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This can.,Full strength first.,Add 1 point of fast hidden weapon.,Full accuracy.,And then full speed.,What skills have you forgotten.。
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The extra skill of the Adventure Knife Assassin --
1 Ability Points: Plus Luck and Agility.
Agility just needs to be added to the point where you can wear equipment.
Everything else adds luck. This will be a high attack.
2.Skill Points:
1 turn (whether it is a standard or a knife) - 2 consecutive knives - give up (useless) double fly - full. Curse 3 points.
Stealth - full (when full, does not affect speed).
Remote Concealer - Full.
Concentration - full.
2 turns (Assassin) - top up the speed first (good upgrade).
Power Throw - Full.
Precise concealment is full.
Recovery -3 points (plus more is also useless).
Life Absorption - 29 HP.
Quick Concealer - Full.
3 turns (shadowless) - add a little 2 jumps first (run fast.) Shadow clone is full and filled) Shadow clone - full.
Large standard - full. Money Attack - Full.
Elixir - full. Shadow Network - Give Up.
Wealth Accumulation - Full.
This will give you a little more skill points, so add 2 turns to full life absorption.
4 turns - (Hermit).
Adventure Island Warriors - Man.
With Venom - full.
Choose. Provocation - full.
Triple Aura Break-Full.
Hidden weapons hurt people - full.
Ninja Impact - Give Up.
Ninja Ambush - Full.
Feints - full.
Warrior's Will -1 point (currently only 1 point is added).
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Adventure Island 2 Assassin stat bonus tips are as follows:
1. Assassin is a long-range profession with dual darts, a killer hidden in the dark and has a super high explosive ability, gorgeous skills, and a strong sense of operation, but due to the need to release skills and move frequently, the operation is difficult.
2. The core skill plus point is Shadow Hunting, the core recovery SP skill, you need to manually use it on the enemy, and the blue of the ejection dart itself will always remain above 50% after marking the opponent.
3. Skill two plus point is dodge, the assassin's natural skill, the simple operation of the three-stage displacement has a great advantage in both PVP and PVE, and belongs to the main skill.
4. Skill three plus points are catapult darts, and the main output skill can be combined with dark cutting to wait for other skills to cool down and recover.
5. Skill four plus points is dark cutting, the most core skill of the assassin, consumes less SP with two damages, no CD cooldown, as long as the blue follows the infinite throw.
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If you are manually fill up the strength first, because that is to increase the attack, in the is to quickly add a point, in the full light work, the other in succession, if you are hanging up, first strengthen the force in the addition of a few points of fast mark, and then fill up the precision, in the coming to fill up the fast mark, the bloodsucking and light power finally in the addition, I just 3 turns, pure personal experience, hope to adopt, I wish the adventure a pleasant.
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Manual first light work full brush carnival has a group and then accurately add to trigger fast (and seems to be strong) and then full of strength and fast You can add 6 points of fast first and then full of strength and then replenish (the medicine in the carnival is not finished to drink the drops, how to waste it, not accurate first, because the target attack is still relatively stable, there is a luck bonus, it looks very high, and the lowest should be higher than the highest attack in the attribute slot, so you don't need to add it first).
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If it's an on-hook party.
2 strong 1 fast, after the fast fill, 2 strong 1 accurate, after the strong is full, it will be 1 accurate 2 light work, and it will be up to you after the light power is full.
If it is a manual transmission.
Priority is full of light power and strength.
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Full plus precision to appear strong, full strength first, the higher the strength, the most red words typed, the more blood hit, and then add a few points quickly [no need to add more, 5 6 points, personal preference, you can also play a little slower without adding].
Then fill up the precision, [can increase the attack limit].
Then full light power [if you want to be fast, just add a few points to the light power after full strength] and then whatever you like, after the power, precision and light power are quickly filled.
Recovery does not need to add more, elicit absorption, and then add to 3 turns OK,
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The wind vane is not satisfied, and the others are full.
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The blame is not filled. Everything else is full.
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Get the auxiliary ones up first, and the monster fighting skills depend on your own situation.
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One-turn Mechanic [Skill Points: 65].
Metal Mecha: Prototype: Lv10 Lv10 Machine Gun Strafing: Lv15 Lv15
Boom impact: lv20 lv20
Flamethrower: lv20 lv20
Freely allocable skill points: 0).
Second Mechanic [Skill Points: 123 Points].
Mechanical Mastery: Lv20 Lv20
Mechanical Acceleration: Lv20 Lv20
Perfect Mecha: Lv20 Lv20
Precise weight**: lv20 lv20
Hammer: lv20 lv20
Portal: GX-9: Lv10 Lv10 Rocket Thruster: Lv13 Lv20
Freely allocable skill points: 0).
L's personal suggestion: Rocket Thruster is full or not just the damage and MP changes and does not affect the actual combat effect of this skill.
Triple Mechanic [Skill Points: 153].
Magnetic field: lv20 lv20 satellite: lv20 lv20
Fire Arrow Fist: lv20 lv20
Precision Mechanical Fist: Lv20 Lv20
Metal Mecha: Heavy Machine Gun: Lv20 Lv20 Lucky Dice: Lv20 Lv20
Accelerator: EX-7: Lv15 Lv15**Robot: H-LX: Lv19 Lv20 (freely assignable skill points: 0).
Four-turn mechanic [Skill points: 243].
Ultimate Mecha: Lv30 Lv30 Metal Mech: Missile Chariot :
Lv30 Lv30 Laser Blasting : Lv30 Lv30 Amplifier: AF-11 :
Lv20 Lv20 Gears of War: Titan: Lv30 Lv30 (If you don't have the ability to fill up, add it to 20 points first).
Adventure Island Warriors: Lv30 Lv30 (if you can't fill it up, add it to 10 points first).
Satellite Protection: lv25 lv25
Robot Mastery : Lv15 Lv15 Robot Factory : Lv30 Lv30 Warrior's Will : Lv3 Lv5
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I can't remember... I haven't fought for half a year.,I have a full-level mechanic.、Black Knight、Magician、Dragon God、Evoker Fighter、Hero、Night Stalker、Surprise Raider、Light Knight、Firemanlock。。。
If you want, I can lend it to you for reference, anyway, I'm useless.
The ones that want to add some or something.,Go to 766.。。。 Almost any problem in Adventure Island can be solved.
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Level 10: One point Double Fly Slash (10-80 are leveled with this move) Khan Level 11: 3 points of precision (in order to add range).
After level 11: 2 double fly, 1 long-ranged.
Final points (in order of order): 20 points for Double Fly, 8 points for Ranged, 20 points for Concentration, 3 points for Curse, 10 points for stealth.
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Assassin's bonus points.
1 Ability Points: Plus Luck and Agility.
Agility just needs to be added to the point where you can wear equipment.
Everything else adds luck. This will be a high attack.
2.Skill Points:
1 turn - 2 consecutive knives - give up (not useful).
Double Fly - Full. Curse 3 points.
Stealth - full (when full, does not affect speed).
Remote Concealer - Full.
Concentration - full.
2 turns - top up the speed first (good upgrade).
Power Throw - Full.
Precise concealment is full.
Recovery -3 points (plus more is also useless).
Life Absorption - 29 HP.
Quick Concealer - Full.
3 turns - add a little 2 jumps first (run fast.) Shadow clone is full and filled) Shadow clone - full.
Large standard - full. Money Attack - Full.
Elixir - full. Shadow Network - Give Up.
Wealth Accumulation - Full.
This will give you a little more skill points, so add 2 turns to full life absorption.
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One turn of the Flying Man [Skill Points: 61 points] double.
Flying Slash: Lv20
Lv 20 episodes.
Medium: Lv20
Lv20 (After increasing to 3 points, fill up the ranged weapon first) Ranged Weapon: Lv8 Lv8 curse.
Spell: Lv3
Lv20 hidden.
Body: Lv10
lv 20 II.
Combo: Lv0
Lv20 Assassin [Skill Points: 121 Points] Precision Hidden Weapon: Lv20 Lv20 (After adding to 5 points, first fill up the fast hidden weapon, and then add light power) Quick Hidden Weapon: Lv20 Lv20 Light.
Skill: lv20
Lv20 Power Throw: Lv30
Lv30 Recovery.
Repetition: Lv3
Lv20 Life Absorption: Lv28
Lv30 Shadowless Man [Skill Points: 151 Points] Shadow.
Doppelganger: Lv30
Lv30 (Shadow Clone adds 1 point first, and then fills up when the multiple flying standards are full) Multiple Darts: Lv30 Lv30 two.
Segment jump: lv20
Lv20 (you can add 1 point first, run faster) Potion Mastery: Lv20 Lv20 Gather.
Wealth: Lv20
lv20 shadow.
Net: Lv1
Lv20 Gold Attack: Lv30
Lv30 Hermit [Skill Points: 243 points] Triple Ring Light Break: Lv30 Lv30 (If you don't have the ability to fill up, add it to 20 points first).
Adventure Island Warriors.
lv20lv20 (if you can't fill it up, add it to 10 points first).
With venom.
Lv30 Lv30 feints.
lv30lv30
Hidden weapons hurt people. lv30
Lv30 Ninja Impact.
LV30LV30 pick.
Provocation: Lv30
Lv30 Ninja Ambush.
lv30 lv30 The Will of the Warrior.
lv1lv1
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3 Yun 2 Min, the pursuit of high engineering full movement.
1** Concentration: Full 20
Ranged: Full 8 Curse: 3 (Out of Stealth).
Stealth: 10 Double: 0
Double Fly: Full 20
2** Power Throw + Full 30
Precision Concealer + full 20
Recovery +3 (for Absorption).
Quickly conceal +18
Light + full 20
Health Absorption +30
3**The first type: shadow clone: full.
Multi Darts: Full.
Wealth: full. Money: Full.
Elixir - full. Shadow Network: 1|2 jumps: full.
Recommended].
Type 2: Shadow Clone: Full.
Multi Darts: Full.
Wealth: full. Money: Full.
Elixir: 1|Shadow Network: Full.
2 jumps: full.
Type 3: Shadow Clone: Full.
Multi Darts: Full.
Wealth: full. Money: 21
Elixir: 10 Shadow Network: Full.
2 jumps: full.
Fourth: Shadow clone: Full.
Multi Darts: Full.
Wealth: full. Money: 21
Elixir - full. Shadownet: 10
Type 5: Shadow Clone: Full.
Multi Darts: Full.
Wealth: full. Money: 11
Elixir - full. Shadow Network: Full.
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Light Skill Full (lv 20).
Precision Concealed Weapon Full (lv 20).
Powerful Pitch Full (Lv30).
Fast Hidden Weapon Full (lv20) more points, you can see for yourself! Life absorption is a very good skill, but many people don't fill it up, depending on how much blood you suck! You can also add a turn of the point concentration technique full (lv20), the long-range hidden weapon full (lv8), the double fly slash full (lv20), the stealth technique full (lv20), the skill of one, so that ++ must not be added, so make up for it, and the stealth is not full.
But I think + full is good. Good. Just say it's good, hehe!!
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Skills: (1 turn, add in order of priority): Double Fly 20 Long Range 8 Concentration 20 10
Mayhem 3 (leads to invisibility).
Stealth 10 20
When it comes to the trade-off between concentration and stealth, I chose stealth, because assassins are originally high in hit and evasion! 5555 I regret pulling because the auxiliary hangs with stealth-
2**Light power 20
Power head throw 30
Precision 20, regenerate 3 health, 30
It's not enough to darken 18, so 18....However, +20 is no different from +18 3** Shadow 30
Dart 302 paragraph 20
Gold Attack 30....
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Light work should be topped up. However, in the early stage, in order to upgrade, first strengthen the strength and accuracy, these 2 are full and then fill the fast mark, and then + full light power, and finally +3 points of recovery.
28 vampire mark.
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Biaoxia turns to Flying Man [Skill Points: 61 points] Double fly.
Slash: Lv20
lv20 episode.
Technique: lv20
Lv20 (After the concentration is increased to 3 points, first fill up the remote concealer) Remote concealer: Lv8
Lv8 curse.
Technique: Lv3lv20 stealth.
Technique: Lv10
Lv20 Second Connection.
Hit: lv0lv20
Assassin [Skill Point: 121].
Precision Concealer: Lv20
Lv20 (after adding to 5 points, first fill up the fast concealer, and then add light power) Rapid concealment: Lv20
Lv20 Light Power: Lv20
Lv20 Power Throw: Lv30
Lv30 restores.
Technique: Lv3lv20
Life Absorption: Lv28
Lv30 Shadowless Man [Skill Points: 151 Points] Shadow Points.
Body: Lv30
Lv30 (Shadow Clone adds 1 point first, and then fills up when the multiple flying standards are full) Multiple Darts: Lv30
lv30 second stage.
Jump: lv20
Lv20 (you can add 1 point first, and you can run faster).
Potion Mastery: Lv20
lv20 Gather wealth.
Technique: lv20
lv20 shadow network.
Technique: Lv1lv20
Gold Attack: Lv30
Lv30 Hermit [Skill Point: 243].
Triple Ring Light Break: Lv30
Lv30 (if you can't fill it up, add it to 20 points first).
Adventure Island Warriors.
lv20lv20 (if you can't fill it up, add it to 10 points first).
With venom.
Lv30 Lv30 fake.
Composition: Lv30
Lv30 hidden weapon hurts people.
lv30lv30
Ninja Impact. lv30
lv30 provocation.
lv30lv30
Ninja ambush. lv30
Lv30 Warrior's Will.
lv1lv1
Other random assignments Comment: One of the main full two attack skills, because the supernatural power is currently a group attack, so. 3> Running type: full of two jumps - full of > fallen leaves - full of > transformation techniques The rest is distributed at will See me say it.
The fighter turns the skill point and recommends addition. >>>More
Full plus precision to appear strong, full strength first, the higher the strength, the most red words typed, the more blood hit, and then add a few points quickly [no need to add more, 5 6 points, personal preference, you can also play a little slower without adding]. >>>More
1** Health Recovery 5 - Health Enhancement Full - Group Attack Full You can add 10 points first. >>>More
Probably not.,If it's out of 5 turns.,Once it's not good.,It will cause more bugs.,The experience value will be so high.,And now the 110-level equipment hasn't come out yet.,There's not a 110-level synthesis yet.,And the black dragon is really open.,I think there's still dozens of versions with themes to come out.。