League of Legends Problems with Wayne Rune

Updated on Game 2024-02-09
14 answers
  1. Anonymous users2024-02-05

    Red armor penetrates.

    Blue Fixed Magic Resistance.

    Yellow Fixed Defense.

    It is the standard configuration of ADC, and the early double defense is more than 13, and the online fight has an advantage, and it can also ensure its survival. Red armor piercing, the best attribute for later ADCs.

    Essence can be a fixed attack or movement speed, which is good. This is a normal ranked rune.

    Of course, if you are a great god, or if you match the man-machine and the match, how to match it is your mood.

    There is also a VN, which is generally the main Q and the secondary E W pre-1 level. First of all, E is direct damage, upgrading the level can add damage, direct damage is equal to explosion, and then E can control the person and help escape and kill. W skill is a late skill percentage true damage, the early percentage effect is too small, not as direct as e.

    Of course, if you are a great god, add a little bit according to your mood.

  2. Anonymous users2024-02-04

    Pretty much the runes are mainly based on the situation on the other side After all, there are a lot of changes, and the runes are not fixed.

    Magic resistance, in fact, I think it can be fixed, because the difference between the fixed and growth values after reaching the full level is not very big, especially in the later stage, there are magic resistance equipment, not so bad equipment.

    If it's fixed, you can resist a wave of Venn in the early stage, at least to ensure that you don't die, and after you grow to 18, you yourself will use the magic resistance, so it's a waste.

  3. Anonymous users2024-02-03

    It's better to choose fixed, mainly because of the early online replenishment and pressure people, and the attributes in the later stage don't matter.

    VN was smooth in the early stage, and I was afraid of wool in the later stage. Does the Dharma dare to dangle in front of you? Two or three clicks can second him.

  4. Anonymous users2024-02-02

    Red armor penetration, blue growth magic resistance, yellow can choose fixed armor, you can also have an attack speed, and the essence is better than armor penetration.

  5. Anonymous users2024-02-01

    Just choose a fixed one that doesn't die in the early stage That little magic resistance in the later stage doesn't work, my essence uses it to increase movement speed and chase long live.

  6. Anonymous users2024-01-31

    I'm sorry, I can't calculate how much the bonus is, you have to calculate, go to the U9 League of Legends emulator and simulate it yourself.

    Wayne, an extremely weak ADC in the early stage, is generally a suppressed situation unless it is a low-end game. So, as a rune to lay the early stage, I recommend Wayne - Red Fixed Attack, Yellow Fixed Armor, Blue Growth Magic Resistance, and Essence Fixed Attack Speed.

    Red fixed attack because: Wayne needs to attack, attack speed, and does not need armor piercing, because Wayne passives the 3rd true damage.

    Yellow fixed armor, ADC must be worn, otherwise it will not be able to withstand the attack and consumption of the opposite side.

    Blue growth magic resistance, you have to attack speed, attack can also be, magic resistance, is to prepare for the middle and late stage of team battles, growth magic resistance can provide you with a certain survivability (because Wayne except for the guardian angel, will not produce any magic resistance equipment).

    The essence fixes the attack speed, passively 3 times, and the attack speed is extremely needed.

    Your runes, in the low-end game, can be played with the situation of the advantage suppressing the opposite, if it is suppressed by the strong adc, it will be miserable, and even the strong killing under the tower is casual, because there is no survivability at all (after all, Wayne must be -8-1 talented, very few 21-0-9). High-end points, such as 1400+ or even more than 1300+ coordination, you will definitely die, such Wayne, unless the opposite side quarrels, or he moves two grades above others, otherwise he will be quickly consumed to death. After all, Wayne's range was too short, and the early outbreak was not satisfactory.

  7. Anonymous users2024-01-30

    The survivability of such runes is too poor, in fact, Wayne should be obscene as a late-stage early stage, and the role of runes is to give you some advantages in the early stage. So my advice is:

    Essence: Advanced Fortitude Essence (+26 Health).

    Seal: Advanced Desolation Mark (+ Armor Penetration).

    Sigil: Advanced Recovery Sigil (+ Armor).

    Glyph: Advanced Protective Glyph (+ Magic Resistance).

  8. Anonymous users2024-01-29

    Because VN has W, so armor piercing is not of much value, and red fixed attacks, yellow attacks, blue attack speeds, and essence attacks are recommended. Although this set of runes is too brittle, it is generally EZ in the early stage, and the male gun will be taken away in one round of skills, and the yellow color can be changed to armor. Because VN is in the middle and late stages, if you like the early stage of violent output, you have to resist it...

  9. Anonymous users2024-01-28

    Hello, red armor-piercing is the best attribute, and the highest seems to be able to be increased to 9 points, but as the attack power base in the early stage of ADC is high, the role of armor-piercing is not as big as a fixed attack, so red is recommended to be a fixed attack. Blue can be attack speed, and attack speed and attack power are the most effective. Yellow can be a fixed attack or attack speed, whatever you like.

    But if you follow your set of runes, you will lack survivability, and Vane is very brittle in the early stage, so there is no advantage in fighting with the other party. And the yellow attack rune is not the optimal attribute, and the attack power added is very small, about half of the red rune, and the cost performance is very low. Personally, I recommend Red Attack Damage, Yellow Armor (Attack Speed is OK), Blue Attack Speed, and Essence Movement Speed.

    Such runes can make you better replenish and develop in the early stage, and improve your survivability in the later stage. Movement speed is important to Vane, and it's cool to hunt down enemies with passive skills. In later team fights, there will be a lot of enemies targeting you and trying to kill you (if you're good enough), and this movement speed is especially important.

    Survival is the key to ADC output. Pure hand hitting, looking.

  10. Anonymous users2024-01-27

    If it's matched like this, there is no armor and magic resistance, the survivability is poor, and the output increase is not obvious enough, which is not suitable.

  11. Anonymous users2024-01-26

    Look at how many levels you have.,The main addition is attack.,The above is to increase attack speed.,Attack power.,It's all full.,If you have enough points, life absorption is also added.,And then add defense (armor),Because the VN skin is more brittle.。

  12. Anonymous users2024-01-25

    21 points to the left of the attack bar, no life steal is added, two points each of the defense bar magic resistance and armor, and then directly point to the veteran scar.

  13. Anonymous users2024-01-24

    I'm using 2190. The attack point is related to the physical attack on the left and the last point, and the defense point is the veteran scar.

  14. Anonymous users2024-01-23

    2109 attacks the second row all the way down, out of the life steal does not add, the general increase to the buff time.

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