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Explosive mage, and has displacement, find an opportunity to take the shooter with a set.
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Displacement, the late six gods outfit a fan and half blood.
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The glory of the king does not know the fire and dances in the middle. Shiranui Mai is a Japanese hero character in Honor of Kings. The prototype is the character Shiranui Dance in the Japanese fighting games "Legend of the Hungry Wolf" and "The King of Fighters", and is authorized by SNK.
Shiranui, one of the oldest schools of ninjutsu in Fuso, has a long history, even dating back to pre-primeval times. The master does not know the fire and is also a respected grandmaster. His only heir and granddaughter, named Mai Shiranui. The fan and fire are her symbols.
Shiranui Mai's damage is high, and it requires good positioning, making it difficult to get started. She can use her second skill, Flower Butterfly Fan, to constantly consume enemies from a distance.
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If it is a 5v5 map, it is recommended to go to the blue field area. Fire Dance is fire-based, attacks come with burns, and open the punishment jungler. If you go to the red jungle area, it is a buff burn, but it is not suitable for fighting small dragons.
If it's a 3v3 diagram, it's recommended to go into the field, and the field has more experience. And if you play well, you can single-handedly take on the tyrant at level four or five (watch out for the person opposite, you.
There isn't much blood left after the fourth and fifth levels of the tyrant are defeated).
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It is recommended to go to the Blue Wild Zone. Fire Dance is fire-based, attacks come with burns, and punishment is a jungler. The main life-saving skills are really easy to use, and recently there is a new hero of illusion and stealth spell in the Heroic Soul Blade, which is also very good.
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1. Outbreak
Regardless of whether it is in the early stage or in the late stage, the burst of a set of skills can easily kill enemy heroes. Shiranui Dance's skills all have extremely high spell bonuses and good base damage, plus the passive is enough to kill the crispy skin in seconds.
2. High mobility
The high movement speed of the Ignorant Fire Dance increases her support ability, compared to Xiao Qiao, Diao Chan, Wang Zhaojun and Zhen Ji, the support speed of the Ignorant Fire Dance is much higher than that of these low-movement mages. Each of Shiranui's abilities has a displacement effect, is extremely flexible, and has a decent initial movement speed. As long as the energy bar is sufficient, it's easy to escape stabbing an enemy hero or catch up with the remnant of blood and kill him.
In the later stage, through the improvement of equipment and skill level, each skill has a very short cooldown and has a short displacement distance, and through flexible positioning and kite flying, it is difficult for Shiranui to be killed.
3. The consumption capacity is extremely high
Shiranui Dance is a special mage hero that uses an energy bar and does not consume blue. When her skill hits, she will replenish her own energy. The damage of the second skill Butterfly Fan with a very short cooldown time also has a slowdown, and the consumption capacity is extremely high.
Before starting a group, continue to use the second skill to consume the enemy hero, so as to achieve the purpose of interfering with the enemy.
4. Strong harvesting ability
First of all, she has a good burst and multiple displacements, which makes Shiranui Dance's harvesting ability extremely strong. The output damage of a set of skills can threaten every enemy hero. If it's all remnant blood, Shiranui Dance can easily harvest the enemy's remnant blood.
Best match: Zhuang Zhou, Liu Bang.
Zhuang Zhou's three skills have no damage and no control, which greatly improves the survivability and output environment of Shiranui Dance. Although she has multiple displacements, it is still difficult to escape alone if she is charged and caught, and in this case, Zhuang Zhou's ability to relieve control is the best.
Liu Bang's ultimate is to teleport the whole map, and he doesn't know when Huo Wu harasses the opposite archer or mage. With Liu Bang's three skills, you can easily kill the opponent's shooter or mid-laner, even if the opponent's assassin cuts the back row, Liu Bang can also protect the fire dance well. And with Liu Bang's cooperation, Shiranui Dance can easily harass the back row, and under Liu Bang's protection, he can easily leave the scene.
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If you want to play the Shiranui Dance in Glory of Kings, you first need to exercise your hand speed, because the Shiranui Dance in Glory of Kings is still relatively difficult.
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If you want to play well, you need to make reasonable use of his passive to displacement, which is the key to his ability to show. For is generally a two-skill start, then a big move, and the last skill displacement escapes.
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The fire dance outbreak is high, and one set can be used in seconds, but the difficulty of operation is a bit difficult. At the beginning, I didn't know that the fire dance was slow, and I could only develop to the second level first, and I was not sure about my strength, so it was best not to risk fighting the enemy. Start with a skill, because this drags the arrow keys to open the distance, not afraid of being hit by the enemy, but the clearing is slow.
Passive can be used to speed up the clearance, and passive is used to use flat A. Only by ensuring economic development can we win wars. If the enemy's economy is too high, you can use a skill to drain the enemy's HP, and then use the skills of your teammates to take them away.
If you can't understand it, it is recommended to go to a training camp or play a match to train heroes.
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The main thing about the fire dance is to operate, you have to connect its operations, and use two skills and one skill together.
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The basic combo of Shiranui Dance is: 2 skills - roll - (flash) Kaixiang teasing 1 skill - roll behind the enemy (purification) - 3 skills pull back - passive push (receive slash) - 2 skills to a safe position.
Tips for Shiranui Dance to release her skills:
1. Skills are not placed at the limit distance, including 1 skill, although the limit distance is safe, but the enemy only needs a small move to dodge, it is best to release it at half of the casting distance to about 3 4, and the hit rate will increase a lot, especially a skill.
2. Try not to roll backwards after the second skill, unless there is a danger to life, and the second skill is finished and roll left and right to find the next output position, which is also convenient for connecting 1 skill to control, but do not roll directly forward.
3. It is best not to lose the fan when walking horizontally, the hit rate is very low, and it is necessary to consider both the position of your own movement speed and the enemy's position.
4. Passive is also a period of control.
Notes:
The early idea is to tank support, but Fire Dance's ability to clear the line is not enough, pay attention to the use of passive and 1 skill to clear troops and then support during the gap period of the enemy's skills, and have a chance to kill alone to 4, use high mobility and high damage in the early stage to help teammates establish advantages, and pay attention to flexible release of skills.
The mid-term team battle is the strong period of Fire Dance, use the fan poke, remember not to cut in first, and wait for the opposite control skill to finish before cutting the back row.
In the later stage, the fan of the fire dance hit the front row of the enemy banquet mu square and the damage was low, but the fan and a half blood hit the back row, at this time, it was necessary to consider the side of the side from the side consumption, and it was difficult to play the role of the front.
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1. Relying on passivity - the first normal attack after breaking away from the battle will rush forward and have the effect of knockback. Shiranui Dance has more options in combos, and in the absence of ultimate, you can use 2 skills to consume, or one skill has a chance to fly and then take the second skill and then pull back to dodge the enemy skill.
2. Honor of Kings Ignorant Fire Dance Inscription Recommendation: Red Nightmare: Spell Attack + Spell Penetration + Blue Reincarnation:
Spell Attack + Spell Lifesteal +1% Green Sacrifice: Spell Attack + Cooldown Reduction + Total Attributes: Spell Attack +90, Spell Penetration +24, Spell Lifesteal +10%, Cooldown Reduction +7%.
3. In the early stage, the vampire book will be released first to improve the endurance, because the fire dance consumes energy, so unless you are fatally injured, you basically don't have to go home. The reason why the Boots of Arcane instead of the Boots of Calm is that both the Vampire Book and the Mask of Pain have the effect of reducing the sale of round CDs, so the Arcane Technique can make Poke more effective.
4. The battle of reverberation is, of course, a necessary equipment for poke heroes, with high magic strength and passive reverberation, and you can hit high damage in the early stage. In addition to reducing CD, the pain mask also has the necessary method to wear and support blood, and it is very cost-effective. Erudito's Wrath is a must-have equipment for playing high burst damage in the late game, and a high spell bonus, combined with Shiranui Dance's high ultimate damage, can cripple the target in one set.
The last piece of the sage is one of the two wisdoms.
5. Mid and late stage: In team battles, Shiranui Dance can use the second skill to continuously consume the enemy, and when our tank opens a group to absorb the enemy's main Bihui firepower, open the ultimate move to cut into the enemy, and cooperate with a skill to control the enemy's multiple heroes as much as possible.
6. Before the team battle, the fire dance is basically your own consumption output point, whether it is a tank or crispy, within the scope of the skill, it is constantly throwing fans, the consumption is low and there is a recovery, and the endurance is a floating cloud. Since Shiranui Dance is relatively brittle, it is generally not recommended to start first, but if the opponent's position is not good, it is not good to stand together.
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