How does Proe reverse capture and generate animation during animation?

Updated on anime 2024-02-08
10 answers
  1. Anonymous users2024-02-05

    The timed view function is realized, first save the required two (or more) perspectives in the model, --- the animation --- timed view in the menu, open the dialog box, select the perspective to be observed and the time when the event occurred, apply, OK.

  2. Anonymous users2024-02-04

    1. First open the proe on the computer, then open the view manager in the assembly component in the proe menu, and then switch to the function tab to decomposition.

    2. Then create a new exploded view, and click "Properties" to switch the dialog box.

    3. Then in the menu interface, find the location of the decomposition.

    4. Then translate the part, select one or more (CTRL) objects, and then place the mouse on an axis of the white coordinate system, and the axis will be displayed in red to drag.

    <>6. Then offset the line, which can be used to express the decomposition relationship.

    7. Then switch back to exploded view.

    8. Save it at the end.

  3. Anonymous users2024-02-03

    To save the state of a ** diagram in the assembly drawing, that is, in the view - view manager, explode - new (can be renamed), right-click - position - drag to decompose each part. Remember to save it when you're done. Then enter the animation, create a new decomposition animation, set the cancellation decomposition to 0 seconds in the keyframe sequence, and then set a time for your newly created ** diagram, OK, open the view manager in the proe assembly component, and switch the function tab to the decomposition.

    To create a new exploded view, click the "Properties" toggle dialog box to explode the location.

    <>5.Offset line, you can use the leader line to express the decomposition relationship, switch back to the explode view, and save the decomposition.

    You can refer to.

  4. Anonymous users2024-02-02

    <> application - animation.

    Split your parts into snapshots, adjust the time, number of frames, and generate.

  5. Anonymous users2024-02-01

    If these two parts are not assembled with other parts in reference to them, you can directly drag them to the higher-level component in the Model Tree, but after reaching the higher-level component, the assembly method is fixed by default, and you need to redefine its assembly method.

  6. Anonymous users2024-01-31

    The Drag Component tool allows you to drag a part to a specified location.

    to enable advanced drag options.

    You can drag along the six axes of the reference coordinate system (xyz axis translation and xyz axis rotation).

  7. Anonymous users2024-01-30

    Proe is still very powerful in simulating the real motion of the mechanism. First of all, your structure is reasonable, the assembly relationship is correct, and then in the structure module, set the motor, motion mode, and running time, which is relatively simple.

  8. Anonymous users2024-01-29

    What do you do with animation?

    I've been working for four years, I've been using CAD Peor and haven't used this part, if you're just starting out, it's recommended that you learn modeling, assembly, parting, surface, sheet metal, and you're already very good.

    Just like CAD, we in the engineering department know that it can draw 3D, but no one uses CAD to draw 3D because it's not good at it.

  9. Anonymous users2024-01-28

    Open the assembly drawing, click "Application - Animation", see the tutorial for specific examples.

  10. Anonymous users2024-01-27

    Hello friends! This should be the reason set in the proe animation simulation. The following is an overview of proe animation, I hope you find it helpful:

    "Animation" under "-Animation" - "Animation" - name the animation; "Animation" - "Body Definition" - define your assembly, where an immobile assembly is defined first, and the desired immovable body can be selected; Select the individual parts (which can be one or more) you want to animate by creating a new one, and once you have determined these, you can start preparing to animate;

    Click "Drag Package Part" on the menu bar, in the "Drag" menu can be hidden to move the position of the part, it is recommended to use "Constraint" to position the relative position of the part (advanced drag options provide more positioning methods), click "Snapshot" every time the relative position of the part is placed, so that you will get a ** in the snapshot, and the animation movement mode will be established through multiple snapshots (each snapshot will give you a time).

    Adjust the timing and number of frames via Tools - Time Domain;

    Use the Keyframe Sequence to adjust the sequence of snapshots;

    Start testing the state of the animation by "Start Animation";

    On the right side of the toolbar are the main animation commands.

    Proe can implement assembly animation and run animation, which are 2 different modules of proe.

    Running Animation: This can be defined with keyframes or implemented with Mechanism Run, where the Mechanism runs the animation and needs to be implemented by specifying different connections.

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