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It's not that it's difficult to make a move.,It's just that the 97 move can be sent out too casually.,So the key has to be standard from 98.,The front + hand can't be sent out with the back front + hand.。
So you're going to find it hard to make moves.
Not really.
It's just that the tricks are starting to be standardized.
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It could be an issue with the ROM (game file) itself.
In the past, when KOF2002 first came out, some ROMs that began to circulate on the Internet were very difficult to make moves, but the perfect version that came out later was no problem. Personally, I feel that KOF has not changed much from 94 to 2003, and the difficulty of making moves does not seem to have changed much.
You find a reliable and perfect version of the ROM from the Internet, play around and try it, if it doesn't work, it may be that your skills are not up to par.
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It's not very difficult.
It's good to be proficient.
The online pros may have used modifiers.
For example, one-click n tricks or something.
Of course, there are real masters.
That's just a few.
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KOF2003 is different from other KOFs.
Since KOF2000, SNK has handed over the KOF series of fighting games to Playmore to take over two generations, namely KOF2001 and KOF2002
One of the features of playmore kof is that its moves, as long as your buttons reach impressionization, it can be inspired, that is, 426, we can press it very fast or continuously at different speeds, and it can still be activated.
But the KOF made by SNK is different, it needs you to move in one direction and then you can launch the move accurately.
The most obvious example is KOF98 and KOF2000, which may be more pronounced by players who play with a keyboard.
Having said so much nonsense, turn the topic back.
KOF2003 is a collaboration between SNK and Playmore.
It's very fast-paced! This is not felt in the kof we used to play.
But this KOF still uses Playmore's technology in key accuracy.
So it's easy to make moves, but why can't it be sent?
And the reason for this is that you have to do it faster.
There is no need for higher accuracy.
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1. Pitching skills:Disappear! ←/c
I've been playing so far! ←/d
2. Special skills:I'm annoyed! →+a
3. Special moves:Fuck off! ↓↘a/c
Scratch it! →↓a/c
Smash it! ↓↙b/d
4. Super special move:Month....↙→a/c
You go too....↙→b/d
5. MAX Super NirvanaStrength....In arbitrary....Ahh abcd
6. Hidden Super Special Move:This one is simply stepping in the air
Game setting. This work has no storyline.,It's just a martial arts tournament held for martial arts.。 47 characters gathered.
The King of Fighters 2002 Comeback is a game with a significant increase in speed, faster moves, and shorter takes. Of course, comparatively speaking, the input and instruction requirements for continuous techniques have increased.
The King of Fighters 2002 Comeback strengthens the following areas: unlimited energy, choosing bosses, optimizing moves, and making a smaller image. Focus on the optimization of the move:
For example, Marley's left (accumulated) right foot shovel shovel bottom, in the 2002 normal version, you need to press your left (accumulated) right foot to get out, and in the comeback, you can directly press your foot left and right.
Liana's bottom and top are the same, you don't need to store, you can go directly down and up, and the way that a few people hide in the resurgence is simpler than in the 2002 normal version.
You need to enter in advance, first enter the forward and backward in place, then quickly rush forward and get closer, and then enter the second time before and after and press the button. >>>More
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More