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50 You just shoot a black gun, and if necessary, use a fairly hard armor to resist an attack. If you don't have a few mid-tan teammates, you should use it as a heavy tank.
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The 110E5 is a very comprehensive heavy tank. The three aspects of firepower, defense, and maneuver are very balanced, and the penetration depth is currently the highest in the level 10 heavy tank. The defense is very reliable except for the first and the pack.
The American track is also considered an additional layer of armor. Except for the 50b, there is basically no one else to maneuver. In terms of firepower, the single shot 400 belongs to the end of level 10.
But the rate of fire is incredibly fast, my E5 can get to 8 seconds more than a shot, and nothing faster except the FV215B.
The E5 feels very good, and you can even go to the mid-Tan line to support if you have maneuvering. The depression angle is good, the circle shrinks quickly, and the shooting rate is very high, even in the middle of the march. I often break the belt while rushing against TD.
But the disadvantage is also this cannon, the damage of 400 is too small, and there is no deterrent in the face of the level 10 heavy tank on the opposite side. At the same time, the bag on the head sometimes makes it pointless to sell the head.
However, in the face of the magazine car and the current level 10 TD, the E5 is obviously a little weak as a heavy tank that is not outstanding in the first place.
As for the 110E4, it belongs to the TD that is very average in all aspects, the defensive fire maneuver is very reliable, and there is a turret. It can be said to be the easiest level 10 TD to use. Single-field fun I think it's still e4.,After all, the damage and defense of a single shot are very good.,It's not easy to catch a shot in a level 10 room.。
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There is a large tumor on the top of the head, and the living environment is very harsh. E4 is not as good as E3, and there is only T57 left on this street, and the others are basically cut down.
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E5 was cut, slashed, this car has a maneuver and a rate of fire, although the rate of fire is cut but it is still very fast, but the damage is not high, and the big bag on the head is a hard injury, not bad. E4 is TD, the rate of fire is very slow, not 268 and Baiyun fun, to play TD is recommended 268 or Baiyun, it is very popular nowadays, you can experience it.
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This is a relatively pertinent heavy tank, which is good in terms of firepower, maneuverability, rate of fire, and lock rings. It's just that the conning tower is too high, and the weakness is more obvious. You can't sell your head.
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This road is very wild, it can be said to be the middle of the heavy tank, and it can also be said to be the middle of the heavy tank.
First of all, its biggest feature is protection, or tonnage, a car tonnage is large, protection can not be bad, 50m of protection ability is more prominent, the first with AP shells is more difficult to penetrate, the front face is relatively small, the gun shield occupies a large piece, and it is not a casual hit. But after all, it is medium-sized, don't really think by hearsay that it is a heavy tanka on the first line, firstly it will waste accuracy, and secondly, at close range, its armor will expose more obvious weaknesses. Moreover, its cannon also inherited the consistent accuracy of the German system.
And the tonnage of 60 tons, its speed and top speed are very good, the steering is slightly worse, and the German car generally has a problem that the turret rotates slowly, and when the dog fights in close combat, the two speed differences will be very disadvantaged, and it is relatively tall, and the depression angle is not good.
That's why it's a wild road. Because of these attributes, the 50m gameplay is more alternative, and if you are tired of playing other cars, you can use 50m to change your brain.
The main gameplay is actually to find a good place for the black gun at the beginning, use the accuracy, and the possibility of being penetrated at a distance of 50m will be smaller, of course, don't think about the black gun like a high concealment car such as 62a, concealment and heavy tan a level. When the situation begins to heat up, we must use its ability to maneuver to find the right position to intersperse, and the deepest impression of 50m is its impact ability, fast speed, hard armor, large tonnage, often can use precision mobile shooting on the way to charge to shoot a shot and then crash into it, put a lot of pressure on the enemy, the focus is to try to avoid the scorching close-range combat, 50m can not take any advantage.
Of course, this style of play is only a more common and efficient way of playing, and it also needs to be adapted to different situations. Overall, this car is very interesting, but to be honest, there are relatively few people who can play this car for a long time and have a lot of fun, similar to 121, a little very prominent, and the shortcomings are also very prominent, the focus depends on whether you like this style or not. You can refer to it based on what I said.
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The black gun is special, the accuracy is not inferior, and the artillery is not inferior! Strong mobility, but the disadvantage is that the concealment is poor, the reason is that the territory is too high and too large compared to other systems, and there are some differences with the Leopard 1, but now most people are mainly up to the T-62A and T57 (heavy) line, in general, if the LZ technology is excellent, what tank is used, as long as it plays normally (it is inevitable to have Tiger Artillery teammates) can benefit from the high-end room!
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If you like to play bumper cars, then congratulations because you drive 50m is a heavy tank, not a medium tank, and 50m concealment is a heavy tank level. Even the accuracy of the cannon and mobile shooting are okay.
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If you buy a 59, you don't care if the e50 loses or not, my 105 cannon once lost a game and earned 70,000 minus 30,000 net profits from car repairs and shells, don't use it as a 54 Our halo But when you see 54 and you are still at the highest speed, remember to hit it It will cry Hehe.
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First of all, losing is a must = =,There are two left.,It depends on what route you take.,To be honest, e50 is really on anything.,Depends on how you play.。
If you want to participate in dog fights or have a strong desire to attack, it is recommended to ventilate and hang steadily, ventilation can slightly improve all abilities including reload time, circle shrinking, maneuvering, etc. For dog fights, the medium tank with a relatively high demand for comprehensive needs is still relatively large. Not to mention the stability, the words of moving ** are necessary to be stable.
If it is the type of black gun that controls the distance, such as 450m away from the use of precision for support output, defending one's own position, and E50 in the conservative position, it is recommended to double shrink, which can ensure that the long-distance circle is minimal, whether it is a fixed target or a moving target.
If you play in the standard,It's support + lighting,More almighty kind or add a highlight.,The rest of the suggestions are steady.,Because since the highlight is installed, it's definitely on the first line.,It's definitely not like the output in the 2-line.,So it's better to hang up and be stable.,Ventilation can also be considered.,This price comparison is flexible.。
So what accessories to use depends on how you play with this car, it is true that this car is very versatile and special, and it can't do most of the work of Zhongtan, but it can make Zhongtan can't do work. So, think for yourself, I hope it helps you.
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I really don't understand.,What's going on the double shrinkage?。。。 The D-series cannon was placed accurately, and the shrinkage circle was not slow. A must. Steady and ventilated. Also, what highlights are there on the black gun? Others light you up to fight, and the highlight is for reconnaissance. It's really misleading.
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Full staff repair camouflage.
The commander turns on the lights.
Driver Bumper Cars.
The gunner delivered a fatal blow.
Signal Corps plus vision.
Loader Regularizes ammunition.
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E50's hiding is very rotten.,So the bonus of camouflage skills can be ignored.,One skill is repaired by all staff.,The importance of this will be very experienced after you are broken leg in an instant 180-degree sharp turn.,The second skill is intuition.,Impact,Fatal blow,Situational awareness,Burst reloading.,It's all added by individuals.,If you're interested, you can talk about it.。
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General skills (repair, camouflage, fire extinguishing) are not learned by all employees, because they are not counted on the average percentage of all employees. If only one person learns to repair to 100%, then the actual effect is 100% divided by 5 = 20%.
1. Skill: Commander Veteran, Driver Driving Smoothly, Gunner Artificial Stability, Signal Soldier Situation Awareness, Loader Ammunition Regularity.
Except for the 100% effect of the ammunition rule, everything else is effective on a percentage basis.
2. Repair all skills.
When the third skill is 40%, the silver coin resets the skill, the first skill is all brothers, the second skill veteran, smooth driving, artificial stability, situational awareness, ammo regularization, and the third skill repair slowly increases.
This maximizes the benefits.
Before the E50 is fully equipped, especially before the engine is full, it is better to still have a black gun. The driver's impact skills are not practical, it is better to draw with artificial stability, artificial stability + smooth driving, with vertical stability, the accuracy of mobile shooting is greatly increased, and in fact, the aiming speed is also indirectly increased. Brothers in Arms are equipped with ventilation, and the proficiency of all members is increased by 10%, which is an overall improvement.
You don't have to learn the camouflage skill, and the concealment coefficient itself is extremely low, which is the fourth skill that needs to be considered.
The last accessory is the bomb loser.
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Bulbs and Focus Impact Other repairs.
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At the end of World War II, the German army required all the E-series tanks under development to adopt a rear-mounted transmission design, but the E-50 and E-75 could not meet this requirement because of the power and transmission design of the "King Tiger". So on the basis of the E-50, the E-50M medium tank with a rear transmission was redesigned.
Let's talk about defense first: there is no change in the front, you can jump manually where you can jump, and you can still wear it where you should be pierced. But I found that the side of this car was a little weird, and I tried to move at high speed and was set on fire by three people and only lost one shot of blood.
Maneuvering: E50M is about two tons lighter than the complete E50, and the engine horsepower is the same as 1200, but the probability of the E50M engine has dropped to 12%, a slight increase, although the weight of the car has decreased slightly, but the acceleration ability has not changed. Although the E50M's track steering index reaches 44, it is still heavily affected by the inertia of the vehicle weight when you plan to turn sideways or hit a target at close range, even if you have released the refueling valve.
Firepower: Honestly, the aiming circle is very small, and there is no pressure to move at medium and high speeds within 200 meters after being installed, and there is no need to open the scope even if it is above 300 meters in a stationary state. After the depth of penetration is raised, the front of the 10-level HT still can't be played randomly.,Aim well.,Otherwise, you're welcome to vibrating eggs.。
The shells fly so fast that you barely feel the time of flight. As for the reload time, it's the same as for the E50.
Finally, complain about the repair fee, I can't afford to hurt if I have v!
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If E50M has V, it can be flat, basically no loss or gain.
The firepower is the weakest of the 4 series tanks, but the E50M gun is definitely the best gun in the whole WOT, there is no one.
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For the E50 there is a significant improvement, but the 54 has a significant improvement, but the physics engine is going to be out of the E50m will be a big tiger Crash -4 -7 110E5 are all stress-free You are heavier than the heavy tank, they are only 60 tons.
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Let me give you an analysis of the characteristics of the E50, my E50 has been elite for almost 2 months, and I should be able to say that I am very familiar with this car
E50, D series top tank, generally divided into 10 and 9 rooms, this car is very strange, weighing 60 tons, can drive to a speed of 60 yards, his 105 cannon is also very accurate, the depth of penetration is also very good, the general tank can be worn casually. However, the steering of this car is very painful, once it turns, the speed drops very fast, and it is basically impossible to go around the enemy, and the body of this car is extremely tall, compared with the Tiger King, it is even bigger than the Tiger King, which determines that the concealment coefficient of this car is not good, so the black gun is impossible, and it is too easy to be found. Due to the thick and beveled frontal armor of the E50, it is best to face the enemy head-on when hostile.
This car has these advantages and disadvantages, so, at the beginning you have to use your own mobility advantages, rush out of the base, go to those classic position stuck points, you can even fight with the enemy's heavy tank telescopic cannon, if you meet the enemy's medium tank in the move, please do not hesitate, aim at the enemy to rush through, your weight of 60 tons will let the enemy know why the flowers are so red, even if it is a heavy tank, as long as it is not those big guys such as rats, e100 and the like, you can go up and hit it, and then fire a shot, Generally, the enemy who eats your three consecutive blows will not die but also be crippled, once encountered the enemy T54 in the plains, moved and fired a cannon hit, the impact was successful, and then a shot, full blood 54 directly only left more than 300 blood.
In general, the E50 belongs to the kind of charge type of tank, black guns and grappling are not very suitable for this car, it is worth noting that the brakes of this car are not very good, if you want to stop at full speed, you will rush out of at least 3 parking spaces to stop, so pay attention to the amount in advance, probably so much. Hope it helps.
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Practice is do-it-yourself, and finding your own path is the king, so go to the official forums and game forums to find out.
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The car is also happy, and the E50 should be its own.
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The positioning of the E25 is similar to that of the guerrilla Tan Annihilator, and it is more similar to the later model of the 263 line. Compared with the 263 line, the single shot damage is insufficient, but the rate of fire and accuracy are complete, so the error tolerance rate is higher, and the accuracy of the black gun is guaranteed even if the residual blood is returned to the second and third lines. But I say it's guerrilla, black guns can, but not all black.
The penetration depth of this cannon can be said to be very weak, and when the opposite side is advancing head-on, it is basically helpless against harder cars (IS, 120T, etc.), so the guerrilla type, its style of play is similar to that of the middle tank.
Specifically, this car requires some battlefield observation. When there is a gap in your field of vision, you need to use your own high concealment to silently light the lamp, and when there is a hole in the opponent's defense line, you need to cooperate with your own mid-tank to intersperse and try to attack the enemy's flank. When your mid-tank engages in a firefight with the enemy, you need to maintain a certain distance for stable and efficient output to ensure breakdown to play a local advantage.
Some people say that the E25 is better than DPM, but I think the E25 is better than DPM, but it is really stronger than the combination of maneuverability and covert. If you want to play it well, you need a certain amount of experience in the use of light and medium tanks, and you can do it if you can outflank it. It's not a standard Tanj, but that's what makes it so much fun.
Easy to learn, hard to master.
In terms of accessories, it is recommended to send ammunition to the artillery team + ventilation + highlight.
In terms of skills, it is useful to give priority to concealment and vision skills, and to learn situational awareness and reconnaissance.
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