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I just feel that there is a lack of rhythm, and it is difficult to start first. It's still in the wind, but it's barely in the wind. It's a large group lineup, and you can push it once at a time, and then play money, and then push it down or take Roshan again, or it depends on it. There's so much to think about in the game.
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There's no stable point control.,There's only two slowdowns.,Little gank is not easy to play.,Before the puppy doesn't have bkb, it may be kited.,In general, it's a team battle lineup.,But it's not as powerful as the usual team battle lineup.,But passers-by or something must be fine.。
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Five-star combination, F4 plus two five-star. Two kinds of cooperation, one is a full-output lineup with fire dragon and Pikachu as the core, one turn of the order to seed the fire dragon Pichu, and the combination is to add two five-star core blood volumes, violent output. The other is based on Pichu Fire Dragon and Turtle as the core, and I personally recommend the Fire Dragon, because Pichu's blood volume in the later stage is too brittle, and the output of the Fire Dragon is not worse than that of Pichu, just a basic attack monomer.
First cripple the opposite side, and then use the turtle to kill the opposite side. The match is a duckbill and a five-star with the main output of blood.
Six-star combination, at present, it is basically the national team (three pillars, Oneiroi cover Lokia), the same two tactics, one is buried in the town with Oneiroi icicles as the double output core, the other is the icicle output, and the rock pillar is the meat shield nuclear friend dry heart, most people choose the second set, because although Oneiroi has blood, but its own blood is too thin, sometimes it can't last the second round. And the ** of the rock pillar, as well as the addition of five, can be resurrected, which is too cost-effective.
Seven-star combination,Slightly more,But it's generally two,One is the violent output with the super bend and rough dream as the core,It seems that there have been players with 35w combat power.,One turn of Super Dream,Three turns of dreams,One turn of Phoenix King (combination plus output),One turn of Cong Yunlong (plus attack buff),Nightmare turn (plus attack buff)。 It looks like the seven-star and six-star combination is messy, but the output is too violent, basically one or two can be left on the opposite side in a round, and then they will be beaten. The other is based on the ghost dragon as the core.,Mewtwo and others as the main output to clear the soy sauce first.,The ghost dragon uses his own blood-sucking and resurrection to consume the opposite side.,But this combination is most afraid that there are also ghost dragons on the opposite side.,Put the ghost dragons in the back row.,Consume each other.,The result is hard to say.。
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The strongest lineup: Gu Tianyan + Lin Zheng + Demon Dragon + Ghost Male + Mu Ling.
Gu Tianyan's physical and physical double defense is very good, suitable for placing in the front row, and players can give priority to cultivating this hero. Gu Tianyan's damage has a burning ability, which is quite special!
Lin Zheng is the main meat shield hero of the lineup, not only has a strong anti-trembling hand ability, but also has a blood-sucking ability, and the reason why players like it the most is because Lin Zheng has this group of stun effect skills. The endurance of the lineup has been greatly improved.
The output of the Demon Jing Cave Attack Dragon is good, and the violent effect of Brother Liang is obvious, which can cause bleeding to the enemy, and it is a relatively powerful output hero in the later stage.
Ghost Male is also an attribute hero, and he also has a special skill effect - anger reduction. This skill is very advantageous in the late game, once it is hit by the ghost male, the enemy will be in a dumb fire state, and the ultimate skill cannot be triggered.
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Answers for you.
This lineup is theoretically good, especially in Lild is very strong, suitable for pushing towers, fast-paced games, here are some suggestions:
Regardless of the ban pick, this lineup still has some flaws.
1.Shunt. Carl single, LD single, the rest of the blue fat, mag, lich 3 people all the way? If you split the lane like this, you will definitely not be able to play an advantage in the 3-person lane. If the opposite side takes AA, NW, ES and you 3v3, then this way is definitely a broken rhythm;
What about Carl Single, LD Single, Lich Single, and the rest of the double game? Obviously, the double game of Mag and Blue Fat is a joke.
2.About the push tower rhythm.
This lineup is really good, but if you face a strong AOE and strong line lineup like AA, NW, ES, WR, LYC (or replace AA with bone method), LD will definitely not be able to fight before 25 minutes. Since you can't win a few towers in 25 minutes, you have to drag it out to the late stage, and your lineup can be said to be very weak in the late stage.
Suggestion: Switch to es, or change to ench, so that there are many more branches to choose from. You can 3-way single, ench + es double tour, you can ES keep ld, ench jungler + go.
In this way, the line will not suffer, and the wandering will not be unhelpful, and the initial rhythm is easy to bring live.
In this case, it is recommended to replace Carl with AA, or Lich to NW, to increase the ability in the later stage, so that even in the face of the strong AOE lineup on the opposite side, he is not afraid of dragging the late stage. Of course, the premise is that NW must come out of the flesh and participate in the fight as soon as possible.
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You have to see what kind of lineup is on the other side.,The heroes and lineups in Dota are mutually reinforcing.,Do you think it's fast when you push the tower in this lineup?,For example,The opposite deer.,Chen,Mystery,Bone law,Three of the old deer and prophets and you push against what?,And then a late development.,Come to a group control like a tide.,Your lineup is basically wasted.。 And you were active and passive in the early stage, so why can't you mention the level of the group.
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How to play in the early stage? Not only are summoning and druids difficult to develop, but are they also difficult to jungle in the early stage of the moral ruds?
LR usually wears a falcon or a monkey, and when you enter the Outlands, you wear a hunter or a raider, because agility is the most important thing for LR.
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