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In addition to the details, I just want to say that it is a natural defect, and using it to play a group, or cm, is virtual.
You said it was cm.,Why did you choose a little fishman.。。。
In team fights, as a melee fight, there is no control: there is no difference between the skill of pulling people and not putting it in team fights, and it is still a monomer.
Two did not break out: the output basically depends on flat chopping, the question is who will give you the opportunity to cut flat in the team battle, unless it is black and yellow, even if it is out, how much can be output in those seconds? Compared with the black and yellow pat, black and yellow phantom thorn, and black and yellow major later stages, the output is still too bad.
3. No damage reduction: There is no damage reduction in the skill, no lifesteal, no dodge, and nothing that can make you survive in team battles.
There was barely a cut, although the jump was a bit close.
You also said that it was a game, and it is impossible for the other side to not even have a pink eye...
It is also very cool when passers-by buy pink eyes, do not hold together, and abuse vegetables when they are not controlled.
If you have to fight, you can't fight against the wind, and if it's normal, you can try to lose the black and yellow sacrifices, and if your teammates control it in place, you can still fight.
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In CM mode, the little fishman must come out of BKB, and it is recommended to speed BKB after the war drums, the faster the better. Even I suggest going against the wind to make BKB the first big item. Because the CW game is not a passer-by's game, just a little equipment to play around.
The little fishman is clearly the first target of the teamfight. It is advisable to gank mid-back hand control, not first hand. Because there will never be such a plot as a single kill of a small fishman in the CW game.
Usually there are several people together, and if you hold one of them, you will immediately be disabled by someone else's teammates. Moreover, the outbreak of the little fishman in the early and middle stages was broken by TP. It is advisable to let your teammates strike first and your own hands last.
It's the same with team battles, it's recommended to cut in with the back hand, and then open bkb.
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CW in the small fish play not much, it's too easy to be targeted, it is estimated that you can't kill the opposite 3 soy sauces, and there are people to protect in the later stage, I personally think that the small fish can eat a set of combo after the speed bkb and then go at speed, and wait for teammates and then you go to the output.
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The version of the CM mode bans new heroes and heroes with large changes by default (it just can't be used, relatively speaking, the little fishman online encounters a ranged or currently popular 113 branch can not be played at all.) To sum it up.
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Since it's a disadvantage, I think it's better to play less unless necessary, otherwise don't play a group, because it's a matter of five people, and now what you have to do is farm and catch people, because the little fishman is very powerful in the cm mode except for bkb, and the difficulty of a single catch is not difficult The entry of the head is better than a single farm Of course, in the case of good vision and good terrain, you can play a group After all, it is the cm mode The advantage of a hero should be established There is also a great role for Roshan because of the bug of the cm mode So it's important to make judgments based on the situation.
The last thing to talk about is the importance of TP support, going out with two TPs, which is responsible for your teammates.
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The little fishman is playing obscenely! Playing a group, it still depends on the cooperation of your teammates, you say that you don't have any control on your side, you are a god, and you will lose in a group!! Now it's the rhythm of huddles! Good teammates are the most important thing.
If the operation is the same, the hidden thorn can be, but you have to start first, don't underestimate the outbreak of the hidden thorn, there is a burst that purifies his can reach 700+ blood within 3 seconds (physical resistance and abrasion resistance have been considered), and he can chase you without appearing with skill B, let the back in a you, if the operation is good, you can kill alone. It's okay in the early stage, but it's not okay in the later stage, Xiaoyu's 3 skills are very domineering, as long as you can't control it, it's a death.
The real answer is that the general team will not give the little fishman an order, which is not as good as other mages than the explosion, and the continuous output is not as good as the physical single, and it is not enough meat, and there may be a single kill with good early techniques, but the team battle is not enough meat as 1 melee, and you have to E out when Q goes in A2. You can say that you are good at collecting heads, but in the same situation, if you don't have enough output, your team's output will be insufficient, so much residual blood is waiting for you to collect.
Xiaoyu, as an assassin-type mage, can definitely blow up most heroes in the middle lane Must play strong Heads-up can be said to be one of the best, who is the AP contribution of the assassin in the late team battle is naturally slightly worse But in the later stage, Xiaoyu is equipped That set of damage is unbearable even if it is the opposite main tan So it is very casual to catch the opportunity to drop the crispy skin on the opposite side in seconds It is best to break down in the early stage and wander more in the middle lane You can consider spending a wave on the opposite side of the line level 3 The second time you ignite a set and take it away is not a joke Of course, you still have to pay attention to the jungler or the anti-squat of the jungler at home.
Go out and put on a small round shield, a small J, eat and drink. Then out of a poor ghost shield, shoes, early level f, 2 3 to the point, because you can't step on the wind in the early stage, upgrade a level f to save your life, with shoes out of a shrine, and then out of an 875, hold a jump or out of a hidden knife, if there is no jump knife or hidden knife you can't get close to the wind at all. And then the blade armor. >>>More
Water man out of Lincoln, generally has more developed advantage lanes, but the current version of the whole game is too fast-paced, and directly bare a Lincoln is not necessarily the best way to play. Lincoln is too expensive, in contrast, in the early stage, the water man can come out of a Sky Eagle ring, prosthetic legs, buy a magic bottle, a big magic wand, bring a TP to use the copy of the ultimate move and TP back and forth, so that the fight and the money are not wrong, the opposite control is more direct The whole BKB** is low and affordable, it is very smooth to be out of the virtual spirit, I personally feel that the virtual spirit must be smooth first, the opposite control is not very much, there are more crispy skins, and you can ensure that your own set of skills are not dead, and you can turn butterflies in the later stage. Straight out of a BKB against the wind, a wave of flash tactics. >>>More