battles, the traditional team battles are centered on ADC and the cooperation of the auxiliary to maximize the damage output of the team battle, the division of the team battle is divided into two distant enemies, first of all, Kai'Sa can release W skills at a very long distance to consume teammates, and the upgraded E skills can also be detoured between free to benefit their own output environment, R skills can be turned on when allies hit important heroes, and then the front row is slowly resolved, and the basic team battle is taken down.
The ability to clear the line and push the line,This is undoubtedly the ability to push the line is second to none,Q skill is stable three long-range creeps,Passive skills make the ability to clear the line more powerful,Some people may want to say that all ADC line clearing ability is not very strong?,In fact, it's not like this,There are some ADC line pushing ability is relatively poor.,For example, Calista、EZ、Female guns,Heroes who are easily affected by equipment,Poke ability is also relatively strong.,Long-range is not so easy to hit but can't help but have high damage.。
Kai'Sa makes all versions particularly powerful due to its unique hero skill mechanic, which is basically not useless as long as the skill mechanic is not cut.
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Ezreal. Because in the masturbation, this shooter is more flexible, has a handsome appearance, high damage, and a changeable style of play. It is deeply liked by the majority of players.
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I think it's an ice shooter. This hero is very well designed and has a very wide attack range. It also slows enemies.
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What are the most successful heroes lol has designedMy favorite is to fight with my friends with a beer.,I've been in contact with lol since S2.,I'm a veteran player.。 As of now, Riot has launched more than a hundred heroes, and is constantly tweaking them to prevent some heroes from upsetting the balance.
Hammerstone
This hero is an evergreen in the support world and has always been recognized as a support brother. Because he not only has the ability to start a group first, but at the same time the ability to protect is not weak. In particular, the e-skill, which can be called a divine skill, can interrupt the breakthrough skills of many heroes, such as the prince's EQ second company.
Of course, this hero's tolerance for error is very low, and if you don't hit the hook, there will be no follow-up.
Knife Girl
The two heroes before and after the rework are very strong, which is also a headache for the designer. Take the new version of the knife girl as an example, the displacement is simply not too flexible. As long as there are enough creeps around, you won't be able to touch the corners of her clothes.
As long as you master the skill connection, you can often kill the opponent with residual blood. However, the operation of this hero is very difficult, and the use of E skills also requires a fast hand speed, so it is not recommended to use it for hand remnants!
Ike
There is displacement and control, and the line clearing speed is also very fast. The damage of the passive burst is very high, and it can be crispy in an instant with electrocution. As long as there is an ultimate, he can enter and output unscrupulously, and his life-saving ability is simply full.
To this day, he remains one of the most troublesome assassins for players. Above.
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The highest praise on the top single is Orn.,This hero can attack and retreat and defend,** On both suppression and pressure, the percentage of damage makes him have very high damage even if he is out of the flesh, and the ultra-long-distance control of the ultimate can make him stand alone in team battles, and the four skills of this hero are controlled, Q has a slowdown effect, the fragility after W has a knock-off effect, and the E skill also has a knock-off effect and has a large control range, and the ultimate has both control and very high damage, Moreover, the passive upgrade equipment mechanism makes him very useful in the later stage, and the effect of being able to build equipment outside the base makes his development ability particularly strong, and he is recognized as the hero with the most perfect design for the top single position.
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1. All ADCs are the heroes with the highest damage in a team All outputs in team battles are basically APC and ADC outputs.
Why a ranged hero? It's very simple, the ADC's equipment is all output equipment, like endless blood-drinking, red forks and the like.
Coming out of this gear will give you a lot of output, but at the same time you'll be very crispy, and you'll be easily blown off in seconds.
So when you're a ranged hero, in addition to losing skills, you can also level A, stand far away, and move away, so it's not so easy to be seconds.
But if, as you said, if you change to a non-ranged hero and come out in a crispy suit, does he dare to flatten a.
This is also the reason why these melee AD heroes like Zhao Xin, Raven, and Female Knife are basically half-meat.
And like you said, it's impossible to get out of the meat and pretend... Because the average meat hero has a high health growth, but the attack growth is very low.
And the AD bonus of skills is very low.。。。 If you come out of the AD outfit, you will destroy this hero = = The purpose of the meat is to fight in the front row.
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...The definition of an ADC is that it is a physical sustained output. So to speak.
Usually the ones that come to the physical remote post-stage belong to the ADC....For example, EZ men, guns, airplanes, and so on. They have all their skills.
You can still use the advantages of equipment to use normal attacks to deal good output damage.
The same goes for APC. It belongs to the continuous output of the legal system. Some count as ap...
Most of them are used to describe explosive mages. For example, Ahri. Kieran.
Fiz and so on. It's not impossible to get meat out of AD equipment. However, this is usually counted as half meat.
For example, Galen and the like. Skills of a defensive nature. And the ad output is okay too.
Meat in the truest sense of the word. You can think of it as passive or active skills that can improve your survivability. For example, lava's passivity.
And w...However, many tank-type heroes have control or restriction abilities. For example, Amumu.
e as a basic attack skill for damage reduction. q is monomer control. r belongs to crowd control.
Or. Sentinel's Death Galio. Can be used as a French tank.
Passively increases AP through magic resistanceSkills are also biased towards AP bonuses. Q can be slowed down in groups.
W can be monomeric to add bispecific antibodies. e can speed up allies in a line. r is also considered group semi-control.
However, the meat also depends on what the conditions are. For example, lava is like this. Heap meat also has a certain output.
The main means is to control the output of local teams. Second, limit their output conditions. This creates output conditions for our output.
The mechanics of a lot of meat are not quite the same. I can produce AD and can not be regarded as half meat by this like the second.
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The ADC is a continuous physical remote output, and it is impossible to be meat, and the output of meat is bound to be weak.
Meat heroes are mainly heaps defensive, eating damage.
LZ said to use the meat as an adc bit to fight, that most of them are half-meat breakthrough heroes, they all rely on a round of skill explosion to kill crispy, and it is impossible for Ping A to beat the ADC hero.
Therefore, when fighting in a team, it is necessary to protect the adc so that he can continue to output, and pay attention to the continuity.
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The first thing to tell you is that ADC stands for "Ranged Physical Damage Pillar". So, there is a general positioning. Many tanks are not ranged, so they are not ADCs, they have ranged ones, and their growth attack damage bonus is not high (ADC bonus is high, while tanks have a high HP growth bonus).
So you can't do ADC
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That's a bad question....
A hero has six pieces of equipment, you don't have enough meat output, you don't have enough meat, you are an adc not Zhao Xin, you are a long-range attacker, not a warrior
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You use lava behemoths and vn don't buy any equipment, just upgrade and wait for level 18 to see how much worse their attack power is, the so-called meat is because their blood volume is high, and the ADC's attack growth is high, and some also have skills with their own attack speed and attack power Understand ?
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When I was an adc, I would speed out an hentai, then a madman, and then an output loadout.
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ADC looks at people, fights for operation, replenishment, you have to be able to do it, it is a good ADC
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The ADC is the long-range, physical primary output. For example: Big Mouth, Male Gun, Leather City, Cold Ice, Airplane.
It should be that they are all crispy, relying on the later stage, and only with equipment can they have lethality, which is a little weak in the early stage. So I need an assistant to help him on the road!!
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ADC is a long-range physical high output, and the output is not high after the meat is out of the ADC Generally speaking, it can instantly second people, such as the high burst of the male gun and the percentage damage of the giant mouth, basically 2 seconds can be used to second a person, this is the ADC
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There are damage skills and escape skills or cutting skills, such as EZ and male guns.
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If you want to be skilled, you can use the Explorer.
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The output is very high, such as vn
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10 minutes 65 70 knives are still far from the top, and they can't be satisfied like that. The most important thing as an ADC is that it cannot die, and only if it does not die can it have output. I usually have time to watch the live first-person perspective of the top ADCs and pay attention to the learning details.
Recommend UZI, IMP for live streaming.
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The top-of-the-line ADC is a bit low. And it's a case where the jungler doesn't harass, and mending the knife is the basic skill. The main economic ** of AD is to mend the knife. Generally speaking, in the case of diamonds, the professional ADC can stay above 80 (unless the online jump is complete).
It's a necessity.
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