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Formation, class configuration, heroes, shaping, terrain.
1.Formation: It is recommended to make up the hero and each team of close soldiers once.
2.In particular, if you want to pay attention to the hero position, there is also HP (especially those who specialize in second heroes)3Plastic surgery should be reasonable. For example, don't be ranged in front, melee in the back, or the team is scattered and flanked
4.Warcraft is known for its terrain, choose a good venue to lay the foundation for your victory The situation is not right, return immediately, don't think that you can win!
5.Melee Soldier A Floor Ranged Creep Concentrates Fire.
6.When you have the chance, kill the opponent's strategically important heroes at a small cost.
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Like the storm fawn"?! Hear it.
Interested + me q = 175308605
I'll practice with you. What's the use of listening to what they say, the key is to practice.
Finding a master to practice is a trick to improve quickly, and if you don't finish a cross-examination, ask people that you have lost in **.
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If you want to use the dark night well, you have to use the preservation scepter well, and the main operation of the hero's skills during the big war, Xiaolu A can go over.
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Forming a team Always pay attention to the fawn to let the bloodless run away or save it Practice more APM is high.
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It is recommended to practice the next micro-manipulation diagram!
The most important thing in the later battle is the formation, the formation is not good, and the direct return trip is not good, and if the operation is not good, it is better to have a bear!
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Are you HF's? You're still embarrassed to say that you're good in the early stage? Immature!
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Here's some knowledge about formations, for example: fawn formation, ac formation, [formation: CTRL+NUMBER.
After the formation, you can directly press the number button to operate the team].
In addition, if you are a novice, it is best to cooperate with a part of the bear, because the novice operation cannot meet the standard of flexible control of the fawn, so the bear that can replenish blood with more blood can play a good effect.
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The dance in the melee state is the most important, the fawn tactics I see more are not dead, the explosion of the fawn is faster than the crossing, timely adjustment and reconnaissance is the key to winning in the decisive battle. Pay attention to the dance!
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Either the double barracks explode the huntress and directly crush the opponent.
Or go up to the tech bear + deer pusher.
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It is not recommended to operate too much in the late war, use alt well with pull-up troops, and use good hero skills, which is almost the same.
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The bear deer stream asks for less operation! The main thing is to save the app and the fawn's point shot! Bear directly A over and then adjust it If you feel that there is a gap with the opponent's strength in the early stage, BR is best planted at home
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In fact, novices are very recommended to use the orc, the orc only needs a once, almost nothing to do, but you must use ne, it is recommended that you use the moon maiden sacrifice with the huntress from the middle of the two knowledge old trees Storm fawn End the battle in the middle of the middle It is not recommended that you play the second hero.
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The bear deer is the king of NE. Priestesses, Tyrant Hunts, and Tyranny Fawns can only be used during the NE Civil War and 2vs2.
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Learn to analyze your own rep Get a w3g master Save your own video Save your own video Mistakes are in** Other people's leveling routes w3g can also tell you detailed data For example, what buildings each player has built How many soldiers have been built What is the technology tree like to block It is necessary to take a good look at it I'm also Ne's tender hand Anyway, reconnaissance is super important The elf doesn't have time to blow himself up or pull away the dead and that experience doesn't matter Seeing the other party's movements is more important than anything else.
Hope it helps.
Fighting with people is the most taboo and inexplicable thing to lose.
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The landlord said that he was a rookie, and he didn't know how many dishes there were
I think the most basic thing is operation, multi-line operation, plus good awareness.
If you want to cultivate a sense of battle, take a look at the first perspective, watch the game matches in pplive, listen to how the commentators explain, and when they comment, see what kind of tactics are used by the masters on each map, and how these tactics are broken.
The consciousness of the Warcraft, such as pathfinding, hero leveling, and then look at whether the other party is promoted to the fort, if the fort is promoted, it is generally violent and does not send troops, but if you don't upgrade the fort to press over, if the opponent can't press down before the second fort returns to the second fort, you will basically lose. Another example is that hum and ne are close to TR, and the Terrans are very easy to take TR. These awareness games are available after watching too much.
Then practice more, on Hao Fang or with classmates and friends, don't be afraid of being dished, take your time, practice more, and discuss more
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Play 2v2 in HF first to practice skills, find a master to practice in the 1v1 anti-cheat room, and then go to VS to practice skills when you rarely lose.
You also have to learn to analyze your own reps, get a w3g master, save your own videos, and see how your opponents respond to your mistakes, and other people's leveling routes w3g can also tell you detailed data.
If you want to cultivate the awareness of the battle, take a look at the first perspective, watch the game matches in pplive, listen to how the commentators explain the Qingrui, and when they comment, see what kind of tactics are used by the leaky masters on each turn of the map, and how these tactics are broken.
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There are many aspects that I can't say one by one, and I will go to the video of the pro players and see how they play, and you will play step by step.
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I'm also a player who plays NE, vs. level 11 comparatively dish.
The first question, first of all, you have to see what diagram you are on, take TR as an example, in fact, each diagram is the same, the main thing is to change the order of WISP. The main thing is to get the hero out of the tavern for the first time. And NE, if a neutral hero is out, he will choose to level up quickly.
4WISP gold, 1 timber, the 6th BR at the junction, and the 7th well. 8. Gold. 9 altars, 10 wells, 11 pathfinders.
After all wood. When BR is built, it will be out of AC immediately....Use AC or Pathfinder Farmers to recruit heroes.
The second question, I guess you mean, is if operating a ranged unit. The kind of longest-range attack you're talking about. I don't understand what it means, any troop attack, must be within range.
When the game is in range, the game defaults to the maximum distance to start attacking. If it's an operation, I can introduce you to my method.
Then the first is formation, I am used to forming all long-range troops into 2 teams. But sometimes the 2 teams will be put into heroes such as Naga, or the poison ball panda against the UD Celestial Ghost.
Second, I don't know if you open the formation, I usually don't open it, which will slow down the movement speed, for example, the fawn and ac are formed into a team, which will make the fawn move first and ac later. That's why I suggest you don't open the formation.
Third, that is to say, the operation is mainly a point-and-shoot leveling unit. When there are small artillery, catapult troops, they should be fighting on the move. Ranged soldiers, I recommend not attacking with the A key.
That doesn't give you the power of long-range. The first selector shoots the unarmored troops, the light armor, then the heavy armor, and finally the middle armor.
You can find some operation practice maps to practice, which will help you improve your War3 level.
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There is only 1 solution to this method, the first against the meat shield hero, and please see the following solution later.
4 elves pick money 1 elf wood (about 20 can go to pick money, or simply keep picking wood).
The 6th and 7th pokemon are the Moon Well and the War Ancient Tree respectively (this doesn't matter, the first Moon Well will be summoned by the Elf, and the Archer will be summoned first) The 8th Pixie Wood, the 9th Pixie Hero Altar, and the second Moon Well later (pull an idle Pokemon).
When the Moon Well and Hero Altar are good, neutral heroes are almost as good.
The general sequence of development is followed.
When it comes to immortality, it is recommended to put the War Ancient Tree first for two reasons:
1. It is conducive to preventing the first wave of undead rush
2. When the undead detects the intention of the neutral hero, it is possible to send a ghost to hit your pokemon or AC, and the pokemon are easy to die.
Added: Pathfinder elf can't remember which one, it seems to be some kind of pokee before the Hero Altar was built.
For the male hand, adjust yourself to the maximum distance, and it depends on your micro-operation.
If the ranged soldier has upgraded the range, it is the longest-range attacking class.
Lane is the 2nd ranged attack class in NE.
If you don't build much, you can make it into a team.
The role of the Meat Shield is to make the most of the long-range classes, and I often use large rocks. Very easy to use.
3 can basically control the situation.,To attack at the longest distance.,I don't think there's much usability.。
It's best to control ranged troops, and it's usually the longest-range attack, but they're going to have to deal with them because of their position.
And spread out to both sides, if you want to kill, so that the direct A will make the firepower start to concentrate after a long time, and the solution is that the long-distance profession has to go behind the meat shield together and suddenly it will burst out That instant kill ability that cow. This is often used to win.
Solution 2. Use explosive tactics to directly don't make archers and huntress, it depends on how you use it.,The meat shield is best DH,And the watch is the No. 2 in war3.3 with 1 liter of poison mark is 1 word cheap (I didn't expect the beauty to be so insidious)In short, the best ne tactic is the bear deer!!
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It's been a long time since I played versus battles...
I'm orc--
In fact, playing the computer does not have to be obsessed with winning, playing the computer is mainly to practice operation and proficiency. Because the computer doesn't have too many tactics or anything, there are not many changes, so the practice of awareness must be played with the player to improve.
The main thing is that there are more fights, and the operation proficiency is high, and the APM will naturally improve.
In addition, it is important to know most of the races, classes, buildings, tactics, etc., which are the key points.
Micro-operation is simply a detailed operation, some very detailed operations, that is, to give people a very delicate, very methodical feeling of the kind of operation. I think the Cross Siege should be counted, right? In addition, two-line operation is also important.
There is a special software for the statistics of apm value,You can send me an email and I will send it to you,Of course, Dota now seems to be able to directly enter -apm to view the value,I don't know if the battle is OK。
Anyway, to do everything well, you can't do it without persistence, and if you want to become a master, a lot of practice is necessary. I also recommend that you don't play the computer all the time and try to play against the player, so that the improvement will be faster.
I'm actually a rookie in the battle.,It's been a long time since I turned to Dota.,It's probably not very right.,Pure hand-to-hand.,I hope it helps.
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This is practiced. That's how it all came by. The apm is at least 40 unless you don't move.
Also, APM can only stand for fast hand speed. Winning depends on tactics, timing, and the grasp of the situation. If the apm is not high, I will teach you a tactic.
Master, please take a detour! At the beginning, three elves were mined, a well and an altar were produced, and a large number of elves were produced at the base. In addition to the map of the two, you must explore the way, keep out the elves, first fill the mine, and then mine the tree, and if you have 160 gold, you will put the ancient tree of war.
Use the Demon Hunter, skill 13 points, only use this one hero if the hand speed is not fast, come out and harass directly, don't catch MF only harass the base, first hit the unbuilt buildings, and then kill the peasants, keep killing. Don't be beaten, he will run away after you, if he fights monsters, you will kill farmers, if he guards the base, you will stay at the gate of his base, drag him to the hero level, remember to buy shoes and not be surrounded. At the same time, when there is enough wood, put down the hunter's hall and upgrade to two.
Make a few huntress to fight Ono, or you can not fight. When the capital is upgraded, the hunting attack and defense vision is raised, the second war ancient number is placed, the moon well is replenished, the population is 80, and the mine is stolen, and the second book is upgraded, and the huntress is killed. 80 population, buy group supplements, group defense directly drowned him.
It doesn't matter if the hero is dead, if you push directly in, you can win on the floor a, and if the other party is a human race, the beast group tower, you will break 80 people out of the ballista. This tactic must use the demon hunter to drag the opponent's building development, otherwise the opponent can GG if the air force bursts. When I finally finished the call, I sent it from my mobile phone, and my hands were numb......The landlord must adopt it!
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Winning the Crazy Computer can help you learn how to resist a rush....Bringing some group supplements to the hero can reduce your consumption and further lead to victory. Micro-manipulation is for the accumulation of advantages.
If the advantage is great, you can push it violently. APM should be based on your own habits to connect with others who are suitable for you may not be suitable for you. Fight more online with others, and fight well with a winning heart.
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The fawn is always a good choice when playing against the player, because it is the most hated class of undead players, and you can hit&run without any scruples, and use part of the fawn 3 to accompany each other when appropriate, and other troops MF or mine. If the opponent is a spider stream, the bear will be out first and then the deer. When you can't die, you must protect the hero, you must save the scepter, and it is also a good choice to buy a magic free potion after 3 copies.
The high-level immortal has opened a double mine, and it will be difficult to fight when the ice dragon is released, so don't drag it out to the later stage;
It's good to defend by not dying, so lead it out to fight;
Find the right time for the computer to open the mine and knock it out before the mine is built.
ps: Try out the Warden + Horned Eagle Knight, slaughtering farmers, demolishing mines, hit&run, whether it is playing a computer or a person, it is very easy to use, no need for any operation, just be conscious.
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