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There is no need to put a shortcut bar for auxiliary skills, so **blessing and slowness can be put up (when using the hand frustration). Holy Fist Hammer is a starting and finishing sweeping skill, which can be placed in "D" close enough to a normal attack (x). The 3 types of punches that dive can only be learned by yourself (necessary!).
So you don't have to put it fast)。。 The blue fist basically doesn't take **, so it's useless to slash the phoenix hammer in the air! The Demon Hand is a fixed attack, and the blue fist is not cast quickly, so it can't be used in the later stage...Can be locked.。。
Mandatory) backward jump may be a magic skill for other classes....It's dispensable for the blue boxing, and the blue boxing mostly dodges forward and backwards....At least I forgot about a back jump after level 30 (swinging). So for the time being, it can be replaced after the f-key is swinging. Instant fist swing "F1" hand rubbing is simple, and it is just to see the cooling.
Leave some hotbars for advanced skills....Most of the skills of Blue Fist still need to be frustrated....The hotbar connection is not frustrated well.
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It has nothing to do with how it is placed, right? The order mainly depends on whether you are pk or brushing,But personal habits are different.,Put the main skills on the shortcut keys,Healing blessings and the like can be manual.,Back jump to put on the shortcut keys! It's a matter of habit!
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I put it as I think it is.
What others say is only someone else's.
It doesn't necessarily work for you.
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No matter how you put it, it's not as good as rising 30 directly.
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I always put the back flash on the , because the and can be separated, it is faster to press the break, the Xiang fist is placed on the , and the dive is placed on the , which is also faster. But it mainly depends on your habits, how you can let it go. Some blue boxing supreme is not a boxing, and Xiangquan is placed on the fast jian, and it is all hand-rubbed.
Some of them are placed on the shortcut, whatever you want, and it is easier to put them on the shortcut keys, but they occupy the skill bar.
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The first will be full.
Belly fist (although the chance of becoming smaller after the revision, but it still needs to be full).
Farmer three punches. The reduction is relatively small.
And it's fast to fill up. It's easier to combo.
Crushing the main output.
Do not explain the back and forth flashes + force.
If you don't add it, give up the blue boxing.
Rapid dodge. After completing ACT2, it is necessary to complete the skill.
The doppelganger is full of doubles.
**Blessing. Effect for 20 seconds.
cd for 30 sec.
A lot less to say.
But personal advice is full.
Not for the attack. Plus for the sake of hitting.
After all, the miss of the blue fist is much more terrifying than the miss of other classes, and the purification +1 is +1
Brushing is still very easy to use.
+5 for other straight punches
Pre-skills. Tiger Attack +5 out of force.
Hook chase and sho punch.
Now that the attack is weakened.
That floating company must be the mainstream of ACT2 Blue Fist.
Belch. Adding it to around 7-9 is almost enough.
Counterattack +1 We relied on YD's back-and-forth flashes to find opportunities.
It's not standing up for you to fight back.
1 is just for being blocked in a corner and running away.
Wind +1 attack in Wind ACT2 is pitiful.
It's a personal favorite.
Is it recommended to brush the picture with full pk?
It's good to contain the other party.
Rogue Punch +1 Mastery of various arrays.
Wait and see after the revision.
The air slash is said to have increased its range.
5 out of force.
PK is easy to use. Luo Feng does not add.
** Depends on personal preference.
1 or no plus. Physical Critical Hit Full.
ACT2PK field skills are nerfed a lot.
But maybe it's a good thing for Laiquan.
Floating even is not easy to get out of protection.
So. Hey, hey, everyone, it's time to play the technical flow blue fist.
Follow the plus points above.
** Blessing 5 purification 1 tiger attack 5 out forced.
Straight punch impact 5 flashes back and forth force.
The belly is full of fists and full of farmers.
Broken full doppelgänger full of double.
Rapid dodge is full.
Hook chase 8 Xiang punch 8 counterattack 1
Wind 1 air slash 5 out forced.
Physical Critical Hit Full.
A total of SP3345 is used
431 remaining
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My plus points for the ACT2 version are as follows:**Blessings: Must be full (after the update the other day.)
Blessing Plus's attack power has more than doubled) Purification: +1 (very useful skill to relieve bleeding, poisoning and other states) Empty Slash: +5 out of force (in order to make the combo more gorgeous.)
Of course, you can also choose not to add) Falling Phoenix Hammer: +1 (I use him to dodge the white-handed Raptor.)
Or it's good to start) Straight Punch Impact: +5 (with pre-skill requirements) Tiger Attack: +5 out of force (later is not the main output, out of force is fine) Hook Pursuit: +10-13 (The current version of the Blue Fist Floating Company is the king, only the hook is high.)
Open the doppelganger to sweep the opponent off the ground) Dive: +1 out of force (no explanation) Dive straight punch: +1 (requires a pre-skill) Dive belly punch: + full (nothing to say.)
Just this one starting hand is full, and the power of the stun of the full belly punch is very terrifying) Dive Xiang Fist: +8-11 (Blue Fist's main floating skill, Xiang Fist is high and you can have enough time to catch the hook on the spot.)
or open a clone) Holy Fist Combo: + Full Force (This version of the three punches.
The attack damage is not reduced much, and the higher the level, the faster the speed of activation, and it is also the main output of the blue fist, which follows the level) Rapid dodge: +Full (must be full of blue fist magic skills, increasing the dodge rate when making moves) Swing: +1 out of forced (unexplained) Broken Hammer:
Full (main output skill) Holy Counterattack: +1 (This version of the counterattack damage is very low +1.)
Keep it for the gun) Hurricane of Damnation: +1 (It's useless to harass with + high.)
Category 1 wind. With level 10.
PK field-like damage) Phantom Avatar: +5 out.
Double Phantom (SP can be considered to be filled up if there are more) Hurricane Punch: +1 (The ultimate will only have BT damage by opening the clone.)
Level 1 is sufficient) Physical Critical Hit: Full Body: +1 (Very good skill.)
Dodge the sweeping stream and get up quickly).
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I said according to my plus point, there may be a mistake, just to give you a reference.
**Blessing: Level 5.
Air Slash: Comes with level 1.
Mind Mastery: Don't add anything, start with level 1.
Uppercut Chase: Level 5.
Straight Punch Impact: Level 5 (Holy Fist Combo Skill Prep) Don't force it.
Dive: Only level 1, force also to learn.
Dive Straight Punch: Level 1.
Dive belly punch: full.
Dive Punch: Level 5.
Holy Fist Combo: Full + Forced (Some people suggest not to add, or only force, but this trick is quite practical.)
And the power is considerable, that is, the attack distance is short, so it must be in the combo.
Front xx + Holy Fist combo).
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Feel free to add it before level 18. After level 18, I'll give you all the sps back. After that, you can watch the official forum to add. What is given here is copied there.
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Blue Fist early plus points:
All the pre-requisites are learned. **Blessings to the end of learning. Abdominal boxing is finished. Purification. Physically exploding. Squatting. Dive into these forced. Let's basically learn first. Don't regret learning mistakes later.
Finish. Upfront points. Skills are learned out of compulsion. Straight punch coercion can be left unadded. Click on these in the early stage.
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Tiger Strike +5
Out of the forced forward flash.
Rear flash +1 out of Forced Breaker + Full.
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There are many on the Internet. The main thing is that you don't know how to play, and it's best to play your own skills, don't look at other people's plus points.
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Here's how I add points.
**Blessing. Physical critical hits.
Broken belly fist. 45 ults.
Doppelganger Tornado.
Holy Fist Combo. Rapid dodge.
Fill up with a straight punch punch.
Tiger Attack: Level 5 out of force.
Straight Punch Level 1. X fist level 5.
Flashing back and forth at level 5 of the uppercut.
Plus 1 stupid knows.
Finally, there is the divine counterattack.
Some people say to fill up.
Some people say add 1
I rarely use this trick.
After all, brushing. We don't stand up and fight people.
PK just choose to fill up.
It's not good to add. Or what skills were missing, I didn't say anything.
Don't scold your little brother.
PK if you want to take it.
Scythe** words.
30Take a sickle.
35 Take the ice totem.
40 Take the fire totem.
However, some of the drawings are more difficult to brush.
45. Take the Earth-Splitting Axe or the Wind Totem.
50 words take thunder.
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Instant punch +5 Mandatory (mandatory) -
Jab +5 Forced (Combo) -
Holy Fist leveling and level out of compulsion.
F punch + full. Xiang Fist +10 (Combo)-
+1 Uppercut Chase
Straight Punch Punch +5 (Strong) -
Whirlwind +1 Holy Counterattack +1
Clone +5 Force.
+1 for 45 skills
Tiger Strike +5 Force.
Break and go with the level! -
**Full of blessings.
Passive Skills! Rapid dodge is full.
Skill Mastery Full (out of skill effect)-
Ring Mastery is full (plus attack range).
Combo Punch Mastery Full (Skill Effect)-
Physical Critical Hit Full.
Combo punch 1 is enough (the occasional stroke of genius).
Hammer ground 1 is enough.
It is recommended that the proficient are full! ~
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