-
Water man out of Lincoln, generally has more developed advantage lanes, but the current version of the whole game is too fast-paced, and directly bare a Lincoln is not necessarily the best way to play. Lincoln is too expensive, in contrast, in the early stage, the water man can come out of a Sky Eagle ring, prosthetic legs, buy a magic bottle, a big magic wand, bring a TP to use the copy of the ultimate move and TP back and forth, so that the fight and the money are not wrong, the opposite control is more direct The whole BKB** is low and affordable, it is very smooth to be out of the virtual spirit, I personally feel that the virtual spirit must be smooth first, the opposite control is not very much, there are more crispy skins, and you can ensure that your own set of skills are not dead, and you can turn butterflies in the later stage. Straight out of a BKB against the wind, a wave of flash tactics.
Lincoln's own output is not very high, and it can be regarded as a money swipe for the water man. Generally, it is important that it can resist a directional skill and endurance, and the specific equipment is not very fixed, it all depends on the lineup.
-
Water people are the first choice for Lincoln, and you can bring money to brush money when you get out of Lincoln, and there is a return to the blue that water people need very much.
But don't hold Lincoln against the headwind, because there may not be that chance to lead the line. Depending on the situation, you can get out of BKB, the group is so big, and it is not easy to be caught.
Basically, the second largest piece can be out of the void spirit, after all, the standard configuration, the water man has the void spirit must be a person in seconds. Agility is also beneficial.
The hero of the water man is mainly to master the rhythm of playing a group and brushing money, and he is a hero who pays great attention to brushing money with a line and pays great attention to playing a group, so he must use his ultimate, TP well.
If the water man wants to be a big headwind, it is best to communicate with his teammates, be careful of the group, play containment, the water man's ability to lead the line is still good, but it is not a desperate line, the water man has equipment and is just very strong, no need to be like the enemy law which may have to lead the line to win, the water man has equipment, you can find a chance to play the group, before the equipment, like the enemy law which obscene with the line is good.
Of course, you can learn a lot from the first perspective.,B God Serra Water People are the top in the world.。。 Mainly learn the rhythm.,Water people I think it's the most difficult rhythm to master.,Don't brush the money, don't play in the group, and don't work.。。。
The philology is not good, and the above is a bit messy = = The general sentence is that the water people have to brush and play in groups. The difficulty is high.
-
1: The water man out of Lincoln is a dead brush, saying that the rhythm is delayed because Lincoln is too expensive.
2: There is no goal for the water man in the later stage? In team battles, the goal is directly aimed at the opposite core, and team battles are mainly based on the most important target on the opposite side in seconds.
Will the farm level drop? Just kidding, a water man who can brush money will never die brushing, the ultimate will never be kept, the water man belongs to the same as the ghost, has a strong ability to cut into the battlefield, one second is still brushing money, and the next second has already cut into the battlefield.
3: If you are an ethereal spirit, the sooner you come out, the better.
4: Headwind, is to grasp the rhythm of brushing money and fighting, when teammates huddle, copy one to follow, go to brush money yourself, and fly over when the group is opened. Remember, teamfights are all about taking out the most important cores on the opposite side first.