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The middle single should be guarded until the middle tower on the opposite side is gone. As a mid-laner, in addition to guarding the tower, the most important thing is to dismantle the tower, and dismantling while guarding is the most important thing for the mid-laner to do. Whichever side loses the middle tower first may be easier to be demolished to high ground.
But defend and defend, don't be a mid laner who has been sticking to the middle lane, but also know how to support at any time, if you keep in the middle and don't look at the top or bottom road, it's not good for other teammates.
In the case of not losing the tower, the output of the hit is considered to be qualified. There are also mages who are particularly interested in asking for heads or killing people, in which case they may lose the tower. There are also people who are afraid of being killed, they just want a good record, and they can't play their due output all the time under the tower, and these two things complement each other.
If you want to be a qualified mid-laner mage, you must not only help your teammates but also complete the team, and you must also play out. If you can, keep up your record, and then you can pass it
As long as it is not a forced kill in the middle of the lane, the tower is still qualified. It is often seen that some mid lane mages wander around in the early stage, and are caught by the mid lane or jungler and then killed, so they lose their towers. Before the beauty reaches the fourth level, it is best to develop safely and stably under the tower or online, which is better for the later stage and conducive to your own development.
If you want to be a qualified midlaner, you must also ensure that you have been alive to continue to output, after all, the mage is still mainly based on outputting team battles, rather than defending towers.
At most, it will be held until the middle stage, and it is impossible to stay in the later stage. If you don't fight with the team as a midlaner and can't play out, then it won't make any sense, so you don't have to stay in the middle all the time, but you also have to cooperate with your teammates in time to complete the jungle and fight the dragon. To be a qualified midlaner, it is not only as simple as guarding the middle lane, but also needs to use your brain.
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The middle lane tower of the Glory of Kings is very important, as a mid laner, the longer you have to keep the tower, the better the tower.
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This is not to say how long the tower will be guarded, but to defend our tower and push down the opponent's tower.
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How long you want to defend the tower depends on the pace of the game, as well as the situation of your opponents and teammates.
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Because I usually have a little more in the middle lane, I especially like to defend a tower, and it feels like a very important part, and the best one to defend to the end, a perfect score in the middle lane.
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How long to keep the tower....It depends on the situation, the upper and lower road towers have been pushed, do you think the middle road tower can be held? It also depends on the sense of teamwork.
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The middle lane tower of the Glory of Kings is very important, as a mid-laner, there is no specific time requirement to defend the tower.
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You just hold the middle lane and wait for other teammates to help, and you can be liberated, and the lower lane is usually faster.
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The glory of the king is very important, as a single tower, how long to keep the tower to be qualified, this problem is really not very clear, I don't particularly understand this aspect of the problem, ** and other gods".
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A tower in the middle is crucial, as a mid laner, defend to the rest of your teammates. Ha ha.
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In Glory of Kings, when it comes to the middle lane, everyone's reaction is that the output is high, crispy, and the ability to push the tower is not strong. In fact, there are also tower pushing masters among the mid-lane mages, and they don't need a line of troops to point the tower, how many do you know?
One: Jiang Ziya.
Jiang Ziya, a hero, can unconsciously grind out some blood from the opponent's defense tower when he is in the lane, and many people are surprised when they hear that Jiang Ziya can push the tower without a soldier, but in fact, Jiang Ziya's ultimate move can not only cause damage to the enemy, but he doesn't care about the enemy's defense tower.
In the explanation of Jiang Ziya's ultimate, it can be seen that Jiang Ziya's ultimate's ultimate also has 10% damage to the defense tower, which makes Jiang Ziya the first hero among the mages to push the tower without the need for a lane.
Two: Miledi.
Miledi, the hero, has become the strongest tower hero in the canyon since the beginning of the line, and the defense tower in the middle lane was originally the least difficult to be breached by the enemy, but as long as the opponent has Miledi, the defense tower will become very fragile, and the heroes in the middle can basically quickly clean up the line, as long as there is no line, then the defense tower will be safe, but when you encounter Miledi's attack on the year, the situation is different.
Miledi can release mechanical minions, mechanical minions can not only help Miledi absorb damage from the tower, but also help attack the tower, as long as the opposing hero goes to support other ways, Miledi can use his mechanical minion to continuously consume the tower, especially after the team battle when there is a lack of troops, you can really appreciate the horror of Miledi's demolition of the tower.
Three: Zhou Yu. Everyone should know that in the canyon, Zhou Yu's fire can not only cause a lot of damage to the enemy's heroes, but also cause damage to the enemy's defense towers, everything in the canyon can be burned in front of Zhou Yu, although Zhou Yu's efficiency is relatively low when burning the defense tower, but he is content to hit the defense tower.
Moreover, Zhou Yu's fire can not only scorch the defense tower, but his fire can also make the defense tower and the enemy hero be stacked passively, and the damage caused by the passive trigger will be higher.
There are not many players who can know about this in the canyon, and they are basically the kings of their own lives.
Ying Zheng's passive has a breakdown effect, which allows Ying Zheng's basic attack to have spell damage, and this damage will be attenuated when attacking the tower.
If you don't connect the above Tuta mage masters, he may become your weapon as the king!
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Honor of Kings is a five-v-five competitive mobile game, each team can win as long as they push the enemy crystal off, and there are many defense towers on the map, I think the most important thing is a tower in the middle lane. In many cases, after the middle lane tower is pushed down, the situation will become very passive, which will directly affect the win or loss of the whole game. The main reason is that the middle lane is the closest route to the crystal, the first tower in the middle lane cannot be kept after the first tower in the middle lane is pushed down, and the first tower in the middle lane can only be passively picked up after the first tower in the middle lane is pushed down, which is described as follows:
First, the middle road is the closest route to the crystal, the Glory of Kings map is divided into three routes, of which the upper road and the lower road map are relatively large, so the distance from the crystal is also relatively far, and the middle road is the closest route to the crystal, many times the group is carried out in the middle of the road, many times the two sides will break out many team battles for the middle of the tower, which shows that the middle of the tower is very important to the game to win or lose. After losing the middle lane, the situation will become headwinded, and in many ways it will become passive.
Second, after the middle lane tower is pushed off, the wild area is not guaranteed, and after the middle lane tower is pushed off, the enemy can invade their own wild area at will, and as long as the middle lane tower is broken, the enemy will often appear in the wild area, at this time, there is no way to develop the jungle, and all the resources in the wild area will fall to the other party, which will lead to a bigger and bigger economic difference.
Three, the middle of the tower is pushed off can only passively pick up the group, many times as long as the middle of the tower is broken, the enemy will often push the tower, this time we can only passively defend, which creates a lot of opportunities for the enemy, because the enemy economy is high, so as long as there is a little mistake in their own team, the enemy can take away the middle of the second tower, the middle of the heights. Therefore, after a tower is broken, the team will become very passive, which will affect the whole game.
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It will not affect the outcome of the game, and the destruction of a tower in the middle lane will affect the development of the middle lane and the loss of vision in the middle lane, so it will have an impact on the battle situation!
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The destruction of a tower in the middle lane will not affect the outcome of the game, and the tower that has an impact on the outcome of the game is the Highland Tower, because after the Highland Tower is broken, the place will send super soldiers, and the attack power of super soldiers is very strong.
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Of course not, but you can't take it lightly, and if a tower is broken in the middle lane, does it mean that the opposite side is downwind? This shows that the other party wants to start a group, just seize the opportunity to start a group with them.
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This is not necessarily, it also depends on the lineup and strength of both sides, generally speaking, the breaking of the first tower has little impact.
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As we all know, the most critical two words to play a good list are anti-pressure, after all, it is 1v2.
Not only do you have to face the two people on the opposite side to suppress, but you also have to watch out for the enemy jungler to catch them.
And if the road is broken by the opposite side in about 2 minutes, then the whole game is undoubtedly headwinded, and when you encounter the mentality of your teammates, you will not be far from losing.
Throwing a tower too quickly will put pressure on the other two teammates, and it will also bring down the top half of the jungle.
How long does it take to hold a single tower to qualify?
Generally speaking, it is about five minutes, because after four minutes, it is already level four, plus there are three enemy jungler heroes, and the enemy tank can force over the tower to catch you.
So at that time, the outer tower of the Mama clan will be lost, don't take another life, then the loss will be even greater.
Which combination can't be attached to defending the tower?
Under normal circumstances, as an uplaner, the most feared thing is to encounter a lineup with sufficient control on the opposite side.
For example: Liu Chan, Cai Wenji and other control auxiliary + red shooter combinations.
If the top single confronts this combination, the Qing soldiers must be mentally prepared to be hammered to the blood of two people and go home.
If it's an order with no displacement, go out and clear a wave of soldiers, and you may be able to explain there.
Not clear? I'm sorry, but two or three waves of lanes can grind you out a tower.
Zhong Kui: A combination of warriors.
The outbreak of this combination is extremely high, and without waiting for Zhong Kui to make a move, he generally does not dare to come forward to clear the troops in the nuclear state.
Otherwise, the first time was just forced to flash, and the second time was fatal!
Therefore, as an upper laner, if you encounter this combination, you can keep it, and if you can't keep it, you can run. Don't lose your life and lose your tower, it's not worth it.
What are the strong orders in the current version?
Liu. Liu Bang's ability to defend the tower with one or two skills is still very good.
In particular, the shield and ** damage of a skill, as long as you master its late laughing mechanism, it can basically play a role when the line of troops first arrives.
And Liu Bang himself also has a displacement and a shield, if the control on the opposite side is not particularly sufficient, it is difficult to be killed. If you bring a slash, if you are lucky, you can also counterkill.
Mengqi. Mengqi can fight and resist and displacement, the CD time of a skill is very short, and the shield formed is a strong shield of physical and magical double defense.
The second skill is a major clearing and control skill, and can also be used to seal the enemy's position; The ultimate is a super long displacement control skill, which can be used to cut the back row of the group.
Cheng bites gold. Cheng Biting Jin is a very strong tank hero even in the S10 season.
As the only old man in the King's Canyon who doesn't like to go home, Cheng bites gold and has meat and output, and his ultimate move cooperates with the immortal bird, and the blood return is simply terrifying.
The first skill is his displacement skill, the magic skill of escaping when the line is caught, and the second skill can be used to quickly clear the troops.
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The combination of heroes is more reasonable, there is more control, the ability to clear troops is relatively strong, the awareness of teammates is relatively high, and they will not go out alone to wave or do anything, and the team awareness is high, and the operability is more.
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Why is the high segment called the high segment, it is because people naturally have the truth of "high".
Whether it is in terms of awareness, details, positioning, operation, rhythm, etc., the high segment is far more clever than the low segment, and this is where the gap lies.
As for why you can defend the tower with the disadvantage you mentioned, it's because high-level players know better what it means to defend the tower for the whole game, and when the lane enters the range of the tower, they will clear the troops as soon as possible, even if the skills are all handed over, they must completely clear the lane, so that the enemy hero's attack will lose damage to the tower. Instead of just being like a player with a low level, he will go up on the sight of a person, regardless of whether the tower is alive or dead.
You know,Glory of Kings as a MOBA game,The core of this type of game is to defend the tower and tear down the tower is the most important,And team battles are only secondary,No matter what the situation,You have to focus on the tower,Even if you attack or defend,The ultimate goal is only the tower,And the fight is just to make your economy high,Tearing down the tower or defending the tower is more advantageous,Tower,It's the key to decide whether the game wins or loses。
Then again, you know why high-level players can defend towers even at a disadvantage, right? Excluding factors such as the skill of different heroes and the level of players, because only high-level players understand the importance of towers, in short, that's it.
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