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The first is the advantage of the new hero of League of Legends, the Eye of the Void, the passive skill of the Eye of the Void is his skill to mark the target stacks, and when it reaches the third layer, it will consume all the layers and cause additional spell damage to the enemy, this passive skill is like being born for consumption, as long as the skill hurts the enemy four times, it can cause very high damage to people. The Eye of the Void's Q skill is more difficult to dodge in the process of laning, so this stack is very easy to stack. The Eye of the Void's Q skill is to fire a laser ray that can spread to both ends.,This skill can be activated again after casting to complete the diffusion and also has a slowdown effect.,If the opponent is not far away, there's basically no way to dodge.,It's a good stacked passive skill and a good passive skill.。
His W skill has two levels of damage, and if they are all hit, they can stack two layers of passives, and this skill is still very effective when used with an ice staff. The E skill has a certain control ability and can be used with the W skill, so that the second damage of the W skill can be easily hit, so that the third damage can be played quickly. The Eye of the Void's ultimate has a very high burst damage, and the ultimate can also stack the passive effect and cause more damage to the enemy in the process of continuous casting, and if the opponent doesn't have a control skill, the opponent will basically eat your entire set of ultimate damage, and during team battles, the Eye of the Void can rely on the range of the ultimate to stand at a distance and cause damage to multiple enemies.
Then there is the disadvantage of the new hero of League of Legends, the Eye of the Void, first of all, the most obvious is that the Eye of the Void does not have a displacement skill, so the escape ability of the Eye of the Void is relatively poor. The control skills of the Eye of the Void need to be very accurate, and if you encounter some people who have displacement skills or dodge them, it is basically difficult for the Eye of the Void to escape. Although his Q skill is difficult to dodge, it can be blocked by creeps, and it is not particularly easy to consume enemies.
In addition, the Eye of the Void's ultimate can be interrupted by the enemy's control skills, and the Eye of the Void is also out of a static state when the Eye of the Void is cast to move, which is very similar to the Prophet of the Void, if there is an enemy hero nearby when the Eye of the Void is cast to the Ultimate, it is very dangerous to cast the Eye of the Void, and the Eye of the Void is very eye-catching when the ultimate is turned on, and it is easy to become a target and be set on fire.
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Strengths: The level burst is very strong.
2.The attack range of the skill is very long, and the poke ability is very strong.
3.Strong, still strong!
Cons: 1It is relatively brittle, and the output needs to have a front row.
2.Does not have a movement skill.
3.The control is only one slowdown and knock fly, and the knock CD is very long, afraid of being close.
Viktz skill analysis (we use the ** of the battlefield mecha here to demonstrate:) organic segregation [passive].
Vikz's skill applies a cumulative organic segregation mark to enemies. The third attack taken by the enemy consumes the accumulation and deals additional true damage.
Every time the Eye of the Void hits an enemy, there will be a mark, and the damage received can be stacked, and the third will produce real damage, that is, the more painful he will hit, a bit like VN's W skill.
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Well,Q skill can be said to be a more distinctive part of this hero.,After losing Q, triggering it can make Q scatter at a 90-degree angle.,You can attack the opposite hero from the side.,There are other skills that can play escape or distance battles.,A second-stage damage.,The ultimate reminds me of Gundam's cation city breaker.,Passive can hit extra damage.,High damage but maybe brittle.,That's rough.,It depends on the launch before you can draw conclusions.。
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Merit? Brush the soldier quickly, the passive skill is stacked, and the third skill hits the real damage, and there is no displacement, but w has a knock-off ultimate. If it can be interrupted, forget it It's just a regular money-brushing development AP I don't feel new AP is still a wine barrel , Bomberman, Ball Girl and clockwork, let's do it Thank you.
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The damage is very high.,It's easy to use when you slip up.,The feature is that the skills are all long-range,。。
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It's definitely awesome when it just comes out, and it's weakened after a month. The new hero skills are far away.
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The ultimate AOE damage is very high, you can try to play a group, and the requirements for prediction and movement are relatively high.
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。。。Heroes with real damage. Is there anything that doesn't break the bull?
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As soon as the new heroes come out, they will be free to play for a week, so you can play and watch them first, and then decide whether to buy them or not!
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This hero fist seems to have said that the heat is not hot enough, and it may enhance the ultimate later.
Skills rely on prediction, there is basically a delay, it is difficult, the online output is not high, and the output is passively improved in the early stage.
There is a special kite outfit (mask ice stick), which will be a little more meaty and focus on consumption. There is also a regular outfit for outbreaks.
The playability is actually quite high.,The trajectory of the skill.,Delay.,The control effect can play an unexpected effect after proper discussion.,Known as the strongest AOE mid-laner (with 4 AOEs like clockwork),It's true that the range of skills is very wide and far away.,It feels like team battles can hit a high range of damage.,But the heads-up ability is not strong.。
No displacement, very brittle, relying on positioning, teammates to protect.
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You can try your consciousness with a skill that is farther away first!!
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The first**is the Dark Crystal Eye**, and this **is the latest from Big Eye**. Like this ** ultimate special effect, after the ultimate is released, a dark blue laser will appear, and the end of the skill will also have a gravel effect, which shows that the power of this laser is very huge. And the ** of this series has just been out for a long time, and the overall design is still very good.
The second ** is the Big-Eyed Hellfire**, and this series, like its name, is based on the fire element. Like this ** ultimate special effect, the big eye gathers energy and shoots a torch in front, just like lava fire, which looks very intimidating. And in this series, Mumu's ** is also very good, and a big move is the effect of burning the plains.
The third ** is big-eyed, this product is not Vikz. Like this**The ultimate special effect is actually no different from the original**, it is all purple laser. And the funniest thing in this series is Delevingne, the ** with a very big head, I believe everyone knows it, although there are no special effects, but it is very insulting.
The fourth paragraph ** is the light of the sky with big eyes**. This **is already a very old**,This series is too.,I thought this series would be scrapped.,I didn't expect the next fist to continue this series.。
Like the Ice and Snow Festival limited, it's a bit of a surprise that this series can continue. It's still okay to have a special effect like this **, the color of the laser has been changed to yellow, and it looks a lot more high-profile, just like the extreme**.
The last one**is the companion of the Eye of the Void**, and it is also a very classic**, called the Battlefield Mecha. Although this ** is a companion **, but the special effect of the ultimate move has given players a big surprise, and the big eyes shoot out orange-red lasers, which looks really cool. This series is still a little related to mecha**, and the overall shape is also very good.
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Holy light is lighter to use, kite flying feels good, e is not easy to see, it feels no harm in the early stage, battlefield mecha.
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If it's a special effect, it's recommended**,Special effects do help.,If it's just to buy** and buy**,Mechanical.。
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The light of the firmament. It's dazzling. The Battlefield Mecha has a heavy feeling.
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The light of the sky, this one is the best personal feeling, very cool.
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It is recommended that you buy a battlefield mecha**,This** has a strong sense of sight.,And there is a unique sound effect when you release skills.,The light of the sky, I personally feel that I still don't have the kind of power I like.。
Void Eye Vikz is a heroic character in League of Legends, whose name is derived from KOS (The Keeper of Secret), and was eventually renamed KOZ.
The Void gave birth to Vikz, a terrifying creature created for the purpose of learning. Vikz is able to absorb knowledge and gain a variety of understandings through extensive testing and scanning. Anything that appears in front of his eyes must be studied and analyzed for its construction.
Unfortunately, these tests are effective for Vikz, but they also completely destroy the matter.
Vikz is a formidable single-player hero who excels at attacking from the back row, trapping enemies with a barrage of skills before using his big eyes to unleash a deathlight that destroys everything. Vikz is not very mobile and has thin skin and soft blood, but he has a four-move area attack and has real damage in addition to magic damage, so it will take time to refine and gain experience from using Vikz well.
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Vilkoz is a skill-based creature that doesn't rely on his speed, so the best position for him would be midlaner. The towers of the mid laner are closer to each other, and Vilkoz is not easy to be killed by the jungler. Vilkoz's basic attack range is short, so his strengths should lie in sparring and teamfights, but at the same time, he has some more suitable skills to deal with heroes with long hands.
If the opponent's midlaner stands in the pawn pile and fights against you, he will inevitably be affected by W (Void Rift) and has to move his position, if he chooses to stand in the Void Rift and fight against you, then he will die, Q (Plasma Fission) is also a skill that is easy to hit enemy heroes in the lane phase.
During laning, Vilkoz should make good use of his skills: use passive true damage as much as possible to limit enemy heroes, making it difficult for your opponent to choose between slashing and taking a beating. Vilkoz's WE Second Company has a lot of damage and control, and is a harassment skill with a wide range of damage.
Of course, if you have a strong grasp of timing and skills, Vilkoz has other tricks, such as putting skills and bringing people to AOE while the opponent is in the pile. I have to say, Wilkoz is a test of your geometry.
With his ultimate, Vilkoz turned into a ferocious beast. His ultimate is tons of damage to all heroes, but again, the ultimate has certain disadvantages, it takes too long to channel, and it reduces its movement speed, so in order not to be cut during the ultimate, the starting position of the ultimate cast is very important. After understanding this, Vilkoz's ultimate is Poke and long-range super high AOE damage skills, and even minions will be killed by you to the scum.
Before the teamfight is about to begin, Vilkoz should hide behind his own front row and use his Q and W skills to consume the opponent. Once you are cut by the opponent in an awkward position, immediately kite the opponent with the Q skill and take them into the Void Rift.
In the later team fights, as before, it is best to shrink to the back of your own team, and use skills to output and control enemy heroes. Vilkoz is afraid of Rush Heroes, so ask your teammates to protect you as much as possible. Vilkoz's skill against the Assault Assassin, the Q skill is a skill that can kite the enemy, once the true damage is triggered, the opponent Assassin will definitely be intimidated.
At this point, Wilkoz's positioning has been clear, he is a hero with a strong harassment ability and a long range of skills.
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This is a difficult prediction technique, and it is not recommended to play if it does not work.
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It's fierce! My skills add points to the main w and vice e! The main thing is to suit yourself!
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The American service came out yesterday.,7800 in the first week.,And then the coupons.,The U.S. service has a pack of 1450 coupons Void Eye Plus**.。 It's been bought.,The difficulty of operation is not high.,If it's a single order, its skills will basically not lose.,It's a character who relies on skills that are very buggy.。 However, the attacks are basically straight.
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On February 27, 2014, the European server is currently on the shelves, so let's try it later.
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The test suit seems to have been released, and it will be out in about 1 or 2 weeks.
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The specific time has not been announced, but you can try it on the trial server.
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April 5 April 12 sunrise, wait and see! Four heroes every year, according to the law, my calculation is 80% right!
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It's coming out next week, and it's already in the version, and it's almost on the shelves
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It should have been listed on the day he came out really, not to lie to you.
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The American service has come out.,7800.,It's amazing.,I ran into it when I played today.。
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It should come out in less than 2 months.
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New heroes are generally released on the test server for about three weeks, and they will meet with players on the national server as the version is updated. However, due to the fact that the S4 season update national server is two versions lower than that of the American server, the time for the Void Eye to meet everyone may be delayed, and it will probably be released from the end of March to the beginning of April. Be patient.
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Now it's just out of the test suit, and there is no fixed time for the official server. If there are a lot of bugs in the test, you have to continue to renovate. Generally, the formal uniform of the United States is about three weeks later, and the national uniform is one to two weeks later than the American uniform.
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