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I am MF 70 Mage 70 Shaman 62 Hunter.
Answer: Mage.
And FS doesn't have to be formed, right? "
Wrong, the mage must be grouped! All dungeons have humanoid monsters, and hero dungeons are all about control, and mages are more than groups.
Mage's damage is rarely compared to other classes, and it is not an instant burst. I am a mage with pure ice method, 950 ice damage, not counting 23% heavy hits in deep winter ice hockey, and 1500+ damage without jewelry ice hockey. 5 pieces of purple outfit are from the tailor, the rest are all dungeon blue outfits, without any raid equipment, under the hero dungeon, few other classes can surpass me in dps, except for the powerful warlock aoe....
The latest wash is the fire and ice method. Without good corresponding equipment, the damage drops to 770....Scorch first hit 700+, 32% heavy hit).
The status of the hunter dungeon is not bad, the trap can be released in battle, plus a good ranged **, it can cause very high damage, and I have seen some hunters almost catch up with my mage on the damage table.
Hunters who play quests after level 70 do not have the Beastmaster line.
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Warriors and wet nurses are popular.
There are many mages, 2-3 for 25 people, and 1-2 for hunters.
If you really want to eat fragrant, practice the nurse, and the nurse is the most fragrant.
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Seriously, it should be a hunter's favorite, but the technical requirements for you are very exaggerated
Mage? In the past, AOE occupation, now AOE is about to be caught up by SS, do you want that? If I'm the captain, I will definitely give priority to ss Who is called ss There is sugar and stones, bb can also resist a small single output than the mage The only thing that is not comparable is to become a sheep
Hunter What was the status before, what is the status now, very average Anyway, 25 people FB can't be without 5 people copies, unless you know and lack people Either it's just a mid-to-upper DPS that really can't attract people And there is no restraint skill and no suppression skill LR can only be DPS and LR is the worst in DPS But LR has many other activities And mage? It seems to be pulling 1 FS and then MS to AOE The new version of the mage went down like a comet.
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I just want to tell LZ FS is deeply weakened ...
Now the AOE capability of the FS has been greatly reduced. There are many monsters around you, and the damage of the Ice Blowing will be reduced in a large area.
I pull zug's fish. In the past, if the ice blows, it was normal to be 600+, and if it was a violent 1200+, but now. An ice blow 200+ burst up 400+ I had to give up fishing...
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Mage bar. The mage can make water, can make bread, can open the door, and has to go back to the old continent to learn skills, and it is inconvenient to have no mage before 70...
In the dungeon, the skills of the mage and the hunter are similar, and the hunter can operate better than the mage, but generally the dungeon brings a mage to draw his water bread.
In terms of damage, the mage's instantaneous DD damage is the highest, which is undoubted, of course, can only be a hero for 20 seconds·· A hunter who has a baby is a beastmaster, and if he doesn't have a baby, he is a sheep's tail. Many teams do not allow hunters to bring babies, and many bosses have AOE skills, which also limits the output of babies.
Conclusion, Mage.
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yes, I'm under Oakington in the of, there's a flock of birds, I'm icing, I'm blowing, and the highest explosion is 600+ my cry wow.
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First of all, LR has a blue profession, so he can't avoid the situation of OFM, he has to sit down and drink water, and when RL urges progress, he usually starts to fight when he is not satisfied.
The output of the DZ is higher than that of the LR (with the same equipment).
Generally, 3-4 LR in a 25-person copy is already saturated, but DZ is much more than LR, and DZ has the strongest OT talent, Impulse Dagger Thief Quack Those who are interested can try it.
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With the same equipment and the same operation, the DZ output is generally more than the LR, but for the diversity and stability of the attack, the group of which class depends on the relatively few. What is lacking in the group, when there is no shortage, I suggest you group dz, because I practice dz, hehe.
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Actually, if you take a closer look at WLK's talent, you can see that DZ is a bug class - if it's strong, it's him. But you use the word "fragrant", that is, you want to mix it up, right?
Then I recommend Xiao D, the reason goes without saying, WLK Xiao D is also very talented, and he can adjust any role: T? ~**?~dps?Kindness.. You won't get bored after playing for a long time.
Of course, my personal opinion is still up to my own preferences. With so many professions, you always have a favorite, right?
If you like it, it's easy.
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90% of the most sought-after classes in WLK will be Deadriders.
Secondly, I think XD and SS are also good choices.
It's FS and MS again.
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MS and XD. The reason MS can dps and **, and is powerful**. XD can t be ** With equipment support, both aspects are strong. In addition, if you are tired of playing t, you can play **. Oh yes, I forgot that Bird D is quite strong in WLK.
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It's hard to say, a patch can change the pvp position of a class, and the thieves were very weak when TBC first opened, and they were strengthened again, so maybe it's possible.
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WLK small d is violent and very casual.
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In short, don't play hunter with anything, pvp is at the bottom.
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Haha,It's funny.,It's a person who has played the WLK era and knows that the mage at that time was invincible.,Although DZ was also very good in that era.,But no one can compare with FS.。。。
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Of course, FS and other WLK deep ice are at the top again.
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In order, there are thieves, warlocks, mages, hunters, priests.
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I think pastors are better.
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LR should also be easier to operate than FS FS, whether it is PVE PVP, is very operational and conscious.
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LR FS is over without magic LR quack is fun and you'll know when it's over.
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LM's Night Elf Hunter Will Shadow Escape Increase Critical Hits with a Bow High Evasion High Fight the battlefield survival first, so the night is a racial choice Hunters can kite obscenity Anyway, I'm a hunter As long as I don't want to die on the battlefield I can't die All the time the longest-distance output When someone runs over and kites Unless it's 2 thieves who me at the same time Or I won't die
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Let's play LR for casual players.
A single brush is great. Solo simple.
You can also catch all kinds of babies.
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Casual play hunter, when it's okay, wash a beastmaster talent to catch fun pets around the world, it's very stylish, and you can also solo some small copies, and the hunter's equipment is not in demand at present, so you don't have to worry about the equipment, it's casual enough.
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In terms of entertainment, it must be LR strong, and its own BB has a good solo ability, which is very suitable for casual players.
In fact, a profession can't decide what on the battlefield, it depends on the overall strength If the strength of the side.
If it's strong, it's very hi to play any profession.
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Look at your own mentality, playing any profession can be very casual.
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It depends on your own hobbies.,First of all,Like PK,These four professions have their own characteristics:Like remote with bb top to play LR,Like stealth yin people on D and DZ,Like French long-range crit to play heartbeat on FS。 Like fb,These four are DPS professions,Recommended fs,Big damage,You can also teleport your own food and drink,If you like the fun of a single brush,Heads-up boss must choose LR,BB remote top monster,Master the technical essentials yourself,Taste the fun of the game of a single brush。
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lr most. The number is small and the goal is clear.
Cat D and DZ are about the same, and the market is not large.
FS is more people and more equipment to grab.
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LR play relatively few people, but it takes a certain amount of skill to be brilliant, there are not many people who are better equipped to play cat morality, and they also need techniques, similar to DZ, but it's fun, and you can change the bird or milk to play if you are tired of playing, and it's not bad.
DZ definitely requires technology, and the equipment is relatively easy to get.
There are too many people playing in fs.,The current version doesn't have any technology.,Of course, PK is counted.,There are too many people who grab equipment.。
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Then it depends on whether you like to play a comprehensive profession or a pure dps profession, and the more people who play must be fun, so many people will play! The less must be the person who plays, and it will be like this! It's good to play any profession.
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All-class dominance, you'll love it.
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Cat De Bar, what I play is very comfortable in the wild.
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FS is much more fun than LR, convenient to travel, and gorgeous skills. FB definitely needs FS.,FS won't be vulnerable after playing proficiently.,It's all hihi in a single practice group.,LR's words just don't need to worry about anything.,It's easy to upgrade.。 In general, FS is more popular than LR, just look at the demographic base of FS occupations in WOW.
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If it's just entertainment, D is the most fun, because there are 3 ways to play. Known as the king of SOLOs, LR self-leveling entertainment is fast, FS
AOE is very cool.,Nurse-type characters are always lacking.,If you want equipment the most, play ** or T.,Equipment comes the fastest.。
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When LR has been for a while, I want to talk about the role of LR in FB, LR is looked down upon by many people, especially in FB, LR's output level team leader will not comment, only talk about the output of thieves and FS, LR's output will be surprised if it enters the top 3 team leaders, here I will talk about the 4 DPS professional thieves positioned by Blizzard, FS, LR, SS.
There are skills to reduce hatred or divert the attention of the boss, the disappearance of the thief, the refrigerator of FS, the suit attribute of SS, the fake death of LR, and Blizzard gave LR the most powerful hatred control skill of feigned death, doesn't anyone ask why such a powerful skill is not given to the thief? And gave the LR that most tree people think is low DPS? The reason is very simple, LR's DPS is really not covered, most of the LR output is low not because the profession is not bad but they are lazy, Blizzard gave the most powerful control hatred skill to LR is not their mistake, but when they are in the career positioning, they set LR as a high-output long-range DPS class.
There is also the endurance of LR, LR can fake death and drink water, is FS OK? And the output boss battle FS still has to solve the curse.,You have to drink the blue when the blue is gone.,LR flat shot without blue is definitely higher than FS and SS without blue after throwing magic battles.,Of course, FS has gems to eat.,It can also wake up.,I don't know how long that thing will be made.,But I think there's a cooldown.。 Hey.
All in all, the output of the LR in FB is definitely not a cover!! Maybe I've listened to too much criticism of LR.,Write these.,FS and thieves are still very powerful.,I also have a thief.,I'm tired of a word under FB.,The output is not high, the head of the regiment and others look down on you, a thief, no one has a high LR output? If you want to output high, you have to chase the monster slash.。。
The classmate has an FS. Watching him play, the output is really high. The storm machine is also very high, but those who have played LR know that people who play LR are basically automatic shooting + automatic shooting + automatic shooting + automatic shooting + automatic shooting...
Infinite automatic shooting stream, watching the thief chop while shooting, and saying in my heart that it is enough for you to cut! Anyway, a lot of Uncle Ben has an output, and then LR always hovers on the edge of the top 10 output list. And the LR that works hard to output has definitely entered the top 3 of output!!
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In the past, LR was the only class that could control 4 monsters with FB instability and stable control of 3 monsters for about 25 seconds, and it was the only class that could easily DPS first in battles for more than 5 minutes.
As for the current version, my feeling is that the DPS is only slightly inferior to the DPS of the Hero class
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If we bring hunters when we place a 5-player dungeon, it's for traps.
After TBC, the small copy is very conscious, and we have requirements for the hunter first in terms of control, and the output is secondary.
We need to properly freeze a monster in a safe position when the hunter opens it - waking up won't lead to the 110 position.
Hunters put a freeze trap in front of ** and ranged to prevent remote and **ot from being blamed for seconds.
Hunters put a slowing trap when opening a group of monsters, and make up the trap in time to facilitate AOE.
Pay attention to your position during the battle, and don't lead other monsters.
Of course, the hunter's output is very high, but control is the king of the team, the hunter automatically adjusts to the monster's back attack after the baby, and the range is shortened, all of which optimize the hunter's copy ability - especially the range, the dungeon position will not be very wide, and the hunter should now find a good position for the output again - it will be easier to find a position after getting used to it.
L57A is Changsha to Qingdao and L57B is Hankou to Jinan.
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