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Novices should build it, and then demolish it when the development is good.
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If you are a new district, it is still necessary, if it is an old district, it is absolutely useless!!
Hope it helps!!
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Don't build it in the main city, just raise the barracks to 5j and the dark warehouse You have to see if there is a wolf next to you There is a big wolf Send a letter and ask others not to beat you.
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No, but the cave is very small, and it can't put many soldiers, and it generally puts pioneers, lobbyists, etc.
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The cave doesn't consume a lot of food!
In the past, it was possible to build multiple caves to hide soldiers, but now that it has been revised, it should still be possible (I practiced it before, but I don't have it now).
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1. Food consumption has nothing to do with the Tibetan Soldier Cave.
Entering a hole is the same as not entering a hole.
2, I haven't tried to build more than one hiding cave, there is no need, because even if the city is full of hidden caves, there are not many hidden caves.
Because the number of soldiers in the later stage is thousands, generally only need to build a special class of troops such as reclamation and lobbyists, or divide resources to create a few small soldiers to occupy the oasis and so on.
And scouts and the like don't work in the caves.
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Undetectable. They also do not participate in battles, they can hide all kinds of soldiers and reclaimers, and they cannot hide lobbyists, chariots, thunderbolts, and generals. At level 20, you can hide 230 pawns. Generally of little use.
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If you can't detect it, you will definitely not participate in the battle, or it will be meaningless to hide the cave, and in fact that thing is useless.
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No. However, it seems that he does not participate in the battle, and it is quite good to use it to hide the reclamation and lobbyists, and there is not much to hide in the soldiers.
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No, or how to call it a Tibetan soldier.
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I also looked for your question, and then I found it on the **, and the hiding hole can hold up to 100 soldiers.
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5 at level 1, 50 at level 20, unlimited troops.
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No more, no more, 20 only. Remember to give extra points.
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It doesn't matter, it mainly depends on the distance from the oasis, and it is better to be 9t or 15t, but it is better to be able to connect in a 7*7 map, and it is convenient to transfer defenses.
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In the case of an oasis, the closer the better, the easier it is to develop, and it is also more convenient to provide resources for the main city.
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1. There are many green states.
2. Near the main city.
3. What meets your development requirements is the number t.
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1.There are more scouts, and if you scout too much, he won't be able to detect how many troops you have2Put the troops in the oasis, and he won't see how many troops you have, so just withdraw as soon as possible when you are beaten.
3.There are many bows and arrows on the arrow tower, and the soldiers on the tower cannot detect it.
4.Divide the city into more defenses, you will know when he scouts, and then quickly support the city being investigated, and the number of undiscovered soldiers outside his will increase.
5 The most important thing is to send out the soldiers before he hits your city a few seconds, and then recruit them back, the time is to let your soldiers arrive home as soon as he hits you, so that he thinks you have no soldiers, and you can chase the seconds at this time.
6.In peacetime, soldiers can be raised by other people's families.
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If there are more scouts in the city than there are scouts sent by others, you can prevent others from spying.
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I had no choice but to wait for the next branch.
If you have an RMB, you can also fly with a state symbol.
For example, 6t can only find 6t fly, can not find 9t or 15t, I hope it will help you!
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It is not possible to send troops.
The city to which the soldiers are produced will always belong to which city, and to other cities, even if they are their own sub-cities, can only be reinforced. It looks like your 15t branch city is far away from the main city, and it is really inconvenient to transport. It is recommended to turn on the "automatic transportation" function, it turns out that when I played, "Chase the World" and "Tianzi Ling" users can use this function, but now the details are not clear.
In this way, when you go offline, start the automatic transportation of all your own cities, each can be transported 6 times, and the online will be used to p the field and upgrade the building, if you don't have seconds t and buildings, the time you have to wait for the building is enough for you to transport again, and it will not delay time.
In addition, this game to the late single city is not enough to resist combat attrition, my original large is three cities to send troops, a 15t main and an oasis conditions are good 15t to divide the attack soldiers, and the other 15t to divide the city out of some defenses. Therefore, you can also send some troops to the 15t city, and it is not indispensable to use them for robbery.
In addition, I would like to add that the function of "light repair and darkness" is actually equivalent to the instantaneous version of automatic reinforcements, that is, the troops from your main city will appear directly in the sub-city, but there is no need to mobilize reinforcements. And the right to transfer is still in the main city, not in the city where the soldiers appear, so this cannot send troops.
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It is not possible to send troops. The troops sent out by that city belong to that city forever. It can only be sent for reinforcements, but it cannot deploy these troops to fight.
There is a way to secretly cross Chen Cang, that is, this city helps the city to build troops. But it needs to be spent in RMB. It doesn't seem to be cheap. It's better to send resources slowly and develop slowly!
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You can't send troops, but you can send reinforcements. I don't have the resources to receive it every day. The development of 15t is slow.
Continue to use it, if you have a high title, you can put it and change it.
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