Dota which hero can wander has control

Updated on Game 2024-02-09
32 answers
  1. Anonymous users2024-02-05

    There's a lot of this.,Basically, there's control over the wandering.,It depends on what type of play you're going to play.。

    Pure wandering: This kind of play is basically gone in the later stage, wandering for a long time, and the money and experience are backward. But not necessarily, you were very successful in the early stage, and the equipment in the later stage was also very powerful. For example: Demon Wizard, Dry Land Sacred Cow, Ice Maiden, etc.

    But it's fun to play.,Killing those heroes who eat equipment and levels is called a cool.。

    Mid-term wandering:This kind of general will not wander until level 6 later.,For example, clockwork goblins.,Blue cat,Blood Demon.,Fire girl.,Their ultimate move is very powerful.,You can basically kill it alone at level 6.,The most important thing is that you can play the late stage.,I generally prefer this kind of wandering heroes.。

  2. Anonymous users2024-02-04

    - Too much: The basic control of wandering is not effective.

    Are you talking about the middle solo belt control?

    The first push BM (Beastmaster) has high strength in the early stage, and the middle is not false to the far method, and there is an eagle to control the cause of the ultimate stun pig slowdown, which should be ranked in the wandering efficiency.

  3. Anonymous users2024-02-03

    Hard control vs, Sand King, Sacred Cow, Stray, Tiny, Lion, Centaurs. Soft control queen, poisonous, bat. Too much.

  4. Anonymous users2024-02-02

    A lot.. Most heroes can swim.

  5. Anonymous users2024-02-01

    The Queen of Pain, the Tormented Soul, and the Hero with Controlled Heroes with a high early outbreak are all okay.

  6. Anonymous users2024-01-31

    Bat vs Megatusk blah blah.

  7. Anonymous users2024-01-30

    I don't know the most elegant, anyway, there are more ethereal heroes: enemy law, qop, white tiger, fairy dragon, blue cat, fire cat, earth cat, and so on.

  8. Anonymous users2024-01-29

    Do you still need an ethereal hero As long as your skills are high, the gods and horses are the most ethereal in your hands It's just that if it's too ethereal, it will become a "wave".

  9. Anonymous users2024-01-28

    The queen of the enemy law just has a b or the flight of the parker show of the nada god.

  10. Anonymous users2024-01-27

    Personally, I like Mavericks the most, the one that controls the flow is very imba, and Carl is pretty good, but the operating coefficient is more difficult.

  11. Anonymous users2024-01-26

    It's still more hanging! Throwing hammers one by one, it's too arrogant.

  12. Anonymous users2024-01-25

    Skeletron, all passive skills The only active skill is control, as for what equipment to come out of, it depends on the opponent's formation Novice early melee must bring a mending knife and axe, multi-faceted if it is a hero with many small skills, a magic wand, if not, hold a bottle, to ensure that it can be resurrected. This is an initial build for beginners. And it has a great effect even in the late stage.

  13. Anonymous users2024-01-24

    It's best for novices not to start with control, let alone play with the old cow, because if you don't control it well, you will be wiped out on your side. If you have to play, just play the tides, it's easy, just learn g and big plans, add yellow dots, and you can lose a few more g. The equipment is out of the attributes.,Can stand longer.,Put one more g.,Don't come out of the vanguard shield.,Save being scolded.。。。

  14. Anonymous users2024-01-23

    VS the soul of revenge, there is basically no need for equipment, the god costume is the magic wand of shoes, just plug in the eyes and walk down, just go around to help fight, and its control is relatively stable, the second move can reduce the armor to open the field of vision, the third move to attack, more suitable for novices, because the requirements for the knife are not high.

  15. Anonymous users2024-01-22

    It is not easy for novices to use Skeletron, which allows you to build confidence and become more familiar with the game.

  16. Anonymous users2024-01-21

    For control heroes, I recommend the big tree, add one level of stealth before level six, two levels of blood, and two levels of armor.

    It's not easy to die, and the big tree's big move black and yellow cane is useless.

    Go out to load, I'm all a mending knife axe, a medicine jar, a eating tree, three branches, and then boots, secret method, before the secret method comes out, you can be obscene, and then you can be meat, you can also refresh, but it's very difficult for novices to refresh, it's best to get meat up, do your own assistance, vanguard shield, and then basically at will.

  17. Anonymous users2024-01-20

    Tide Bar Thick skin is not easy to die As long as you finish the ultimate, your task is complete.

  18. Anonymous users2024-01-19

    Let's put it this way, novices are not suitable for playing the old cow, the old cow has higher requirements for positioning, awareness, and operation, and novices generally can't play well. It is recommended that you play the tide, which is very suitable for novices, and when you play more tides, you can practice the old cow.

  19. Anonymous users2024-01-18

    It's best for novices to practice operations to find something that can play together, otherwise they will be scolded - and practice is by playing, or look at the game or something. Don't talk about anything else.

  20. Anonymous users2024-01-17

    It depends on what hero you want, I recommend a tide hunter, add a 12131413332422 +4+++ equipment at will, as long as you add blood and strength, you must bring a secret method shoe, it is absolutely useful, during team battles, don't rush too fiercely, find the opponent's hero center and put 4 skills, it is absolutely easy to use, and your teammates will love you to death.

  21. Anonymous users2024-01-16

    Hammer Gang vs Wandering Skeletron No need for skills You can put skills on people.

  22. Anonymous users2024-01-15

    I recommend playing Blue Fat, Wandering. Novices are afraid of dying too much, so it is recommended to control skills and yellow dots. After adding five points to the yellow dot, you will find that the mana recovery speed and HP are very high.

  23. Anonymous users2024-01-14

    Personally, I recommend Skeletron, there is only one active skill or control, and when the big respawn, it also slows down the surroundings and then talk about my usage.

    Go out and put two fist gloves, two branches, a big medicine, and a tree After that, the small group battle is far away and does not threaten the tower, and it doesn't matter if you can't accept the head, you can send it anyway, anyway, the basic task is to make up the knife, play money, push the line, and collect the head to fight the jungle. If you equip the headwind, combine two bracers or soul rings Prosthetic legs Vampire's armband Battle Axe Wild Battle Axe If you are normal 500 shoes, soul ring.

    Synthetic prosthetic leg armband small electric hammer is particularly smooth on the big thunder hammer, and generally on the mad battle axe If it is particularly smooth from the beginning, I hope it will help you.

  24. Anonymous users2024-01-13

    It's a pity that the cow is the main control plus the point, play more with the main f plus the point, the first 6 levels are 3 f, 1 level e 1 level passive, the ultimate f, the passive full e, and then e have a big rise, the cow's road closure should be used well The first few times you may be unhelpful, but it's okay to practice more.

  25. Anonymous users2024-01-12

    Wandering and tidal bars are more suitable for novices, have a better awareness, and just swim with teammates more.

  26. Anonymous users2024-01-11

    Skeletron, this is the best, the ultimate can also be resurrected once, and it's very good

  27. Anonymous users2024-01-10

    Personally, I think that the enemy law is relatively strong, because the enemy law blood is very thick It is a meat shield, and the highlight of the enemy law is that 1 3 elimination law, resistance law. It's a good meat shield Novices can try B skill flashing If you're circled, flash out The landlord chooses me.

  28. Anonymous users2024-01-09

    Use the blue fat bar, the character flows. No one will talk about you if you use it badly. Supporters such as Lao Niu, VS, Xiao Y, and Lion are not particularly suitable for novices, because their control and use of skills can greatly affect the outcome of a team battle or a match.

  29. Anonymous users2024-01-08

    Play blue fat paper.,Giant brainless.,You'll just explode and burn the right point.,And then add blood to your own DPS.,If your character is good, even if you just play, it's awesome.,Explode so that others can't take care of themselves.,And it's very meaty in the mage.。

  30. Anonymous users2024-01-07

    Play control to talk about awareness,It is recommended to start with Skeletron、Centaurs、VS、Blue Fat Man,As a rookie, you can just have more meat outfits and return to blue outfits.,One helps you survive.,One is enough to put skills.。

  31. Anonymous users2024-01-06

    Team Control: Earth-shaking Sacred Cow, Minotaur Chieftain, Dryad Guard's ultimate, Mammoth's ultimate, Sand King, Tidal's ultimate, Axe King, Puck's ultimate, Enigma's ultimate, Warlock's ultimate.

    Range control: the captain's water column and ultimate; Centaur Trampling, Wandering Hammer, Tiny V, Abyss Lord's Circle Man, Fishman Guard's T, Void Ultimate, Crypt Assassin's Insertion, Fire Maiden's T, Tormented Soul T, Witch Doctor's C, Two-Headed Dragon Ice, Lion Piercing.

    Point control: Beastmaster's ultimate, Alchemist's chemical potion, Dragon Knight's shield, Spirit Breaker's passive, Chaos Knight's C, Butcher's bite, Skeletron's hammer, White Tiger's arrow, Vengeful Spirit's hammer plus substitution, Ice Maiden's Ice Imprisonment, Storm Spirit's pull, Windwalk, Bat's ultimate, Blue Fat F, Little Y's transformation and pull, Pain's ultimate and sleep!

  32. Anonymous users2024-01-05

    Control: As the name suggests, control the opponent so that the opponent's action cannot be cast, and the different degrees include range control, point control, and restriction skills that cause stun, slowdown, silence, etc., all of which are control.

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