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I've been running for three years, and it's usually a team race, so I can tell you a little bit:
If you don't need it very much, you just need to be careful about the defense behind it, there is no need to rush forward first, pay attention to a small corner, sometimes you may lose your teammates because of your habits, and if you feel that the cooperation is not tacit, don't accelerate at a loss. When I was in college, I was in charge of the palace, and the responsibility was to ensure the safety of my teammates.
Of course, the grasp of blue is when you find that everyone is red, don't wait for blue, if you have an advantage, you will float hard, and some teammates may make mistakes, basically it should be red, blue, red and blue.
When it comes to the most important time, you can't help in the back, then you can just use your strength to float blue.
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One. Team up for a card slot.
As long as you're not the frontrunner in the team, you have to pay attention to these issues. In fact, the so-called card slot is just to prevent others from rushing in front of you. Whether it's acceleration in corners or straights.
When you see your teammates, you have to divide the situation. If it's much stronger than you, let him run ahead, and if you're about the same strength as you, you can cooperate with him. Today I met two of them, two people of similar strength on their team, one behind him hitting me with unconventional gas, and the one in front of him stuck in all the overtaking points.
You can't be stronger. It also depends on the tacit understanding with teammates.
When you are in a position with your teammates, because you have just joined the team, I advise you to let it go, (*two. Add blue to your teammates.
In general, the way to run in a team is the same, and it doesn't spread a lot of distance, so you don't need to think about it, but you should also pay attention. Don't be too fluttery, be consistent with everyone. If you're in the back, the person in front is a red fast to two, (this is something to see, because you can't see someone else's air groove.)
Only a few accelerations can be seen. See how much they floated to estimate) and the blue was almost full at this time. You're going to float less.
If the blue is not satisfied, he will float more.
Three. Bumping people. If you are too angry, your teammates in front of you should not overtake from the inside, it is easy to get into a car accident. Try to avoid bumping into your own people.
I'm not very good at my skills, but I've been running in teams, and hopefully mine will help you.
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If you have similar skills, you don't need to pay attention to the layup.
According to the way you have to run, run a few more times, and everyone will get used to it. . .
As for the problem of cooperating with the card position...
You can be the queen ...
There is also the need to pay attention to the minimap.
Everyone has to cooperate differently ...
The main thing is to run more. Find a feeling.
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Be familiar with your teammates' running styles, when they are in position, where to use acceleration,,, etc., so that you can avoid collision when you are in the range of each other, and try to make your own corners.
Try to bleach blue when your teammates have 2 n2o. Especially when the competition is fierce.
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In view of the fact that you originally ran an individual, you first have to look at the mainstream team running method of each game map, I believe that the general team members are using the mainstream running method, and everyone can make the blue connection appropriate, so as not to affect the teammates, when we are the main game, the blue will be knocked out by others if it is not right or slow, it is difficult to keep the position and overtake, so the blue walk is very important, as for the cooperation you said, it depends on what kind of degree you want. If it is a general combination, at the start of the car to slam them, card to teammates is inevitable, it doesn't matter, but the back can not be like this, be careful, when you lead the mistake to let teammates or card the enemy team when teammates make mistakes to go without melancholy, and keep the position, in short, each other to know how to let appropriately, if you want to play well, you must fix four people, practice together for a long time, according to their respective characteristics of the work, some debt to lead and chase, some are responsible for the card, etc., You'll know it once you've competed in high-level competitions, so take your time and find your groove soon.
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If it's parallel to your teammates.
Stick to the outer corners as much as possible.
It's better to waste an accelerator.
Don't lose both, either.
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The running style is consistent and forms a pattern. Practice more. The blue gas you get is stable!
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It's up to you, if you want to cover you have your teammates over, but if you can't keep up with your blue better than you let your teammates pass.
In the game, you card your teammates, if you are both opponents in the first 2, 4, 6, if you card your teammates, you both dry up the wall, causing you to lose, isn't that more than worth the loss?
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Just get used to it. After a long time, there is a tacit understanding.
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Race first, friendship second, you have to win even if you work hard, listen to me.
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It's a difference between you and your teammates.
They are out of position there.
Just run more and you'll understand
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First place: Keep protected props, shields or **shields, but also have acceleration props, such as accelerators, super shields, etc., you can also have disruptive props, such as dark clouds, nebulae, water mines, mines, etc., these props depend on the situation, if you are closer to the opponent's team members, it is best to have acceleration props is that you and them are far away, you can hold protective props after pulling away, at this time, if you eat disturbance props, put them immediately, and do not put water mines and mines when you are close to the other party, If you will hurt your own people, especially when the people are relatively dense, try not to make mistakes in the first place.
Second place: The responsibility is heavy, you are related to the victory of the whole team, your task is not to let the opponent's people approach the first place as much as possible to drag the opposing player behind, the second place is mainly only offensive props, always beat the people who rush up, you must ensure the safety of the first place.
3rd and 4th place: Drag the players behind the opponent, try not to let the opponent's players get close to the front, if the opponent is concentrated in the front, then the first place is dangerous.
Another point is that prop change cards and transposition cards are also the key to victory or defeat, you will not always get good props, so don't be stingy with money, prepare more change cards and transposition cards, which can also make you invincible in the prop competition, you must always have this feeling that the other party can always eat useful props to beat you up, that is, they have these two cards.
There are also cars and pets, at present I think the best prop car is the beautiful sheep Z7, he has three prop slots, and 100% anti-banana peel, if modified out of 100% anti-big demon and other prop attributes it would be more perfect. The best pet at the moment is the Teacup Dog.
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Our veterans are easy to say, let's do it, how far have you played, do you know how to farm ghosts?
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The first is to keep all kinds of protective props, the second is to be as aggressive as possible, and always beat the people who are overtaking, the third is infinitely disruptive, and the last one is all kinds of disruption.
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In the case of ensuring that the first place is a teammate, try to distance the first place from everyone behind you
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Hehe, I'm in Telecom Zone 1, and I'm well equipped and technical! The challenge also tests your skills! In fact, each team's special move in the challenge has a way to resolve or reduce the effect, such as:
**Team nirvana, drive the car on the side, the space team's deceleration, the car on the side, the wall running The front of the car shaking left and right can also slow down the time and effect of deceleration! Secondly, equipment is also essential. Hehe.
Now it is also possible to be immune to the attacks of the Great Demon King by modding the attacks of water mosquitoes, bananas, missiles, etc. Anyway, it's throwing money! Hehe.
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Challenges aren't fun! If you can race, you can!
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You still don't need what you said above in the challenge!! What you said in the championship is useful! It's better to have a challenge than to kill!!
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You go and add me, New Plane, Jie.
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For novices, don't give a saucer to your teammates when they run first, look at the distance when they are still blistering, aim at the missile before shooting, avoid teammates with banana peels, and drift as little as possible, this is enough, start with basic exercises.
The mosquito is thrown in front of you, the opponent who is closest to you has just played props for a month, and you can know the role of props, just do it, props are not easy to play, and the timing of the use of props is also a lot of exquisiteness, too much blood will not be eaten by people for a while, or to play team props, don't care about teammates, you can play your own role, the individual competition is a chaotic battle, and it is not easy to play without absolute strength.
Hope it helps, happy game.
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The mosquito is automatically positioned in front of you and the person closest to you who is not a teammate, so you can use it with confidence.
If the front is all your own people, there will be no sound if you release mosquitoes.
The rest is gone.
The flying saucer locks on to the first place, regardless of teammates and enemies.
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Only the mosquito and the big demon king only hit the enemy, the flying saucer and the missile with the 1 logo on it are the first place, and the other props can be hit by anyone, so you have to look good when you use it.
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Faint, the text can only hit the opponent, only bombs, water bombs, and self-detonation can hit their teammates.
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There is also a moonlight-themed tracking bullet that hits the first place will not reach their own team.
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Mosquitoes can only hit the nearest enemy in front, mines can hit everyone in front of a distance (about two seconds ahead of you) Missiles can blow up anyone, flying saucers slow down for the first place, if there is a fork on it, the deceleration state of the flying saucer can be canceled, banana peels can slow down anyone, some cars can turn it into mines, shields and angels (invincible) not much to say, and there is also a big demon king is for the other side in reverse. The pirate map has a mine-like prop, but it won't explode immediately after throwing it away, but will roll in the direction you threw it, until it is time or hit before it explodes (sometimes it blows itself), and the moonlight has missiles that can blow up the first place. These items need to be used often to find out the best way and time to use them, so don't worry about the complaints of your teammates, and use the items decisively after seeing the situation, sometimes it doesn't matter if you hit your teammates, winning is the key.
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Mine The one with a round blue color, but pay attention to the distance you release, otherwise you will hit it with your teammates. Hehe.
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I really don't understand what you mean? I've read it 3 times, but I still don't understand!
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Maybe you go to the low-level channel to play.,The low-level channel's gold and experience income will be halved.,The next channel will be halved.,If you're hungry and you're L1.,Go to L2.,That's going to be half of the excitement.,Do you understand?。
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It may be a channel problem, for example, if you have taken the L3 test and you go to the primary level to play, the experience gold will be halved, note that the baby can only be rewarded in the team to win the bench stool, and other dates are sometimes the same as nothing, they may be canes, or they have eaten the experience gold double card (can not be seen).
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To play with a baby, you must win the experience and gold to form a team.
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If you run for more than 3 hours, you will have half the XP coins.
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You have a higher driver's license rating.
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Oh, sometimes a lot of small details will be out of the gap, is it not optimized to do a good job, practice more, if it really doesn't work, you can play in a few days. It works, thank you!
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Let's see for yourself the difference between the running style and those masters.
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。。So tough. Then practice more.
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