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Brush the map, brush the material, bring people, according to the material in your area** to see which map to brush, **material expensive brush**.
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The equipment that is better in the later stage of the red eye is tens of millions, and you say that it is not expensive.
If you don't understand, you can ask me.
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Expensive, red-watery equipment is absolutely expensive, and it should be played by multiple people.
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Damn, don't listen to their roars, pink eye is no big deal. Let me tell you this, pink eye can be fine even if you don't take injections and medicines, if you want to be fast, or go for injections and eye medicines, most doctors know how to get it, I won't be a prophet, by the way, injections and medicines in the short term "redder" is a sign of swelling, don't worry Oh.
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I. It's red-eyed.
I started with a trumpet and I could make 1 million a day, and then I went to add equipment to make money, and now I'm never short of money, you can do that, at least that's what I do.
Preparation before strengthening, 4 mats and a +7 ** that needs to be strengthened (I won't talk about +7).
Step 1. The 4 Pads are all upgraded to 4 first, and now you have 4 +4 Pads and a +7 ** armor.
Step 2. Strengthen +4 mats, success +5 for the second one, if 4+5 fails, keep up with +7 ** armor, I haven't failed, success +8
Step 3. At this time, there is a +5 or +3 mat, whatever you want to strengthen, all strong to 5, the official work begins, 5 strong 6, if a 5 mat fails, don't follow the ** armor of +8, you continue on the +6 failure, if successful you change to continue +6, in short, wait for 5 plus 6 failure back to 4, 4 plus 5 failure back to 3, at this time you can follow the ** of +8, 100% +9 success.
The problem is, what if all 4 +5 mats are successful in +6? Very good! At this time, 6 + 7 has a failure back to 5, then you will keep up with the ** of +8, friends who are not at ease can wait for a strong 6 mat + 7 is a failure and then burst, basically it is not very good at continuous explosion, it is a little better than the above method, no need to wait for continuous explosion) mat and then +7 failure, you can put the ** armor of +8 up, 100% +9 success.
Step 4. You definitely have +5 at this point
8 of the mat, to add 10, this time strong, whatever you want to make the mat all strong to 8, if there is a failure, whether it falls or returns to 0, it doesn't matter, as long as 4 mats in 2 times + 9 failures you can go on 10, remember! The original four mats! If there is not a single +9 mat, it will all be either zero or +4
6 of them follow the steps above! (Remember, the success rate between +7 and +10 is really beautiful!) Personally, I feel really similar when I strengthen it, so the method is similar.
Step 5. Prepared 4 mats before, maybe some people have 1 + 9 or a few + 9 or below the pad at this time, and then go buy a coarse cloth belt, play strengthening, the method of strong mat to 9 is the same as the strong ** armor method, and the success rate is still very high, basically 10 mats can be out of 5 or 6 + 9 mats, anyway, prepare at least 4 plus 9 mats, bold friends can. As long as you wait for 2 mats to fail, then you can go on the ** of +10, and the timid original intention of spending more carbon money on the invitation of friends to wait until 3 consecutive explosions of +9 mats can be on +11.
It's not a lie.
I. That's exactly what it did.
I'm adding 11 carnage now, and I'm wearing 10 gear, so I'll give it a try.
Good luck.
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Experience is important, theory is false.