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How could it not You look for it carefully I remember that the hard fist mastery seems to be not with the other 4 masteries but in a relatively lower place The effect is that you can dominate the body when you use some skills Or in a sentence It is impossible not Eighty percent of you have missed it or have been filled.
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··· Go back and take a closer look, the five masters are all together.
How cool it is to make you a hard man (not a pity all the time).
I'm filling up, and the higher I add, the longer it lasts.
Add at least 7 to get all the effects. Level 36 adds 7.
Chase, what else is it called?? Those two to 7 out of effect will do. Everything else has to be full.
PK knows how refreshing it feels to be hard
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I am a blue fist.
what about a few of them in one .
Hello take a look at the next corner color.
Hard Fist Liberal Arts 4 can hey hey I am now attacking a very large range and it is a hegemonic body to punch one more punch.
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I guess you're full, so press k to look for it in your own skill bar.
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Mine too.,I don't know if there's a hard fist.,And what battle ring is proficient and so on.。。。 Now there are only two proficient left.,It's a lot of garbage after the revision.,It's a terrible card.,PK killing monsters isn't smooth at all.,I decided not to play anymore.,Waste time playing this garbage game.。
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Skill mastery.
Level 1: Swing can also be used to dive straight punches.
Level 2: You can also use the Dive Punch while swinging.
Level 3: You can also dive into the belly when swinging.
Level 5: Breaking Hammer can also be used when diving.
Level 7: Jab Slam with Absorption.
Warring Mastery. Level 1: Increases the range of normal attacks.
Level 4: Increases the range of Instant Punch.
Level 7: Increases the range of Holy Fist combos.
Pursuit mastery. Level 1: Straight punch impact adds 2 additional damage.
Level 4: Dive Punch adds 2 additional damage.
Level 7: Holy Fist Combo Adds 1 Damage 3 times in total.
Hard punch mastery. Level 1: Adds supremacy time and increases critical strike chance when attacking with straight punches Level 4: Adds supremacy time and increases critical strike chance by 7 levels when attacking with dive belly punches:
Shattering Hammer Attacks Adds Time to Overlord and Increases Critical Strike Chance by 10: Adds Time to Overlord and Increases Critical Strike Chance 3 Combo Mastery when Divine Combo Punch Strikes.
Level 1: Normal attacks add a last attack.
Level 4: Instant punch with an additional attack Press x to launch it to pull the target back Level 7: Jab slam to add the last attack Press x to launch an additional hook Below is the plus point, I just said that there is no absolute I like the best PK: Skill Mastery 10
Warring Mastery 1 Pursuit Mastery 7
Hard Fist Mastery 10
Combo Mastery 7 Brush: Warring Mastery 10
Skill Mastery 7 Pursuit Mastery 10
Combo Mastery 10
Hard Fist Mastery 10
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Press r to read the skill introduction yourself.
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The skills are written very clearly.,Press the shortcut key of the prompt to open the detailed description and you can see it.。
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Talent what.
Three punches out of red need to chase mastery level 7.
Dive crushing requires skill proficiency, and skill proficiency is recommended to be topped up.
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Blue Fist is a PK class, and the skills are all percentage damage, and it is difficult to hit as high damage as other classes without high strength. With a high number of combos but a lack of invincibility and field control, the release of skills is often blocked. The hands are short, and the skill range is very small.
So it's a sewer.
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If you form a dps, you can still do it.
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Blue boxing is not difficult, the attack is fast, the monster is super fast, and you have nothing to do to study two sets of combos, it's very simple.
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It's not difficult, Blue Fist doesn't have any fixed combos, anyway, after catching it, it will hit wildly.
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5 skills proficient 10
A skill with a jab range. The Holy Counterattack must be launched by Yun Autonomously, and must be added to 10pk, an indispensable skill to deal with the obscene genre.
6 Pursuit Mastery 7
At 7 hours, the attack of Kanno Akira Fist Combo is added. Blue Fist Master outputs skills.
7 Combo Mastery 4
Level 1 adds an attack that is directed downward with a normal attack. Level 4 adds an attack from an instantaneous punch to the target. Adds an upward attack of a jab at level 7.
Many Songmills say to add it to 7For the flat push blue boxing, the use of jab is very rare. Adding an upward attack to levitate the target is useless.
If you play half flat push and half float, it will be 7Personally, I recommend that it is OK to 4.
8 Battle Ring Mastery 10
Increase the range of the attack. Blue boxing is because the hands are short and difficult to fight. With this skill, Blue Fist can also fight very far.
9 hard fist mastery 10
Increases the skill's short dominance time and critical hits. In order for the skill to be able to release. Full.
There is no need to put a shortcut bar for auxiliary skills, so **blessing and slowness can be put up (when using the hand frustration). Holy Fist Hammer is a starting and finishing sweeping skill, which can be placed in "D" close enough to a normal attack (x). The 3 types of punches that dive can only be learned by yourself (necessary!). >>>More
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The 81 small red crystals of the Berserk class now cost 60, and the ogre potion is no longer needed. I don't know anything else.
**The strong one is a little low, you won't be strong, you can buy the one in your hand and buy a strong one, or do the honor arm Kai, I believe you already have it, pile up the power and physical attack power at the same time, and then add high attribute strengthening, if you are rich, you are not afraid of attack.
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