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The difference is clear.
You can test the difference between DX9C and DX10 in terms of rendering.
2 years later, the mainstream is DX11 12
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If you have a DX10 rendering scene, using DX9 and DX10 to render DX10 at the same time has obvious advantages, mainly because the color rendering of the picture is more natural, but at present, there are very few such scenes, and there is almost no difference in ordinary use.
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The biggest difference between DX10 and DX9 is that there are more rendering features and special effects, and the DX10 is better than DX9 in terms of game graphics.
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The difference is that the overall 3D rendering of 10 is higher than that of 9, which is better than the effect but requires high hardware.
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DX9 Playing DX10 is not as good as DX10. I don't know about the rest.
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dx10……The most obvious place in comparison with DX9 is that the material is more perfect, and the water surface is the most obvious place.
Other ......Didn't feel ...... at allThe DX10 is just the enhanced version of the DX9......It doesn't have the same effect as upgrading from DX9 to DX9C.
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First of all, DirectX is a whole set of APIs, and D3D is just a small part of it, and the ...... upstairs
It's a big topic, and you can understand that D3D is more advanced than DX9, and has a higher precision and efficient rendering mode.
In fact, the current DX10 games don't fully showcase the full capabilities of the DX10, mainly because the hardware specifications can't keep up.
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The difference is that the graphics card is a little more expensive.
DX10 will be a requirement for mainstream games in the future, and there aren't many of them yet.
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The biggest structural change in DirectX's graphics pipeline is the addition of a geometry shader in the geometry processing phase. The geometry render unit is appended to the vertex render unit, but instead of outputting vertices like a vertex render unit, it is processed as a primitive object. An element is one level higher in hierarchy than a vertex and is made up of one or more vertices.
Entities that are made up of a single vertex are called points, entities that are made up of two vertices are called lines, and entities that are made up of three vertices are called triangles. The Geometry Render Unit supports multiple primitive types, such as points, lines, triangles, lines with adjacency points, triangles with adjacency points, and can handle up to six vertices at a time. With rich primitive type support, the Geometry Rendering Unit allows the GPU to provide finer model details.
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It's Microsoft's 3D graphics API, you'll encounter it when playing games, 10 is an upgraded version of 9, and some new games need to install DX10 to run!
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It is the most mature graphics interface on XP at present, and it has been 7 years that most games are still compatible, but after all, it is a relatively old graphics interface, and it will be replaced slowly. The unified rendering architecture is not supported.
DX10 is 08 years of graphics interface,The minimum system requirement is Vista,Although it began to support a unified rendering architecture,But because Vista's execution efficiency is not satisfactory,And the picture is not much better,So Microsoft launched Win7,And integrated DX11,Revolutionary launch of graphic surface subdivision technology,This technology brings a qualitative leap to the current game screen,Tree、Stone、Spherical body, etc.,It is no longer angular and angular,But the same as reality,There is a certain arc, it looks more realistic, so the graphics manufacturer ATI immediately followed up with the launch of a graphics card that supports DX11, and NV also quickly launched a DX11 graphics card.
Both in terms of picture and technology and execution efficiency, DX11 is much better than D9 and D10.
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The difference is big, the resolution of the picture is detailed, and all aspects are not comparable! There is also a big difference in configuration, and the DX11 is now supported by GTS450 and above!
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That's the graphics technology, and the most common XP systems only support up to DX9. NVIDIA's 4xx series of graphics cards and AMD's 5 series graphics cards after all support DX11, but if it's not a high-end graphics card that costs thousands of dollars, it doesn't make much sense to care about this thing. At present, the game that uses DX11 is barely smooth to play with the card emperor with relatively high requirements, and the data processing of other graphics cards cannot be.
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Mainly in terms of games, the rendering is more realistic and smoother, of course, you have to have a graphics card that supports DX10.
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DX10 adds new effects. It is impossible for the DX10 graphics card to be incompatible with the game.
Missing d3dx9 **dll and file workarounds players who have purchased the physical version can open ***1 files and run directx aug2009 files in the ***1 root directory. >>>More
The situation you are talking about is that the child lock on the rear door is opened, and the child lock cannot open the door from inside the car, only from the outside of the car!The child lock switch has a black switch just below the rear door lock block, and that is.