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It depends on whether you play the arena or the battlefield, if you want the arena, I like it, and I add it to the quick reply.
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FB's words The battle thief is the mainstream If you are on the battlefield, the dark step thief and the shadow dance thief can do Most of the pvp are keen This series also has pvp damage If you have a talent, you will know that in fact, the talents are all the same If you have time, open the n talent tree and look at it one by one You will understand it almost Leveling up The keen thief is more powerful and useful for combat Anyway, I'm a keen leveling Stealing things How powerful it is When you practice to the top level by yourself DZ you also know about it The choice of equipment The insertion of gems Enchantments are all the same Take a look at the graduation dz and then look at you It's okay to hit more stakes Know the output cycle of the battle thief pvE When to produce any big skills You have to have an abacus in your heart Remember that thieves are the king of output.
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NGA take a look at it.,It's not clear here.,Look at what you're asking, it's a novice thief.,Take a good look at the introductory post.。
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Nobody you're not a high-end dz but can play.
FB with Combat Battlefield with Sharpness Arena Combat and Keen are all OK.
You can look at the talent and find it yourself.
Leveling is also combat.
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Early Assassination, 4t15 turn battle, individual battles need to be cut back and forth, assassination priority mastery, combat priority rapid, everything else didn't make much difference before.
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The assassination is good, simple and rude, don't forget to poison, it doesn't matter if you start.
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You don't need someone else to connect to you, you open the talent in the game, there is a simulation talent, and the official website of the other party gives you a good one, just find him and it's OK.
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NGA Azeroth National Geographic has it all.
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Thieves pve basically don't play assassination, it's basically combat or keenness.
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Target? Output or PVP? pvp 44-5-12 Assassination to Destruction Suggestion Strange Poison is very calm in the face of DZ 3TG5 Malicious 3 Piercing 1 Energy 5 Deadly Sneak Attack, Poison and Blood Splash Depends on Personal Preference, Cold-Blooded Row All Filled, Seal 3-4 Points Chosen by Yourself, 2 Plotting 1 Extinction 1 Brewing 3 Looking for Weaknesses.
Focusing on attacking individuals is not very useful in PvP. Keen 5 ruthless 2 fraudulent 2 feeding machine 1 boring 2 fluttering The cooling of the cloak can effectively improve the ability of the destroyer thief to resist the N-wave flow in the JJC, and it is also more comfortable in the ZC. In terms of output, the base is 42-12-7, and the assassination system changes the above talents:
Add Relentless Strike, 3 points, cancel Walking, 2 Strong Kidneys, 3 Brewing, 2 points, Fill, Focus Attack, Blood Splattering and Poison, Combat 5 Pairs**5, Precise 2 Cutting, Keen 5, Ruthless, 2 Feeding Machine. The output talent depends on the equipment, pay attention to the reasonable adjustment of talent points.
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Plus keenness, the battle thief is a cripple, and the assassin thief is also crippled except for the first attack, and the point distribution is 30 0 31 The battle is not added at all.
Assassination 30 points: Enhanced boning Malice Ruthless Ruthless Strike Deadly Sneak Attack Fill up.
Enhancement Cream adds 3 points (or only 1 point, and the remaining 2 points add Cold Attack), Walk like flying, Cold-Blooded, Quick Recovery, Seal Fate, Fill up.
Combat 0 points. Sharp 31 points: Master of Fraud Cunning Fill Up Camouflage 4 Points Preemptive Ghost Attack Adjustment Jagged Blade Ready to Attack Bleeding Deadly Premeditated Fill Up.
This addition is called sealing the blood thief.,Use a bleeding attack should not be a shadow attack.,So add basically FB.,Battlefield,Upgrade,PK is omnipotent.。
You'll find that you do amazing damage and have endless energy and combo points!!
As for poison, it is generally the main hand that paralyzes the handrail and causes disability.
It doesn't have to be the case, it mainly depends on the other person's profession.
It's not a dead deal to use any finishing moves.
Let's see what the other party is doing
There is no law of death for Warcraft.
The main thing is to look at your reaction and awareness
Give it points
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You have to know how to add a powerful assassination talent. Directly in the game, see who is the assassination talent, wear a t6 level screenshot and it's OK.
Personally, I think it's lethal and anesthetic.
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The 1st floor said = in vain, people want to assassinate talents, most of them use daggers, you make people bleed?
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There's a lot of talk upstairs, and if you want to fight a big FB, you're going to wash up a battle thief.
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I use talents.
The pvp technique is to keep all kinds of bleeding dots constantly, and the most important thing is to cut and keep it all the time, and if there is energy, it will be destroyed.
You don't need to pierce the bones at all, and you can use poison to point out the enhanced sprint to solve the immobilization once.
It is also necessary to maintain recovery in battle, because assassination thieves have to grind if they want to kill, and it is recommended to use assassination talent to play melee professions.
Compare the gram zs dk and the French system to play basically can't beat, but the survivability is strong, and the talent has 10% free damage.
In terms of attributes, it's good to be proficient Secondly, haste.
Don't slow down the ointment, because there is an automatic slowdown in the talent, and the off-hand poison is a deadly ointment, and the main hand depends on the situation, and the wounding ointment is used for melee combat, and the method is used for paralysis ointment.
Of course, if you want to strengthen the damage of the main hand, take the fast-acting ointment.
In short, the way to play melee is to run away when you are full of dot energy, don't let him hit you, and wait for the energy to recover and then go up and stab.
Remember not to fight hard to kill the warrior and keep recovering the whole time I can kill him at full health.
The style of play is just sticking to the whole process.
But assassination is a difficult talent, and you have to understand a lot of things.
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Boy, there's no big brother you can't even catch up with a warlock in the shadow step.
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Thief, you have to be orthodox not to play...
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10 0 31 is not a pure backstab talent Similarly, 8 2 31 is not necessarily a pure bleeding talent based on an 8 stab.
The 10 0 31 you use is a damaging hybrid talent that can deal a lot of damage with backstabs during SL Shadow Dance and has a strong burst. At the same time, Shadow Dance CD can use bleeding to generate effective damage suppression, but the price is obvious, that is, it lacks hard damage immunity and has poor survivability. Demanding operations.
8 2 31 If you give up walking like flying, there is not much difference with 10 0 31, it belongs to a hybrid talent, that is, the pvp backstab flow talent in the general sense, but it replaces the increased recovery ** amount and movement speed of walking like flying with hard injury.
If you give up the backstab crit rate at 8 points, it is a talent of pure bleeding This talent has fewer restrictions Increased its ability to resist hits, but sacrificed part of its explosive power, and the use of this talent in the current 5000R of the whole people basically gave up the opportunity to kill in seconds, and switched to attrition tactics, of course, DZ is very affordable, so this talent has high practicality, and it is also the talent that most DZ chooses today.
There is also a high-end talent. 0 10 31 Enhanced Kicks + Sprinting I won't explain too much here Generally speaking, it is to reduce a large amount of output in exchange for stronger survival, counter-control and legal restriction abilities, and this talent is generally not recommended.
Personally, I use the same mixed talent of 10 0 31 as you do. Even JJC uses this talent. It's not that I don't need too much talent to save my life because of how sharp my technique is, but I have played 7 thieves in 6 years and have some inherent opinions about DZ.
In fact, as a flexible and operable profession, it is better to come to your own preferences.
8 2 31 is actually a bit simpler than 10 0 31 in terms of bleeding flow manipulation, at least in terms of energy control. Restore nature or keep it all the way, and due to the lack of bursts, it is even more necessary to increase the coverage of cutting and armor piercing in the output to strengthen the damage suppression ability (consider using armor-piercing glyphs). The decreasing time difference between SL and chisel is considered the basis, so I don't want to say much.
More attention should also be paid to the feint attack skill to give full play to the advantage of avoiding injury. The energy is abundant, and there are naturally more combo points, so let's arrange the finishing skills reasonably That's all.
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It's up to you to get used to it, the backstab flow is a high damage, and you can deal a lot of damage in 4 seconds of sneak attack.
The bleeding flow is anti-beating, recoverable, and the bleeding flow is not necessarily lower than the back-puncture flow DPS.
The lower blood line does not have to be backprick to flow slowly.
I think it's better to bleed a mage, a warlock and a dark herd and the like, and a high-level mage general combat talent, and a high-end mage is really hard to fight.
DZ Civil War I've seen the high-end thief at the door of our service basically use the bleeding flow.,But I feel like he's hurting high.,And once you're blind.,And then 8 seconds of stuffy sticks.,It's basically back to full.,There's no lethal debuff Recovery 7000+ A jump is still very scary.。
Or you use another backstab flow, that is, the enhanced health recovery of the assassination talent without points, and move two points to the enhanced recovery of the combat talent, and you can also avoid damage by 6% more, and then the pace of the shoe enchanted assassin is similar, not so bad as the movement speed. It's more resistant to fighting.
I started with the same talent as you, but then I changed it to 8 2 31 and it feels better.
The bleeding flow is good and strong.
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Bleeding flow damage is higher than backstab flow.
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