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Quality development plan.
1. Background of the activity:
It was the late autumn solar term of 2012, which was only a few months after the start of school, and the students' lives were basically on track. However, due to the lack of overlap in life, the vast majority of students have not yet really understood and familiarized themselves with their classmates and other classmates. In order to enhance the cohesion and unity among students, eliminate the sense of alienation among members, and lay the foundation for actively and effectively carrying out various tasks in the future, the Youth League Committee and the Student Union of the Cultural Industry Management Branch of Jilin Animation Institute specially organized this quality development activity.
Second, the purpose of the activity:
In order to enrich the extracurricular cultural life of freshmen, improve the communication skills and communication skills between people, vigorously promote the quality development activities of college students, and effectively cultivate the perseverance of participants to overcome difficulties, healthy mental quality and optimistic and positive attitude towards life through the games in quality development. It enables students to re-understand themselves, find their self-positioning, and achieve self-transcendence in the exercise, so as to stimulate their personal potential, learn how to overcome difficulties, how to work as a team, and truly become an excellent college student with the characteristics of the Cultural Industry Management Branch.
3. Theme of the activity: hone the will and strengthen cooperation.
4. Organizers: Youth League Committee and Student Union of Cultural Industry Management Branch.
5. Organizers: Youth League Committee of Cultural Industry Management Branch, Office of Student Union.
Youth League Committee of Cultural Industry Management Branch, Organization Department of Student Union.
1 8 pages. 7. Location: B614
8. Participants: All freshmen of the Cultural Industry Management Branch.
9. Preliminary preparations:
1. The office draws up the overall planning plan of the whole event, and holds a meeting to communicate with various departments.
2. The living department is responsible for the application of classrooms.
3. The Propaganda Department is responsible for posting and posting posters, and doing a good job of PPT background and ** on the day of the event.
4. The organization department is responsible for using the evening self-study time to promote the activity to the freshman and two classes, collect the programs in the activity and purchase the items required in the activity.
5. The Department of Culture and Sports and the Department of Learning cooperate with the Department of Life to be responsible for the layout and cleaning of the classroom.
10. Activity mode:
Before the event starts, prepare bars from 1 to 8 and place them in a box. The students draw the number strips in turn, and the students who draw the same number are divided into a group, and each group chooses a team leader. Then everyone writes their name on the back of the number bar, folds it, the staff takes it back, and puts it back in the box.
Ten. First, the activity process:
1) The host introduced the event.
2) Start this game activity.
1. Game 1: Hold a balloon on your back.
2. Game 2: Guess the letters.
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