-
As a tank, the most important thing is to be able to resist the enemy's strong physical or skill output, attract the enemy's damage to the greatest extent, and can effectively cover the key heroes of the friendly side from being killed by the enemy, so in terms of talents, we recommend you the main defense talents (HP, physical armor, magic resistance, damage reduction) and general talents.
As a tank, you need to walk at the forefront of the battlefield and find opportunities to limit the opponent's key heroes, and at the same time, you need to cover your key heroes (DPS), and you also need to take on a large responsibility when defending. Therefore, we recommend the summoner skills to you: ** Technique, Ghost Walk, Fortified Fortress, Clarity, and Exhaustion.
Due to the positioning of the tank, you can choose to mix and match or choose a rune of one attribute for inlay on the rune, and choose a rune of pure attribute for inlay, which has a greater advantage in the early stage, but can basically be ignored in the middle and late stages, so if you are a novice player, it is recommended that you can choose a rune inlay of one attribute to use, and then gradually use the runes of the mix and match.
Increases Magic Resistance Runes - Protective Mark, Carved Rune, Essence (Level); Protective Seal Carved Sigil Essence (Level);
Increase Health Runes - Fortitude Mark, Carved Rune, Essence (Level); Vitality Seal Carved Seal Essence (Level);
Increases movement speed runes - Sprint Essence (level); Candy Blast Essence (Level 3);
Added Evasion Record Rune - Evasion Charm Essence (Level).
As a qualified tank, then it means that it must be able to "resist" in battle, in other words, it must have high armor and more blood, according to these two points, the tank's equipment is mainly based on heaps of blood and armor. We know that armor is divided into physical defense and magical defense, so we can choose the right equipment according to the opponent's hero. We know that since tanks are at the forefront of battle, whether they have enough blood and armor to withstand enemy attacks is an important criterion for measuring a tank.
Therefore, we recommend equipment to players mainly around armor, magic resistance, HP and other values, of course, you can also choose some other routes based on your personal in-depth knowledge of the game.
-
Iron Man, the hero, has two main plays: half-meat sub-T and mid-laner apc!
Personally, I recommend the playing style of the half-meat method T! Compared with the APC style of play, the half-fleshed iron man is more suitable for headwinds, and of course, the tailwinds are also very sharp.
Talent Add health regeneration to the defense talent Cap Veteran. The rest can be added to all of them with attack talents, or they can be added with defense talents as appropriate.
Rune Red Law Piercing Essence Law Strong Yellow Life Recovery Blue Magic Resistance Iron Man Because of the relationship between the white bar, he is not too afraid of AD random yellow life recovery.
The main E and the secondary q level W have a big point and a big point.
Equipment: Wearing shoes (CD shoes are also available), ice sticks, vampire books... On opposite the basis out the hat Abyssal Scepter Maniac nature Langton.
Go out and return to the blood card + red medicine to the line is to rely on high health recovery and opposite grinding.
Pure hand play to give points.
-
That depends on whether you're on top or mid laner.
Metal: Actually, sometimes I pick 9 0 21
Generally, the single rune essence method is strong, the red method is pierced, the blue fixed method is resistant, and the yellow growth armor is like this.
If you place an order, you can change it to fixed armor and grow magic resistance.
By the way, 9 0 21 is a talent for Lai Line AP.
The metal is still quite a thread.
It is recommended to go out, 9 blood and 2 eyes.
I often see others buying some medicine with a book or buying some medicine with a blood card.
Personally, I think that 9 blood and 2 eyes can largely press the opposite side
I've been starting like this If you're on the list, it's best if you help you fight the buff and ask him to gank directly after establishing an advantage, after the metal eye 2 eye positions are done, it's very buggy You can try to push the line of troops all the time under the opposite tower.
-
Red Armor, Yellow Fixed Armor, Blue Growth Magic Resistance, and Essence Fixation. The talent is 21-9-0 ignite that point out, then attack power points out 3 points, then the magic system point is full, no points, 4 points of magic strength, and then there are 2 points each of armor and magic resistance in defense, and it's OK to point out the veteran scars.
-
Rune Red Demon Piercing, Yellow Growth HP, Blue Fixed Magic Resistance, Essence Fixation Strong.
-
Hello Iron Man's Runes.
Red - Wear the law.
Yellow - fixed armor.
Blue - Growth method strong.
Essence - strong fixation.
That's basically it, there are more iron men on the singles, so the yellow fixed armor is better, and this set of runes can be suitable for all magic heroes, and it can be used.
Talent It's completely your own preference I'm 21 9 0 There are also different It all depends on what you like.
-
I play Iron Man generally by playing half-meat output.
21 9 0 Defense Point to Attack Point AP with Max Life The rune is all strong.
Outfit: Wear Shoes, Ice Staff, Tech Gun (1200 That Law Sucker Gun Combined), Law Hat, Fanatic, Natural or Reverse Damage (depending on the opposite AP Cow or AD Cow).
-
Metal Master: I'm Red Fixation, Yellow Life Growth, Blue Growth, Essence, Fixation.
The following is a personal one.
For the Metal Master, offense is the best defense, because he is recharged, but the limit DPS is too rushed. It's a matter of finding a balance here. The fastest time for my metal master to outfit is 35 minutes, 6 god outfits, law wearing shoes, big guns, Lan Zhao, hats, ice staffs, and resurrection armor.
What a game, 18 dead, 2 assists, 10. Except for my teammates, all of them have a negative record = less than 10 kills, more than 5 more deaths than kills.
Regarding the equipment, what I must come out of is a big gun, an ice staff, a hat, and a relative to the opposite AD power, which is out of Zhaolan, resurrection or fanatic, and AP is strong, and the force of nature is resurrection or fanatic. As for the choice of resurrection and fanatic, if you think the output can do enough damage and can take charge of the situation on your own, you can resurrect, and if you get up and are besieged to death, it's better to be a fanatic.
It's best to go out in the single red stone, and after the skill upgrade EQW, the EQ intersection point is bigger. The early stage is to make money, don't subjectively think about collecting people's heads. Someone else kills one person equals 15 pawns.
Replenishing troops is certainly much faster than killing. The first time I went home and went out of the vampire gun, I published a book if I didn't have any money, and decided whether to go out of Lan Zhao or a fanatic according to the situation on the field. Lan Zhao's words are with turtle shells.
Bring a couple of blood vials. After that, continue to play money. If there is no threatening team fight, don't go.
You have to weigh it in the team battle How many heads can you get if you go, whether you will die or not, you have to maximize your interests, and don't go if the farm pushes the tower. Don't worry about the remnants of blood going back to catch you with your eqr and gear 1v3 no problem (there are 1 to 2 crispy skins inside). If you FRAM qualified.
Then there are 1 or 2 heads for 20 minutes with a big gun, 2 J shoes, rubies or turtle shells should come out. After that, the belt and the ice staff will go to the team fight at this time. Don't just think about heads.
Pay attention to the line of troops It is important to push the lane. Teammates contain the reinforcements on the opposite side, and you can concentrate on 1 to 2 or 3 minutes by yourself. To show the status of metal, it is necessary to replenish troops far more than them.
The faster you develop, the more likely you are to save the world. If you don't bring your teammates to push the other side away, then be careful that all the gods on the other side are coming to hit you. It's definitely possible to save the world with your Lanzhao big gun skills and QER.
Pure hand lookout.
-
Red must be worn, yellow can be armored, dodge, grow life, but I don't understand the configuration of the blue upstairs, I think it's more practical to reduce the CD, and the short CD can increase the protective armor faster in the case of a small amount of protective armor in the early stage, which indirectly ensures the existence of the armor for a long time and ensures survivability.
Talent... 8 21 1 with flashes and ignitions.
-
Iron Man[r].
Use movement to unleash E skills to hit enemy heroes and creeps, which can quickly recharge the shield and effectively suppress the enemy.
Hammer of Tackle[Q].
This is a very good 1v1 skill, and it can also deal decent AOE damage.
Death spreads [w].
This skill can deal decent AOE damage in the late game, which is roughly equivalent to the combined damage of three Sunflame Cloaks. Note: Open on your own tank.
Siphon of Destruction[e].
Maudekaiser's main farm skill, this skill is a versatile skill that can harass enemies while providing a shield for yourself, and can also greatly enhance your farm ability. [3]
Children of Death[r].
This skill combined with Ignite will pose a great threat to the enemy, and it is also a powerful tool for the early Metal Master to kill the enemy**.
Skill points. Generally, the main E and the secondary Q are used to maintain the online advantage of the metal master, W is one level, and R is raised
When encountering a long-range AP or AD hero that is difficult to match, you can consider raising W to rewind the line.
-
Passive, energy bar, a percentage of the damage dealt is converted to energy (damage resistance). Q, you can attack up to three targets at a time. W plus armor, dealing damage near every second, E cone radius dealing damage.
r Son of Death, dealing damage as a percentage of life. Priority vampire guns behind shoes. Then, it can be full APC or half meat.
Tech knives, hats, magic resistance sticks, ,......Finally, I suggest Brother Chun.
-
I'm good at playing with metal, but I never remember it
-
Main E Secondary Q
lol Metal Master Combo Technique.
E,Q's short CD combined with the talent of "Iron Man" Iron Sheet has achieved the title of Maude Caesar's one-way "Line Master", and the metal master has also won a series of awards such as "Immortal Little Strong", "Brush Line Maniac", "Money Machine" and "Iron Man" with this disgusting way of relying on the line.
The mainstream way of adding points: the main E and the sub-Q3 level of the first level w have r plus r
The summoner's skill brings the necessary magic skill of ignition + flash (sprint walking) to kill people and cross goods.
lol Metal Master Advantages and Cons.
The metal master's short hands and short legs have always been hard injuries, there is no escape skills, and the line is pushed too fast, and it is easy to be taken care of by the "jungler father"; There is no rush skill, and the skill range is relatively short, which is not much of a threat to the enemy's back row, but these cannot hide the role of the "Iron Man" in team fights: terrifying and continuous AOE damage; A real man in a team battle 1v5.
In team battles, you have to communicate with your teammates, and you can let your teammates gather fire to whoever you give your ultimate, and it becomes 6v4 in an instant, and it is best to give your ultimate to the enemy's ADC (physical output).
lol Metal Master Maud Caesar uses tricks.
Eye (Scout Guard) is always Metal's best companion, Metal is a hero who eats more equipment, and needs a good development environment, go home with an eye, and ensure that he develops. As long as you don't die in the early stage, it's hard to die in the later stage.
When you are on the line, you can collect troops while trying to consume enemy heroes, and when a friendly siege creep comes, give it a w, and the enemy will find this siege creep as disgusting as a super creep.
Q's damage has extra damage to the only enemy around you, remember to e, clear the creeps and then Q the enemy when fighting against people.
Save enough money for a vampire gun (Hextech Revolver) to go home and make up for a vampire gun, and it's even more powerful to go back online to brush money.
The metal with the ultimate is very scary.,When you're level 6, it's time for you to send the opposite side back to the spring.,Set yourself a w,E him,Q him,Optimistic about the amount of blood to give him the ultimate R (R remember to ignite before,Weaken 50%** effect,It's too late for him to add blood and take medicine)
-
People assist me e, I assist me w.
The current version of Morder Caesar is dedicated to the doubles lane, as he has a unique double-lane mending in the game plus experience passives, which makes it easy to accumulate a level advantage. In addition, his fan-shaped E is multiplied when it hits heroes, and Q's damage is obviously overused to replenish the knife, and the ultimate passive harvesting of the dragon makes the lower lane his preferred destination.
Under this premise, the w that can help you and your teammates regenerate health and the e that increases your temporary health have their own uses.
If you are a support, then it is your responsibility to help your teammates heal with W.
If someone assists you, then you should use e-to clear and harass.
-
If you are a hegemon and don't like support, like to develop yourself, then the main e deputy w If you like support, then the main e and vice q are on the list, and all kinds of situations are subject to the main plus w, because the top order must be controlled well.
-
Lord E, as soon as the opposite side approaches the soldiers, it will be bombarded. If you play with a tailwind, you will be a sub-Q, and if you play with a general or upwind, you will be a sub-w
-
Main E auxiliary W, the mainstream style of play is like this.
Metal Master Rune Recommendation: Great Essence Strong, Red Double Piercing, Yellow Armor, Blue 6 minus CD3 Magic Resistance. With minus CD, you can make better use of skill output, and if you wear it double, you can help the metal master better output After all, he is taking the double cultivation route, and his talent is also double cultivation:
How do you want to go back, if it is not saved after modification, it is still the original configuration of the rune after it is closed. If you save it, you can't return it, you can only manually modify it to the previous rune. There is no way to return to the molten runes.
Red armor penetrates.
Blue Fixed Magic Resistance. >>>More
Cassadine was very cowardly before 6J, but after 6J, relying on E and R (both short CDs) to play a wave of bursts is incomparable to many APs. >>>More
Red: 5 attacks, 4 physical penetration.
Yellow 9 armor. >>>More